TrackManiaControl/core/Players/Player.php

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<?php
namespace ManiaControl\Players;
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use ManiaControl\General\Dumpable;
use ManiaControl\General\DumpTrait;
use ManiaControl\ManiaControl;
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use ManiaControl\Utils\ClassUtil;
use ManiaControl\Utils\Formatter;
use Maniaplanet\DedicatedServer\Structures\LadderStats;
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/**
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* Player Model Class
*
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2017 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
class Player implements Dumpable {
use DumpTrait;
/*
* Public Properties
*/
public $index = -1;
public $pid = -1;
public $login = null;
public $nickname = null;
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public $rawNickname = null;
public $path = null;
public $authLevel = 0;
public $language = null;
public $avatar = null;
public $allies = array();
public $clubLink = null;
public $teamId = -1;
public $isOfficial = null;
public $ladderScore = -1.;
public $ladderRank = -1;
/** @var LadderStats $ladderStats */
public $ladderStats = null;
public $joinTime = -1;
public $ipAddress = null;
public $isConnected = true;
public $clientVersion = null;
public $downloadRate = -1;
public $uploadRate = -1;
public $skins = null;
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public $daysSinceZoneInscription = -1;
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//Flags details
public $forcedSpectatorState = 0;
public $isReferee = false;
public $isPodiumReady = false;
public $isUsingStereoscopy = false;
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public $isManagedByAnOtherServer = false;
public $isServer = false;
public $hasPlayerSlot = false;
public $isBroadcasting = false;
public $hasJoinedGame = false;
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//SpectatorStatus details
public $isSpectator = false;
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public $isTemporarySpectator = false;
public $isPureSpectator = false;
public $autoTarget = false;
public $currentTargetId = 0;
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/*
* Private properties
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*/
/** @var ManiaControl $maniaControl */
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private $maniaControl = null;
private $cache = array();
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/**
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* Construct a new Player
*
* @param ManiaControl $maniaControl
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* @param bool $connected
*/
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public function __construct(ManiaControl $maniaControl, $connected) {
$this->maniaControl = $maniaControl;
$this->isConnected = (bool) $connected;
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if ($connected) {
$this->joinTime = time();
}
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}
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/**
* Get the Login of the Player
*
* @param mixed $player
* @return string
*/
public static function parseLogin($player) {
if (is_object($player) && property_exists($player, 'login')) {
return (string) $player->login;
}
return (string) $player;
}
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/**
* Get the Escaped Nickname
*
* @return string
*/
public function getEscapedNickname() {
$nickname = $this->nickname;
if (!$nickname) {
$nickname = $this->login;
}
return Formatter::escapeText($nickname);
}
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/**
* Update from ManiaPlanet PlayerInfo structure
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*
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* @param \Maniaplanet\DedicatedServer\Structures\PlayerInfo $mpPlayer
*/
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public function setInfo($mpPlayer) {
$this->pid = $mpPlayer->playerId;
$this->login = $mpPlayer->login;
$this->nickname = Formatter::stripDirtyCodes($mpPlayer->nickName);
$this->rawNickname = $mpPlayer->nickName;
$this->teamId = $mpPlayer->teamId;
$this->isOfficial = $mpPlayer->isInOfficialMode;
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//Flag Details
$this->forcedSpectatorState = $mpPlayer->forceSpectator;
$this->isReferee = $mpPlayer->isReferee;
$this->isPodiumReady = $mpPlayer->isPodiumReady;
$this->isUsingStereoscopy = $mpPlayer->isUsingStereoscopy;
$this->isServer = $mpPlayer->isServer;
$this->isManagedByAnOtherServer = $mpPlayer->isManagedByAnOtherServer;
$this->hasPlayerSlot = $mpPlayer->hasPlayerSlot;
$this->hasJoinedGame = $mpPlayer->hasJoinedGame;
$this->isBroadcasting = $mpPlayer->isBroadcasting;
//Spectator Status
$this->isSpectator = $mpPlayer->spectator;
$this->isTemporarySpectator = $mpPlayer->temporarySpectator;
$this->isPureSpectator = $mpPlayer->pureSpectator;
$this->autoTarget = $mpPlayer->autoTarget;
$this->currentTargetId = $mpPlayer->currentTargetId;
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if (!$this->nickname) {
$this->nickname = $this->login;
}
}
/**
* Update from ManiaPlanet PlayerDetailedInfo structure
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*
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* @param \Maniaplanet\DedicatedServer\Structures\PlayerDetailedInfo $mpPlayer
*/
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public function setDetailedInfo($mpPlayer) {
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$this->pid = $mpPlayer->playerId;
$this->login = $mpPlayer->login;
$this->nickname = Formatter::stripDirtyCodes($mpPlayer->nickName);
$this->rawNickname = $mpPlayer->nickName;
$this->path = $mpPlayer->path;
$this->language = $mpPlayer->language;
$this->avatar = $mpPlayer->avatar->fileName;
$this->allies = $mpPlayer->allies;
$this->clubLink = $mpPlayer->clubLink;
$this->teamId = $mpPlayer->teamId;
$this->isOfficial = $mpPlayer->isInOfficialMode;
$this->ladderScore = $mpPlayer->ladderStats->playerRankings[0]->score;
$this->ladderRank = $mpPlayer->ladderStats->playerRankings[0]->ranking;
$this->ladderStats = $mpPlayer->ladderStats;
$this->daysSinceZoneInscription = $mpPlayer->hoursSinceZoneInscription / 24;
$this->ipAddress = $mpPlayer->iPAddress;
$this->clientVersion = $mpPlayer->clientVersion;
$this->downloadRate = $mpPlayer->downloadRate;
$this->uploadRate = $mpPlayer->uploadRate;
$this->skins = $mpPlayer->skins;
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if (!$this->nickname) {
$this->nickname = $this->login;
