TrackManiaControl/application/core/Maps/MapQueue.php

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<?php
namespace ManiaControl\Maps;
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use ManiaControl\Admin\AuthenticationManager;
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use ManiaControl\Callbacks\CallbackListener;
use ManiaControl\Commands\CommandListener;
use ManiaControl\Formatter;
use ManiaControl\ManiaControl;
use ManiaControl\Players\Player;
/**
* MapQueue Class
*
* @author steeffeen & kremsy
* @copyright ManiaControl Copyright © 2014 ManiaControl Team
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
class MapQueue implements CallbackListener, CommandListener {
/*
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* Constants
*/
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const CB_MAPQUEUE_CHANGED = 'MapQueue.MapQueueBoxChanged';
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const SETTING_SKIP_MAP_ON_LEAVE = 'Skip Map when the requester leaves';
const SETTING_SKIP_MAPQUEUE_ADMIN = 'Skip Map when admin leaves';
const SETTING_PERMISSION_CLEAR_MAPQUEUE = 'Clear Mapqueue';
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const ADMIN_COMMAND_CLEAR_MAPQUEUE = 'clearmapqueue';
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const ADMIN_COMMAND_CLEAR_JUKEBOX = 'clearjukebox';
/*
* Private Properties
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*/
private $maniaControl = null;
private $queuedMaps = array();
private $nextMap = null;
/**
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* Create a new server MapQueue
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*
* @param ManiaControl $maniaControl
*/
public function __construct(ManiaControl $maniaControl) {
$this->maniaControl = $maniaControl;
$this->maniaControl->callbackManager->registerCallbackListener(MapManager::CB_ENDMAP, $this, 'endMap');
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// Init settings
$this->maniaControl->settingManager->initSetting($this, self::SETTING_SKIP_MAP_ON_LEAVE, true);
$this->maniaControl->settingManager->initSetting($this, self::SETTING_SKIP_MAPQUEUE_ADMIN, false);
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$this->maniaControl->authenticationManager->definePermissionLevel(self::SETTING_PERMISSION_CLEAR_MAPQUEUE, AuthenticationManager::AUTH_LEVEL_MODERATOR);
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//Register Admin Commands
$this->maniaControl->commandManager->registerCommandListener(self::ADMIN_COMMAND_CLEAR_JUKEBOX, $this, 'command_ClearMapQueue', true);
$this->maniaControl->commandManager->registerCommandListener(self::ADMIN_COMMAND_CLEAR_MAPQUEUE, $this, 'command_ClearMapQueue', true);
$this->maniaControl->commandManager->registerCommandListener(array('jb', 'jukebox', 'mapqueue'), $this, 'command_MapQueue');
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}
/**
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* Clears the map-queue via admin command clearmap queue
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*
* @param array $chat
* @param \ManiaControl\Players\Player $admin
* @internal param \ManiaControl\Players\Player $player
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*/
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public function command_ClearMapQueue(array $chat, Player $admin) {
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$this->clearMapQueue($admin);
}
public function command_MapQueue(array $chat, Player $player) {
$chatCommands = explode(' ', $chat[1][2]);
if(isset($chatCommands[1])) {
if($chatCommands[1] == ' ' || $chatCommands[1] == 'list') {
$this->showMapQueue($player);
} elseif($chatCommands[1] == 'display') {
$this->showMapQueueManialink($player);
} elseif($chatCommands[1] == 'clear') {
$this->clearMapQueue($player);
}
} else {
$this->showMapQueue($player);
}
}
public function showMapQueue($player) {
if(count($this->queuedMaps) == 0) {
$this->maniaControl->chat->sendError('$fa0There are no maps in the jukebox!', $player->login);
return;
}
$message = '$fa0Upcoming maps in the Map-Queue:';
$i = 1;
foreach($this->queuedMaps as $queuedMap) {
$message .= ' $<$fff'.$i.'$>. [$<$fff'.Formatter::stripCodes($queuedMap[1]->name).'$>]';
$i++;
}
$this->maniaControl->chat->sendInformation($message, $player->login);
}
public function showMapQueueManialink($player) {
if(count($this->queuedMaps) == 0) {
$this->maniaControl->chat->sendError('$fa0There are no maps in the jukebox!', $player->login);
return;
}
$maps = array();
foreach($this->queuedMaps as $queuedMap) {
$maps[] = $queuedMap[1];
}
$this->maniaControl->mapManager->mapList->showMapList($player, $maps);
}
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/**
* Clears the Map Queue
*
* @param $admin
*/
public function clearMapQueue($admin) {
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if (!$this->maniaControl->authenticationManager->checkPermission($admin, self::SETTING_PERMISSION_CLEAR_MAPQUEUE)) {
$this->maniaControl->authenticationManager->sendNotAllowed($admin);
return;
}
if(count($this->queuedMaps) == 0) {
$this->maniaControl->chat->sendError('$fa0There are no maps in the jukebox!', $admin->login);
return;
}
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$title = $this->maniaControl->authenticationManager->getAuthLevelName($admin->authLevel);
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//Destroy map - queue list
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$this->queuedMaps = array();
$this->maniaControl->chat->sendInformation('$fa0'. $title . ' $<$fff' . $admin->nickname . '$> cleared the Queued-Map list!');
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$this->maniaControl->log($title . ' ' . Formatter::stripCodes($admin->nickname) . ' cleared the Queued-Map list!');
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// Trigger callback
$this->maniaControl->callbackManager->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('clear'));
}
/**
* Adds map as first map in queue (for /replay)
*
* @param $player
* @param $map
*/
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public function addFirstMapToMapQueue($player, $map) {
if ($map) {
if (array_key_exists($map->uid, $this->queuedMaps)) {
unset($this->queuedMaps[$map->uid]);
}
array_unshift($this->queuedMaps, array($player, $map));
}
}
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/**
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* Adds a Map to the map-queue
