* @copyright 2014-2020 ManiaControl Team * @license http://www.gnu.org/licenses/ GNU General Public License, Version 3 */ class OnShotDenyStructure extends BaseTimeStructure { private $shooterWeapon; private $victimWeapon; private $shooter; private $victim; /** * Construct a new On Hit Structure * * @param ManiaControl $maniaControl * @param array $data */ public function __construct(ManiaControl $maniaControl, $data) { parent::__construct($maniaControl, $data); $jsonObj = $this->getPlainJsonObject(); $this->shooterWeapon = $jsonObj->shooterweapon; $this->victimWeapon = $jsonObj->victimweapon; $this->shooter = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->shooter); $this->victim = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->victim); } /** * Gets the Shooter Player * * @api * @return \ManiaControl\Players\Player */ public function getShooter() { return $this->shooter; } /** * Gets the Victim Player * * @api * @return \ManiaControl\Players\Player */ public function getVictim() { return $this->victim; } /** * Gets the Shooter Weapon * * @api * @see \ManiaControl\Callbacks\Structures\ShootMania\Models\Weapons * @return int Weapon */ public function getShooterWeapon() { return $this->shooterWeapon; } /** * Get the Victim Weapon * * @api * @see \ManiaControl\Callbacks\Structures\ShootMania\Models\Weapons * @return int */ public function getVictimWeapon() { return $this->victimWeapon; } }