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< ? php
namespace ManiaControl\Maps ;
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use ManiaControl\Admin\AuthenticationManager ;
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use ManiaControl\Callbacks\CallbackListener ;
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use ManiaControl\Callbacks\Callbacks ;
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use ManiaControl\Commands\CommandListener ;
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use ManiaControl\General\UsageInformationAble ;
use ManiaControl\General\UsageInformationTrait ;
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use ManiaControl\Logger ;
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use ManiaControl\ManiaControl ;
use ManiaControl\Players\Player ;
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use ManiaControl\Utils\Formatter ;
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use Maniaplanet\DedicatedServer\Xmlrpc\NextMapException ;
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use Maniaplanet\DedicatedServer\Xmlrpc\NotInListException ;
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/**
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* ManiaControl Map Queue Class
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*
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* @ author ManiaControl Team < mail @ maniacontrol . com >
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* @ copyright 2014 - 2017 ManiaControl Team
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* @ license http :// www . gnu . org / licenses / GNU General Public License , Version 3
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*/
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class MapQueue implements CallbackListener , CommandListener , UsageInformationAble {
use UsageInformationTrait ;
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/*
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* Constants
*/
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const CB_MAPQUEUE_CHANGED = 'MapQueue.MapQueueBoxChanged' ;
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const SETTING_SKIP_MAP_ON_LEAVE = 'Skip Map when the requester leaves' ;
const SETTING_SKIP_MAPQUEUE_ADMIN = 'Skip Map when admin leaves' ;
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const SETTING_MAPLIMIT_PLAYER = 'Maximum maps per player in the Map-Queue (-1 = unlimited)' ;
const SETTING_MAPLIMIT_ADMIN = 'Maximum maps per admin (Admin+) in the Map-Queue (-1 = unlimited)' ;
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const SETTING_BUFFERSIZE = 'Size of the Map-Queue buffer (recently played maps)' ;
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const SETTING_PERMISSION_CLEAR_MAPQUEUE = 'Clear MapQueue' ;
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const SETTING_PERMISSION_QUEUE_BUFFER = 'Queue maps in buffer' ;
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const ADMIN_COMMAND_CLEAR_MAPQUEUE = 'clearmapqueue' ;
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const ADMIN_COMMAND_CLEAR_JUKEBOX = 'clearjukebox' ;
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/*
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* Private properties
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*/
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/** @var ManiaControl $maniaControl */
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private $maniaControl = null ;
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private $queuedMaps = array ();
private $nextMap = null ;
private $buffer = array ();
private $nextNoQueue = false ;
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/**
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* Construct a new map queue instance
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*
* @ param ManiaControl $maniaControl
*/
public function __construct ( ManiaControl $maniaControl ) {
$this -> maniaControl = $maniaControl ;
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// Callbacks
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$this -> maniaControl -> getCallbackManager () -> registerCallbackListener ( Callbacks :: ENDMAP , $this , 'endMap' );
$this -> maniaControl -> getCallbackManager () -> registerCallbackListener ( Callbacks :: BEGINMAP , $this , 'beginMap' );
$this -> maniaControl -> getCallbackManager () -> registerCallbackListener ( Callbacks :: AFTERINIT , $this , 'handleAfterInit' );
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// Settings
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$this -> maniaControl -> getSettingManager () -> initSetting ( $this , self :: SETTING_SKIP_MAP_ON_LEAVE , true );
$this -> maniaControl -> getSettingManager () -> initSetting ( $this , self :: SETTING_SKIP_MAPQUEUE_ADMIN , false );
$this -> maniaControl -> getSettingManager () -> initSetting ( $this , self :: SETTING_MAPLIMIT_PLAYER , 1 );
$this -> maniaControl -> getSettingManager () -> initSetting ( $this , self :: SETTING_MAPLIMIT_ADMIN , - 1 );
$this -> maniaControl -> getSettingManager () -> initSetting ( $this , self :: SETTING_BUFFERSIZE , 10 );
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// Permissions
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$this -> maniaControl -> getAuthenticationManager () -> definePermissionLevel ( self :: SETTING_PERMISSION_CLEAR_MAPQUEUE , AuthenticationManager :: AUTH_LEVEL_MODERATOR );
$this -> maniaControl -> getAuthenticationManager () -> definePermissionLevel ( self :: SETTING_PERMISSION_QUEUE_BUFFER , AuthenticationManager :: AUTH_LEVEL_ADMIN );
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// Admin Commands