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}
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}
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/**
* Check if player is not a real player
*
* @return bool
*/
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public function isFakePlayer() {
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return ($this->pid <= 0 || substr($this->login, 0, 1) === '*');
}
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/**
* Get province
*
* @return string
*/
public function getProvince() {
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return $this->getPathPart(3);
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}
/**
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* Get the specified Part of the Path
*
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* @param int $partNumber
* @return string
*/
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public function getPathPart($partNumber) {
$pathParts = explode('|', $this->path);
for ($partIndex = $partNumber; $partIndex >= 0; $partIndex--) {
if (isset($pathParts[$partIndex])) {
return $pathParts[$partIndex];
}
}
return $this->path;
}
/**
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* Get Country
*
* @return string
*/
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public function getCountry() {
return $this->getPathPart(2);
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}
/**
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* Get Continent
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*
* @return string
*/
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public function getContinent() {
return $this->getPathPart(1);
}
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/**
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* Update the Flags of the Player
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*
* @param $flags
*/
public function updatePlayerFlags($flags) {
//Detail flags
$this->forcedSpectatorState = $flags % 10; // 0, 1 or 2
$this->isReferee = (bool) (intval($flags / 10) % 10);
$this->isPodiumReady = (bool) (intval($flags / 100) % 10);
$this->isUsingStereoscopy = (bool) (intval($flags / 1000) % 10);
$this->isManagedByAnOtherServer = (bool) (intval($flags / 10000) % 10);
$this->isServer = (bool) (intval($flags / 100000) % 10);
$this->hasPlayerSlot = (bool) (intval($flags / 1000000) % 10);
$this->isBroadcasting = (bool) (intval($flags / 10000000) % 10);
$this->hasJoinedGame = (bool) (intval($flags / 100000000) % 10);
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}
/**
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* Update the Spectator Status of the player
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*
* @param $spectatorStatus
*/
public function updateSpectatorStatus($spectatorStatus) {
//Details spectatorStatus
$this->isSpectator = (bool) ($spectatorStatus % 10);
$this->isTemporarySpectator = (bool) (intval($spectatorStatus / 10) % 10);
$this->isPureSpectator = (bool) (intval($spectatorStatus / 100) % 10);
$this->autoTarget = (bool) (intval($spectatorStatus / 1000) % 10);
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$this->currentTargetId = intval($spectatorStatus / 10000);
}
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/**
* Get the Cache with the given Name
*
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* @param $object
* @param string $cacheName
* @return mixed
*/
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public function getCache($object, $cacheName) {
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$className = ClassUtil::getClass($object);
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if (isset($this->cache[$className . $cacheName])) {
return $this->cache[$className . $cacheName];
}
return null;
}
/**
* Set the Cache Data for the given Name
*
* @param mixed $object
* @param string $cacheName
* @param mixed $data
*/
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public function setCache($object, $cacheName, $data) {
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$className = ClassUtil::getClass($object);
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$this->cache[$className . $cacheName] = $data;
}
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/**
* Destroy a Cache
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*
* @param mixed $object
* @param string $cacheName
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*/
public function destroyCache($object, $cacheName) {
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$className = ClassUtil::getClass($object);
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unset($this->cache[$className . $cacheName]);
}
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/**
* Clear the Player's Temporary Data
*/
public function clearCache() {
$this->cache = array();
}
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/**
* Gets the Player Data
*
* @param mixed $object
* @param string $dataName
* @param int $serverIndex
* @return mixed
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*/
public function getPlayerData($object, $dataName, $serverIndex = -1) {
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return $this->maniaControl->getPlayerManager()->getPlayerDataManager()->getPlayerData($object, $dataName, $this, $serverIndex);
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}
/**
* Sets the Player Data and stores it in the Database
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*
* @param mixed $object
* @param string $dataName
* @param mixed $value
* @param int $serverIndex
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* @return bool
*/
public function setPlayerData($object, $dataName, $value, $serverIndex = -1) {
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return $this->maniaControl->getPlayerManager()->getPlayerDataManager()->setPlayerData($object, $dataName, $this, $value, $serverIndex);
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}
/*
* Check if a Player is muted
*
* @return bool
*/
public function isMuted() {
$ignoreList = $this->maniaControl->getClient()->getIgnoreList(100, 0);
foreach ($ignoreList as $ignoredPlayers) {
if ($ignoredPlayers->login === $this->login) {
return true;
}
}
return false;
}
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/**
* Var_Dump the Players Cache
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*/
public function dumpCache() {
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var_dump($this->cache);
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}
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}