TrackManiaControl/core/Callbacks/Structures/ShootMania/OnShotDenyStructure.php

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<?php
namespace ManiaControl\Callbacks\Structures\ShootMania;
use ManiaControl\Callbacks\Structures\Common\BaseStructure;
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use ManiaControl\Callbacks\Structures\Common\BaseTimeStructure;
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use ManiaControl\ManiaControl;
/**
* Structure Class for the OnShotDeny Structure Callback
*
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* @api
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2020 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
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class OnShotDenyStructure extends BaseTimeStructure {
private $shooterWeapon;
private $victimWeapon;
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private $shooter;
private $victim;
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/**
* Construct a new On Hit Structure
*
* @param ManiaControl $maniaControl
* @param array $data
*/
public function __construct(ManiaControl $maniaControl, $data) {
parent::__construct($maniaControl, $data);
$jsonObj = $this->getPlainJsonObject();
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$this->shooterWeapon = $jsonObj->shooterweapon;
$this->victimWeapon = $jsonObj->victimweapon;
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$this->shooter = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->shooter);
$this->victim = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->victim);
}
/**
* Gets the Shooter Player
*
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* @api
* @return \ManiaControl\Players\Player
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*/
public function getShooter() {
return $this->shooter;
}
/**
* Gets the Victim Player
*
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* @api
* @return \ManiaControl\Players\Player
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*/
public function getVictim() {
return $this->victim;
}
/**
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* Gets the Shooter Weapon
*
* @api
* @see \ManiaControl\Callbacks\Structures\ShootMania\Models\Weapons
* @return int Weapon
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*/
public function getShooterWeapon() {
return $this->shooterWeapon;
}
/**
* Get the Victim Weapon
*
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* @api
* @see \ManiaControl\Callbacks\Structures\ShootMania\Models\Weapons
* @return int
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*/
public function getVictimWeapon() {
return $this->victimWeapon;
}
}