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$this -> maniaControl -> getCommandManager () -> registerCommandListener ( self :: ADMIN_COMMAND_CLEAR_JUKEBOX , $this , 'command_ClearMapQueue' , true , 'Clears the Map-Queue.' );
$this -> maniaControl -> getCommandManager () -> registerCommandListener ( self :: ADMIN_COMMAND_CLEAR_MAPQUEUE , $this , 'command_ClearMapQueue' , true , 'Clears the Map-Queue.' );
$this -> maniaControl -> getCommandManager () -> registerCommandListener ( array ( 'jb' , 'jukebox' , 'mapqueue' ), $this , 'command_MapQueue' , false , 'Shows current maps in Map-Queue.' );
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}
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/**
* Don ' t queue on the next MapChange
*/
public function dontQueueNextMapChange () {
$this -> nextNoQueue = true ;
}
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/**
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* Add current map to buffer on startup
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*/
public function handleAfterInit () {
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$currentMap = $this -> maniaControl -> getMapManager () -> getCurrentMap ();
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$this -> buffer [] = $currentMap -> uid ;
}
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/**
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* Clear the map - queue via admin command clear map queue
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*
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* @ param array $chatCallback
* @ param Player $admin
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*/
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public function command_ClearMapQueue ( array $chatCallback , Player $admin ) {
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$this -> clearMapQueue ( $admin );
}
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/**
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* Clear the Map Queue
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*
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* @ param Player $admin | null
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*/
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public function clearMapQueue ( Player $admin = null ) {
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if ( $admin && ! $this -> maniaControl -> getAuthenticationManager () -> checkPermission ( $admin , self :: SETTING_PERMISSION_CLEAR_MAPQUEUE )) {
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$this -> maniaControl -> getAuthenticationManager () -> sendNotAllowed ( $admin );
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return ;
}
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if ( $admin && empty ( $this -> queuedMaps )) {
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$this -> maniaControl -> getChat () -> sendError ( '$fa0There are no maps in the jukebox!' , $admin -> login );
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return ;
}
//Destroy map - queue list
$this -> queuedMaps = array ();
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if ( $admin ) {
$title = $this -> maniaControl -> getAuthenticationManager () -> getAuthLevelName ( $admin -> authLevel );
$message = '$fa0' . $title . ' $<$fff' . $admin -> nickname . '$> cleared the Map-Queue!' ;
$this -> maniaControl -> getChat () -> sendInformation ( $message );
Logger :: logInfo ( $message , true );
}
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// Trigger callback
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$this -> maniaControl -> getCallbackManager () -> triggerCallback ( self :: CB_MAPQUEUE_CHANGED , array ( 'clear' ));
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}
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/**
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* Handle the mapqueue / jukebox command
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*
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* @ param array $chatCallback
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* @ param Player $player
*/
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public function command_MapQueue ( array $chatCallback , Player $player ) {
$chatCommands = explode ( ' ' , $chatCallback [ 1 ][ 2 ]);
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if ( isset ( $chatCommands [ 1 ])) {
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$listParam = strtolower ( $chatCommands [ 1 ]);
switch ( $listParam ) {
case 'list' :
$this -> showMapQueue ( $player );
break ;
case 'display' :
$this -> showMapQueueManialink ( $player );
break ;
case 'clear' :
$this -> clearMapQueue ( $player );
break ;
default :
$this -> showMapQueue ( $player );
break ;
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}
} else {
$this -> showMapQueue ( $player );
}
}
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/**
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* Show current mapqueue in the chat
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*
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* @ param Player $player
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*/
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public function showMapQueue ( Player $player ) {
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if ( empty ( $this -> queuedMaps )) {
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$this -> maniaControl -> getChat () -> sendError ( '$fa0There are no maps in the jukebox!' , $player -> login );
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return ;
}
$message = '$fa0Upcoming maps in the Map-Queue:' ;
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$index = 1 ;
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foreach ( $this -> queuedMaps as $queuedMap ) {
