TrackManiaControl/core/Callbacks/Structures/ShootMania/OnHitNearMissArmorEmptyStructure.php

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<?php
namespace ManiaControl\Callbacks\Structures\ShootMania;
use ManiaControl\Callbacks\Structures\BaseStructure;
use ManiaControl\ManiaControl;
use ManiaControl\Players\Player;
/**
* Structure Class for the OnHit Structure Callback
*
* @author ManiaControl Team <mail@maniacontrol.com>
* @copyright 2014-2017 ManiaControl Team
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
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class OnHitNearMissArmorEmptyStructure extends BaseStructure {
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public $time;
public $weapon;
public $damage;
public $shooterPosition;
public $victimPosition;
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public $distance = 0; //Note no distance on the OnHit and ArmorEmpty yet
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protected $shooter;
protected $victim;
//private $shooterPoints; (was in mp3)
//private $hitDistance; (was in mp3)
/**
* Construct a new On Hit Structure
*
* @param ManiaControl $maniaControl
* @param array $data
*/
public function __construct(ManiaControl $maniaControl, $data) {
parent::__construct($maniaControl, $data);
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$jsonObj = $this->getPlainJsonObject();
$this->time = $jsonObj->time;
$this->weapon = $jsonObj->weapon;
$this->damage = $jsonObj->damage;
$this->shooterPosition = new Position();
$this->shooterPosition->setX($jsonObj->shooterposition->x);
$this->shooterPosition->setY($jsonObj->shooterposition->y);
$this->shooterPosition->setZ($jsonObj->shooterposition->z);
$this->victimPosition = new Position();
$this->victimPosition->setX($jsonObj->victimposition->x);
$this->victimPosition->setY($jsonObj->victimposition->y);
$this->victimPosition->setZ($jsonObj->victimposition->z);
if (property_exists($this->getPlainJsonObject(), 'distance')) {
$this->distance = $this->getPlainJsonObject()->distance;
}
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$this->shooter = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->shooter);
$this->victim = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->victim);
}
/**
* @return int
*/
public function getTime() {
return $this->time;
}
/**
* @return int
*/
public function getWeapon() {
return $this->weapon;
}
/**
* @return int
*/
public function getDamage() {
return $this->damage;
}
/**
* TODO Position Object
*
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* @return Position
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*/
public function getShooterPosition() {
return $this->shooterPosition;
}
/**
* TODO Position Object
*
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* @return Position
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*/
public function getVictimPosition() {
return $this->victimPosition;
}
/**
* @return Player
*/
public function getShooter() {
return $this->shooter;
}
/**
* @return Player
*/
public function getVictim() {
return $this->victim;
}
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/**
* @return mixed
*/
public function getDistance() {
return $this->distance;
}
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/** Dumps the Object with some Information */
public function dump() {
parent::dump();
var_dump("With getShooter() you get a Player Object");
var_dump("With getVictim() you get a Player Object");
}
}