TrackManiaControl/core/Callbacks/Structures/ShootMania/OnHitNearMissArmorEmptyBaseStructure.php

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<?php
namespace ManiaControl\Callbacks\Structures\ShootMania;
use ManiaControl\Callbacks\Structures\Common\BaseStructure;
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use ManiaControl\Callbacks\Structures\ShootMania\Models\Position;
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use ManiaControl\ManiaControl;
use ManiaControl\Players\Player;
/**
* Structure Base Class for the OnHit/OnNearMiss/OnArmorEmpty Structure Callback
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*
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* @api
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2018 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
class OnHitNearMissArmorEmptyBaseStructure extends BaseStructure {
private $time;
private $weapon;
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private $shooterPosition;
private $victimPosition;
private $shooter;
private $victim;
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private $distance;
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/**
* Construct a new On Hit Structure
*
* @param ManiaControl $maniaControl
* @param array $data
*/
public function __construct(ManiaControl $maniaControl, $data) {
parent::__construct($maniaControl, $data);
$jsonObj = $this->getPlainJsonObject();
$this->time = $jsonObj->time;
$this->weapon = $jsonObj->weapon;
$this->distance = $jsonObj->distance;
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$this->shooterPosition = new Position();
$this->shooterPosition->setX($jsonObj->shooterposition->x);
$this->shooterPosition->setY($jsonObj->shooterposition->y);
$this->shooterPosition->setZ($jsonObj->shooterposition->z);
$this->victimPosition = new Position();
$this->victimPosition->setX($jsonObj->victimposition->x);
$this->victimPosition->setY($jsonObj->victimposition->y);
$this->victimPosition->setZ($jsonObj->victimposition->z);
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$this->shooter = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->shooter);
$this->victim = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->victim);
}
/**
* < Server time when the event occured
*
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* @api
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* @return int
*/
public function getTime() {
return $this->time;
}
/**
* < Id of the weapon [1-Laser, 2-Rocket, 3-Nucleus, 5-Arrow]
*
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* @api
* @see \ManiaControl\Callbacks\Structures\ShootMania\Models\Weapons
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* @return int
*/
public function getWeapon() {
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return intval($this->weapon);
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}
/**
* < Position of the Shooter at the time
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*
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* @api
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* @return Position
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*/
public function getShooterPosition() {
return $this->shooterPosition;
}
/**
* < Position of the Victim at the time
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*
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* @api
* @return \ManiaControl\Callbacks\Structures\ShootMania\Models\Position
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*/
public function getVictimPosition() {
return $this->victimPosition;
}
/**
* < Shooter Player
*
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* @api
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* @return Player
*/
public function getShooter() {
return $this->shooter;
}
/**
* < Victim Player
*
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* @api
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* @return Player
*/
public function getVictim() {
return $this->victim;
}
/**
* Distance Between Shooter and Victim at the time of the Event
*
* @api
* @return float
*/
public function getDistance() {
return $this->distance;
}
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}