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$message .= ' $<$fff' . $index . '$>. [$<$fff' . Formatter :: stripCodes ( $queuedMap [ 1 ] -> name ) . '$>]' ;
$index ++ ;
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}
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$this -> maniaControl -> getChat () -> sendInformation ( $message , $player );
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}
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/**
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* Show current mapqueue in a manialink
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*
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* @ param Player $player
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*/
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public function showMapQueueManialink ( Player $player ) {
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if ( empty ( $this -> queuedMaps )) {
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$this -> maniaControl -> getChat () -> sendError ( 'There are no Maps in the Jukebox!' , $player );
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return ;
}
$maps = array ();
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foreach ( $this -> queuedMaps as $queuedMap ) {
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array_push ( $maps , $queuedMap [ 1 ]);
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}
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$this -> maniaControl -> getMapManager () -> getMapList () -> showMapList ( $player , $maps );
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}
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/**
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* Return the current queue buffer
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*
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* @ return string []
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*/
public function getQueueBuffer () {
return $this -> buffer ;
}
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/**
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* Add map as first map in queue ( for / replay )
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*
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* @ param Player $player
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* @ param Map $map
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*/
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public function addFirstMapToMapQueue ( Player $player , Map $map ) {
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if ( $map ) {
if ( array_key_exists ( $map -> uid , $this -> queuedMaps )) {
unset ( $this -> queuedMaps [ $map -> uid ]);
}
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array_unshift ( $this -> queuedMaps , array ( $player , $map , true ));
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$this -> maniaControl -> getCallbackManager () -> triggerCallback ( self :: CB_MAPQUEUE_CHANGED , array ( 'add' , $map ));
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}
}
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/**
* Adds a Map to the Map - Queue from Plugins or whatever
*
* @ param $uid
* @ return bool
*/
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public function serverAddMapToMapQueue ( $uid ) {
$map = $this -> maniaControl -> getMapManager () -> getMapByUid ( $uid );
if ( ! $map ) {
return false ;
}
$this -> queuedMaps [ $uid ] = array ( null , $map );
$this -> maniaControl -> getChat () -> sendInformation ( '$fa0$<$fff' . $map -> name . '$> has been added to the Map-Queue by the Server.' );
// Trigger callback
$this -> maniaControl -> getCallbackManager () -> triggerCallback ( self :: CB_MAPQUEUE_CHANGED , array ( 'add' , $this -> queuedMaps [ $uid ]));
return true ;
}
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/**
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* Add a Map to the map - queue
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*
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* @ param string $login
* @ param string $uid
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*/
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public function addMapToMapQueue ( $login , $uid ) {
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$player = $this -> maniaControl -> getPlayerManager () -> getPlayer ( $login );
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if ( ! $player ) {
return ;
}
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// Check if the Player is muted
if ( $player -> isMuted ()) {
$this -> maniaControl -> getChat () -> sendError ( 'Muted Players are not allowed to queue a map.' , $player );
return ;
}
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//Check if player is allowed to add (another) map
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$isModerator = $this -> maniaControl -> getAuthenticationManager () -> checkRight ( $player , AuthenticationManager :: AUTH_LEVEL_MODERATOR );
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$mapsForPlayer = 0 ;
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foreach ( $this -> queuedMaps as $queuedMap ) {
if ( $queuedMap [ 0 ] -> login == $login ) {
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$mapsForPlayer ++ ;
}
}
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if ( $isModerator ) {
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$maxAdmin = $this -> maniaControl -> getSettingManager () -> getSettingValue ( $this , self :: SETTING_MAPLIMIT_ADMIN );
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if ( $maxAdmin >= 0 && $mapsForPlayer >= $maxAdmin ) {
