2017-03-24 22:49:43 +01:00
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<?php
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namespace ManiaControl\Callbacks\Structures\ShootMania;
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use ManiaControl\Callbacks\Structures\BaseStructure;
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2017-03-25 11:54:44 +01:00
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use ManiaControl\Callbacks\Structures\ShootMania\Models\Position;
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2017-03-24 22:49:43 +01:00
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use ManiaControl\ManiaControl;
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use ManiaControl\Players\Player;
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/**
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2017-03-30 19:02:18 +02:00
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* Structure Base Class for the OnHit/OnNearMiss/OnArmorEmpty Structure Callback
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2017-03-24 22:49:43 +01:00
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*
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2017 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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2017-03-30 19:02:18 +02:00
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class OnHitNearMissArmorEmptyBaseStructure extends BaseStructure {
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2017-03-26 12:42:20 +02:00
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private $time;
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private $weapon;
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2017-03-24 22:49:43 +01:00
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2017-03-26 12:42:20 +02:00
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private $shooterPosition;
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private $victimPosition;
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private $shooter;
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private $victim;
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2017-03-24 22:49:43 +01:00
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//private $shooterPoints; (was in mp3)
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//private $hitDistance; (was in mp3)
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/**
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* Construct a new On Hit Structure
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*
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* @param ManiaControl $maniaControl
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* @param array $data
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*/
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public function __construct(ManiaControl $maniaControl, $data) {
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parent::__construct($maniaControl, $data);
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2017-03-25 12:55:09 +01:00
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$jsonObj = $this->getPlainJsonObject();
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$this->time = $jsonObj->time;
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$this->weapon = $jsonObj->weapon;
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2017-03-25 11:53:55 +01:00
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$this->shooterPosition = new Position();
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$this->shooterPosition->setX($jsonObj->shooterposition->x);
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$this->shooterPosition->setY($jsonObj->shooterposition->y);
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$this->shooterPosition->setZ($jsonObj->shooterposition->z);
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$this->victimPosition = new Position();
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$this->victimPosition->setX($jsonObj->victimposition->x);
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$this->victimPosition->setY($jsonObj->victimposition->y);
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$this->victimPosition->setZ($jsonObj->victimposition->z);
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2017-03-24 22:49:43 +01:00
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$this->shooter = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->shooter);
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$this->victim = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->victim);
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}
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/**
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2017-03-26 12:42:20 +02:00
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* < Server time when the event occured
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*
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2017-03-24 22:49:43 +01:00
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* @return int
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*/
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public function getTime() {
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return $this->time;
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}
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/**
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2017-03-26 12:42:20 +02:00
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* < Id of the weapon [1-Laser, 2-Rocket, 3-Nucleus, 5-Arrow]
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*
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* @see \ManiaControl\Callbacks\Structures\ShootMania\Models\Weapons
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2017-03-24 22:49:43 +01:00
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* @return int
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*/
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public function getWeapon() {
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return $this->weapon;
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}
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/**
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2017-03-26 12:42:20 +02:00
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* < Position of the Shooter at the time
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2017-03-24 22:49:43 +01:00
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*
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2017-03-25 11:53:55 +01:00
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* @return Position
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2017-03-24 22:49:43 +01:00
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*/
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public function getShooterPosition() {
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return $this->shooterPosition;
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}
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/**
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2017-03-26 12:42:20 +02:00
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* < Position of the Victim at the time
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2017-03-24 22:49:43 +01:00
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*
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2017-03-26 12:42:20 +02:00
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* @return \ManiaControl\Callbacks\Structures\ShootMania\Models\Position
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2017-03-24 22:49:43 +01:00
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*/
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public function getVictimPosition() {
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return $this->victimPosition;
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}
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/**
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2017-03-26 12:42:20 +02:00
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* < Shooter Player
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*
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2017-03-24 22:49:43 +01:00
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* @return Player
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*/
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public function getShooter() {
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return $this->shooter;
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}
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/**
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2017-03-26 12:42:20 +02:00
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* < Victim Player
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*
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2017-03-24 22:49:43 +01:00
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* @return Player
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*/
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public function getVictim() {
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return $this->victim;
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}
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2017-03-30 19:02:18 +02:00
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2017-03-25 11:53:55 +01:00
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2017-03-24 22:49:43 +01:00
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}
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