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*
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* @param $login
* @param $uid
*/
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public function addMapToMapQueue($login, $uid) {
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$player = $this->maniaControl->playerManager->getPlayer($login);
//Check if the map is already juked
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if (array_key_exists($uid, $this->queuedMaps)) {
$this->maniaControl->chat->sendError('$fa0That map is already in the Map-Queue!', $login);
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return;
}
//TODO recently maps not able to add to queue-amps setting, and management
$map = $this->maniaControl->mapManager->getMapByUid($uid);
$this->queuedMaps[$uid] = array($player, $map);
$this->maniaControl->chat->sendInformation('$fa0$<$fff' . $map->name . '$> has been added to the Map-Queue by $<$fff' . $player->nickname . '$>.');
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// Trigger callback
$this->maniaControl->callbackManager->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('add', $this->queuedMaps[$uid]));
}
/**
* Revmoes a Map from the Map queue
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*
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* @param \ManiaControl\Players\Player $player
* @param $uid
* @internal param $login
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*/
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public function removeFromMapQueue(Player $player, $uid) {
if (!isset($this->queuedMaps[$uid])) {
return;
}
$map = $this->queuedMaps[$uid][1];
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unset($this->queuedMaps[$uid]);
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$this->maniaControl->chat->sendInformation('$fa0$<$fff' . $map->name . '$> is removed from the Map-Queue by $<$fff' . $player->nickname . '$>.');
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// Trigger callback
$this->maniaControl->callbackManager->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('remove', $map));
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}
/**
* Called on endmap
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*
* @param Map $map
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*/
public function endMap(Map $map) {
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$this->nextMap = null;
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if ($this->maniaControl->settingManager->getSetting($this, self::SETTING_SKIP_MAP_ON_LEAVE) == TRUE) {
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//Skip Map if requester has left
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foreach($this->queuedMaps as $queuedMap) {
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$player = $queuedMap[0];
//found player, so play this map
if ($this->maniaControl->playerManager->getPlayer($player->login)) {
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break;
}
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if ($this->maniaControl->settingManager->getSetting($this, self::SETTING_SKIP_MAPQUEUE_ADMIN) == FALSE) {
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//Check if the queuer is a admin
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if ($player->authLevel > 0) {
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break;
}
}
// Trigger callback
$this->maniaControl->callbackManager->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('skip', $queuedMap[0]));
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//Player not found, so remove the map from the mapqueue
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array_shift($this->queuedMaps);
$this->maniaControl->chat->sendInformation('$fa0$<$fff' . $queuedMap[0]->name .'$> is skipped because $<' . $player->nickname . '$> left the game!');
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}
}
$this->nextMap = array_shift($this->queuedMaps);
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//Check if Map Queue is empty
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if (!$this->nextMap || !isset($this->nextMap[1])) {
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return;
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}
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$map = $this->nextMap[1];
$this->maniaControl->chat->sendInformation('$fa0Next map will be $<$fff' . $map->name .'$> as requested by $<' . $this->nextMap[0]->nickname . '$>.');
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$this->maniaControl->client->chooseNextMap($map->fileName);
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}
/**
* Returns the next Map if the next map is a queuedmap or null if it's not
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*
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* @return null
*/
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public function getNextMap() {
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return $this->nextMap;
}
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/**
* Returns the first Queued Map
*
* @return array(Player $player, Map $map)
*/
public function getNextQueuedMap() {
foreach($this->queuedMaps as $queuedMap) {
//return the first Queued Map
return $queuedMap;
}
return null;
}
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/**
* Returns a list with the indexes of the queued maps
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*
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* @return array
*/
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public function getQueuedMapsRanking() {
$i = 1;
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$queuedMaps = array();
foreach($this->queuedMaps as $queuedMap) {
$map = $queuedMap[1];
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$queuedMaps[$map->uid] = $i;
$i++;
}
return $queuedMaps;
}
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/**
* Returns the Queuer of a Map
*
* @param $uid
* @return mixed
*/
public function getQueuer($uid) {
return $this->queuedMaps[$uid][0];
}
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/**
* Dummy Function for testing
*/
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public function printAllMaps() {
foreach($this->queuedMaps as $map) {
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$map = $map[1];
var_dump($map->name);
}
}
}