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$this -> maniaControl -> getChat () -> sendError ( 'You already have $<$fff' . $maxAdmin . '$> map(s) in the Map-Queue!' , $login );
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return ;
}
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} else {
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$maxPlayer = $this -> maniaControl -> getSettingManager () -> getSettingValue ( $this , self :: SETTING_MAPLIMIT_PLAYER );
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if ( $maxPlayer >= 0 && $mapsForPlayer >= $maxPlayer ) {
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$this -> maniaControl -> getChat () -> sendError ( 'You already have $<$fff' . $maxPlayer . '$> map(s) in the Map-Queue!' , $login );
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return ;
}
}
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// Check if the map is already juked
$map = null ;
if ( $uid instanceof Map ) {
$map = $uid ;
$uid = $map -> uid ;
}
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if ( array_key_exists ( $uid , $this -> queuedMaps )) {
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$this -> maniaControl -> getChat () -> sendError ( 'That map is already in the Map-Queue!' , $login );
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return ;
}
//TODO recently maps not able to add to queue-amps setting, and management
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// Check if map is in the buffer
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if ( in_array ( $uid , $this -> buffer )) {
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$this -> maniaControl -> getChat () -> sendError ( 'That map has recently been played!' , $login );
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if ( ! $this -> maniaControl -> getAuthenticationManager () -> checkPermission ( $player , self :: SETTING_PERMISSION_CLEAR_MAPQUEUE )) {
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return ;
}
}
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if ( ! $map ) {
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$map = $this -> maniaControl -> getMapManager () -> getMapByUid ( $uid );
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}
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$this -> queuedMaps [ $uid ] = array ( $player , $map );
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$this -> maniaControl -> getChat () -> sendInformation ( '$fa0$<$fff' . $map -> name . '$> has been added to the Map-Queue by $<$fff' . $player -> nickname . '$>.' );
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// Trigger callback
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$this -> maniaControl -> getCallbackManager () -> triggerCallback ( self :: CB_MAPQUEUE_CHANGED , array ( 'add' , $this -> queuedMaps [ $uid ]));
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}
/**
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* Remove a Map from the Map queue
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*
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* @ param Player | null $player
* @ param string $uid
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*/
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public function removeFromMapQueue ( $player , $uid ) {
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if ( ! isset ( $this -> queuedMaps [ $uid ])) {
return ;
}
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/** @var Map $map */
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$map = $this -> queuedMaps [ $uid ][ 1 ];
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unset ( $this -> queuedMaps [ $uid ]);
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if ( $player ) {
$this -> maniaControl -> getChat () -> sendInformation ( '$fa0$<$fff' . $map -> name . '$> is removed from the Map-Queue by $<$fff' . $player -> nickname . '$>.' );
}
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// Trigger callback
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$this -> maniaControl -> getCallbackManager () -> triggerCallback ( self :: CB_MAPQUEUE_CHANGED , array ( 'remove' , $map ));
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}
/**
* Called on endmap
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*
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* @ param Map $map
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*/
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public function endMap ( Map $map = null ) {
//Don't queue next map (for example on skip to map)
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if ( $this -> nextNoQueue ) {
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$this -> nextNoQueue = false ;
return ;
}
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$this -> nextMap = null ;
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if ( $this -> maniaControl -> getSettingManager () -> getSettingValue ( $this , self :: SETTING_SKIP_MAP_ON_LEAVE )) {
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// Skip Map if requester has left
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foreach ( $this -> queuedMaps as $queuedMap ) {
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$player = $queuedMap [ 0 ];
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// Check if map is added via replay vote/command
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if ( isset ( $queuedMap [ 2 ]) && $queuedMap [ 2 ] === true ) {
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break ;
}
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// Player found, so play this map (or if it got juked by the server)
if ( $player == null || $this -> maniaControl -> getPlayerManager () -> getPlayer ( $player -> login )) {
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break ;
