2017-03-24 22:49:43 +01:00
|
|
|
<?php
|
|
|
|
|
|
|
|
namespace ManiaControl\Callbacks\Structures\ShootMania;
|
|
|
|
|
|
|
|
|
|
|
|
use ManiaControl\Callbacks\Structures\BaseStructure;
|
2017-03-25 11:54:44 +01:00
|
|
|
use ManiaControl\Callbacks\Structures\ShootMania\Models\Position;
|
2017-03-24 22:49:43 +01:00
|
|
|
use ManiaControl\ManiaControl;
|
|
|
|
use ManiaControl\Players\Player;
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Structure Class for the OnHit Structure Callback
|
|
|
|
*
|
|
|
|
* @author ManiaControl Team <mail@maniacontrol.com>
|
|
|
|
* @copyright 2014-2017 ManiaControl Team
|
|
|
|
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
|
|
|
|
*/
|
2017-03-25 11:53:55 +01:00
|
|
|
class OnHitNearMissArmorEmptyStructure extends BaseStructure {
|
2017-03-24 22:49:43 +01:00
|
|
|
public $time;
|
|
|
|
public $weapon;
|
|
|
|
public $damage;
|
2017-03-25 11:53:55 +01:00
|
|
|
public $distance = 0; //Note no distance on the OnHit and ArmorEmpty yet
|
2017-03-24 22:49:43 +01:00
|
|
|
|
2017-03-25 12:55:09 +01:00
|
|
|
private $shooterPosition;
|
|
|
|
private $victimPosition;
|
2017-03-24 22:49:43 +01:00
|
|
|
protected $shooter;
|
|
|
|
protected $victim;
|
|
|
|
|
|
|
|
//private $shooterPoints; (was in mp3)
|
|
|
|
//private $hitDistance; (was in mp3)
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Construct a new On Hit Structure
|
|
|
|
*
|
|
|
|
* @param ManiaControl $maniaControl
|
|
|
|
* @param array $data
|
|
|
|
*/
|
|
|
|
public function __construct(ManiaControl $maniaControl, $data) {
|
|
|
|
parent::__construct($maniaControl, $data);
|
|
|
|
|
2017-03-25 12:55:09 +01:00
|
|
|
$jsonObj = $this->getPlainJsonObject();
|
|
|
|
$this->time = $jsonObj->time;
|
|
|
|
$this->weapon = $jsonObj->weapon;
|
|
|
|
$this->damage = $jsonObj->damage;
|
2017-03-25 11:53:55 +01:00
|
|
|
|
|
|
|
$this->shooterPosition = new Position();
|
|
|
|
$this->shooterPosition->setX($jsonObj->shooterposition->x);
|
|
|
|
$this->shooterPosition->setY($jsonObj->shooterposition->y);
|
|
|
|
$this->shooterPosition->setZ($jsonObj->shooterposition->z);
|
|
|
|
|
|
|
|
$this->victimPosition = new Position();
|
|
|
|
$this->victimPosition->setX($jsonObj->victimposition->x);
|
|
|
|
$this->victimPosition->setY($jsonObj->victimposition->y);
|
|
|
|
$this->victimPosition->setZ($jsonObj->victimposition->z);
|
|
|
|
|
|
|
|
if (property_exists($this->getPlainJsonObject(), 'distance')) {
|
|
|
|
$this->distance = $this->getPlainJsonObject()->distance;
|
|
|
|
}
|
2017-03-24 22:49:43 +01:00
|
|
|
|
|
|
|
$this->shooter = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->shooter);
|
|
|
|
$this->victim = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->victim);
|
|
|
|
}
|
|
|
|
|
2017-03-25 12:55:09 +01:00
|
|
|
/** Dumps the Object with some Information */
|
|
|
|
public function dump() {
|
|
|
|
var_dump("Dump of property Shooter Position");
|
|
|
|
var_dump($this->shooterPosition);
|
|
|
|
var_dump("Dump of property Victim Position");
|
|
|
|
var_dump($this->victimPosition);
|
|
|
|
parent::dump();
|
|
|
|
var_dump("With getShooter() you get a Player Object");
|
|
|
|
var_dump("With getVictim() you get a Player Object");
|
|
|
|
}
|
|
|
|
|
2017-03-24 22:49:43 +01:00
|
|
|
/**
|
|
|
|
* @return int
|
|
|
|
*/
|
|
|
|
public function getTime() {
|
|
|
|
return $this->time;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return int
|
|
|
|
*/
|
|
|
|
public function getWeapon() {
|
|
|
|
return $this->weapon;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return int
|
|
|
|
*/
|
|
|
|
public function getDamage() {
|
|
|
|
return $this->damage;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* TODO Position Object
|
|
|
|
*
|
2017-03-25 11:53:55 +01:00
|
|
|
* @return Position
|
2017-03-24 22:49:43 +01:00
|
|
|
*/
|
|
|
|
public function getShooterPosition() {
|
|
|
|
return $this->shooterPosition;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* TODO Position Object
|
|
|
|
*
|
2017-03-25 11:53:55 +01:00
|
|
|
* @return Position
|
2017-03-24 22:49:43 +01:00
|
|
|
*/
|
|
|
|
public function getVictimPosition() {
|
|
|
|
return $this->victimPosition;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return Player
|
|
|
|
*/
|
|
|
|
public function getShooter() {
|
|
|
|
return $this->shooter;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return Player
|
|
|
|
*/
|
|
|
|
public function getVictim() {
|
|
|
|
return $this->victim;
|
|
|
|
}
|
|
|
|
|
2017-03-25 11:53:55 +01:00
|
|
|
/**
|
|
|
|
* @return mixed
|
|
|
|
*/
|
|
|
|
public function getDistance() {
|
|
|
|
return $this->distance;
|
|
|
|
}
|
|
|
|
|
2017-03-24 22:49:43 +01:00
|
|
|
}
|