}
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if ( ! $this -> maniaControl -> getSettingManager () -> getSettingValue ( $this , self :: SETTING_SKIP_MAPQUEUE_ADMIN )) {
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//Check if the queuer is a admin
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if ( $player -> authLevel > 0 ) {
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break ;
}
}
// Trigger callback
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$this -> maniaControl -> getCallbackManager () -> triggerCallback ( self :: CB_MAPQUEUE_CHANGED , array ( 'skip' , $queuedMap [ 0 ]));
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// Player not found, so remove the map from the mapqueue
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array_shift ( $this -> queuedMaps );
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$this -> maniaControl -> getChat () -> sendInformation ( '$fa0$<$fff' . $queuedMap [ 0 ] -> name . '$> is skipped because $<' . $player -> nickname . '$> left the game!' );
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}
}
$this -> nextMap = array_shift ( $this -> queuedMaps );
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//Check if Map Queue is empty
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if ( ! $this -> nextMap || ! isset ( $this -> nextMap [ 1 ])) {
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return ;
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}
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$map = $this -> nextMap [ 1 ];
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//Message only if it's juked by a player (not by the server)
if ( $this -> nextMap [ 0 ]) {
/** @var Map $map */
$this -> maniaControl -> getChat () -> sendInformation ( '$fa0Next map will be $<$fff' . $map -> name . '$> as requested by $<' . $this -> nextMap [ 0 ] -> nickname . '$>.' );
}
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try {
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$this -> maniaControl -> getClient () -> setNextMapIdent ( $map -> uid , true );
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} catch ( NextMapException $e ) {
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} catch ( NotInListException $e ) {
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}
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}
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/**
* Called on begin map
*
* @ param Map $map
*/
public function beginMap ( Map $map ) {
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if ( in_array ( $map -> uid , $this -> buffer )) {
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return ;
}
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if ( count ( $this -> buffer ) >= $this -> maniaControl -> getSettingManager () -> getSettingValue ( $this , self :: SETTING_BUFFERSIZE )) {
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array_shift ( $this -> buffer );
}
$this -> buffer [] = $map -> uid ;
}
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/**
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* Return the next Map if the next map is a queuedmap or null if it ' s not
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*
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* @ return Map
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*/
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public function getNextMap () {
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return $this -> nextMap ;
}
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/**
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* Return the first Queued Map
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*
* @ return array ( Player $player , Map $map )
*/
public function getNextQueuedMap () {
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foreach ( $this -> queuedMaps as $queuedMap ) {
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//return the first Queued Map
return $queuedMap ;
}
return null ;
}
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/**
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* Return a list with the indexes of the queued maps
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*
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* @ return array
*/
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public function getQueuedMapsRanking () {
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$index = 1 ;
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$queuedMaps = array ();
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foreach ( $this -> queuedMaps as $queuedMap ) {
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$map = $queuedMap [ 1 ];
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$queuedMaps [ $map -> uid ] = $index ;
$index ++ ;
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}
return $queuedMaps ;
}
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/**
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* Return the Queuer of a Map
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*
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* @ param string $uid
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* @ return mixed
*/
public function getQueuer ( $uid ) {
return $this -> queuedMaps [ $uid ][ 0 ];
}
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/**
* Dummy Function for testing
*/
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public function printAllMaps () {
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foreach ( $this -> queuedMaps as $map ) {
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$map = $map [ 1 ];
var_dump ( $map -> name );
}
}
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}