TrackManiaControl/application/core/Players/Player.php

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<?php
namespace ManiaControl\Players;
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use ManiaControl\Formatter;
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/**
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* Player Model Class
*
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* @author ManiaControl Team <mail@maniacontrol.com>
* @copyright 2014 ManiaControl Team
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
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class Player {
/*
* Public Properties
*/
public $index = -1;
public $pid = -1;
public $login = '';
public $nickname = '';
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public $rawNickname = '';
public $path = '';
public $authLevel = 0;
public $language = '';
public $avatar = '';
public $allies = array();
public $clubLink = '';
public $teamId = -1;
public $isOfficial = false;
public $ladderScore = -1.;
public $ladderRank = -1;
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public $ladderStats = null;
public $joinTime = -1;
public $ipAddress = '';
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public $isConnected = true;
public $clientVersion = '';
public $downloadRate = -1;
public $uploadRate = -1;
public $skins = null;
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public $daysSinceZoneInscription = -1;
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//Flags details
public $forcedSpectatorState = 0;
public $isReferee = false;
public $isPodiumReady = false;
public $isUsingStereoscopy = false;
public $isManagedByAnOtherServer = false;
public $isServer = false;
public $hasPlayerSlot = false;
public $isBroadcasting = false;
public $hasJoinedGame = false;
//SpectatorStatus details
public $isSpectator = false;
public $isTemporarySpectator = false;
public $isPureSpectator = false;
public $autoTarget = false;
public $currentTargetId = 0;
/**
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* Construct a player from ManiaPlanet Player structure
*
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* @param \Maniaplanet\DedicatedServer\Structures\Player $mpPlayer
*/
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public function __construct($mpPlayer) {
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if (!$mpPlayer) {
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$this->isConnected = false;
return;
}
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$this->pid = $mpPlayer->playerId;
$this->login = $mpPlayer->login;
$this->nickname = Formatter::stripDirtyCodes($mpPlayer->nickName);
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$this->rawNickname = $mpPlayer->nickName;
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$this->path = $mpPlayer->path;
$this->language = $mpPlayer->language;
$this->avatar = $mpPlayer->avatar['FileName'];
$this->allies = $mpPlayer->allies;
$this->clubLink = $mpPlayer->clubLink;
$this->teamId = $mpPlayer->teamId;
$this->isOfficial = $mpPlayer->isInOfficialMode;
$this->ladderScore = $mpPlayer->ladderStats['PlayerRankings'][0]['Score'];
$this->ladderRank = $mpPlayer->ladderStats['PlayerRankings'][0]['Ranking'];
$this->ladderStats = $mpPlayer->ladderStats;
$this->daysSinceZoneInscription = $mpPlayer->hoursSinceZoneInscription / 24;
$this->ipAddress = $mpPlayer->iPAddress;
$this->clientVersion = $mpPlayer->clientVersion;
$this->downloadRate = $mpPlayer->downloadRate;
$this->uploadRate = $mpPlayer->uploadRate;
$this->skins = $mpPlayer->skins;
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//Flag Details
$this->forcedSpectatorState = $mpPlayer->forceSpectator;
$this->isReferee = $mpPlayer->isReferee;
$this->isPodiumReady = $mpPlayer->isPodiumReady;
$this->isUsingStereoscopy = $mpPlayer->isUsingStereoscopy;
$this->isServer = $mpPlayer->isServer;
$this->isManagedByAnOtherServer = $mpPlayer->isManagedByAnOtherServer;
$this->hasPlayerSlot = $mpPlayer->hasPlayerSlot;
$this->hasJoinedGame = $mpPlayer->hasJoinedGame;
$this->isBroadcasting = $mpPlayer->isBroadcasting;
//Spectator Status
$this->isSpectator = $mpPlayer->spectator;
$this->isTemporarySpectator = $mpPlayer->temporarySpectator;
$this->isPureSpectator = $mpPlayer->pureSpectator;
$this->autoTarget = $mpPlayer->autoTarget;
$this->currentTargetId = $mpPlayer->currentTargetId;
$this->joinTime = time();
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if (!$this->nickname) {
$this->nickname = $this->login;
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}
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}
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/**
* Check if player is not a real player
*
* @return bool
*/
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public function isFakePlayer() {
return ($this->pid <= 0 || $this->path == "");
}
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/**
* Get province
*
* @return string
*/
public function getProvince() {
$pathParts = explode('|', $this->path);
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if (isset($pathParts[3])) {
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return $pathParts[3];
}
return $this->getCountry();
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}
/**
* Get country
*
* @return string
*/
public function getCountry() {
$pathParts = explode('|', $this->path);
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if (isset($pathParts[2])) {
return $pathParts[2];
}
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if (isset($pathParts[1])) {
return $pathParts[1];
}
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if (isset($pathParts[0])) {
return $pathParts[0];
}
return $this->path;
}
/**
* Get continent
*
* @return string
*/
public function getContinent() {
$pathParts = explode('|', $this->path);
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if (isset($pathParts[1])) {
return $pathParts[1];
}
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if (isset($pathParts[0])) {
return $pathParts[0];
}
return $this->path;
}
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/**
* Updates the Flags of the Player
*
* @param $flags
*/
public function updatePlayerFlags($flags) {
//Detail flags
$this->forcedSpectatorState = $flags % 10; // 0, 1 or 2
$this->isReferee = (bool)(intval($flags / 10) % 10);
$this->isPodiumReady = (bool)(intval($flags / 100) % 10);
$this->isUsingStereoscopy = (bool)(intval($flags / 1000) % 10);
$this->isManagedByAnOtherServer = (bool)(intval($flags / 10000) % 10);
$this->isServer = (bool)(intval($flags / 100000) % 10);
$this->hasPlayerSlot = (bool)(intval($flags / 1000000) % 10);
$this->isBroadcasting = (bool)(intval($flags / 10000000) % 10);
$this->hasJoinedGame = (bool)(intval($flags / 100000000) % 10);
}
/**
* Updates the Spectator Status of the player
*
* @param $spectatorStatus
*/
public function updateSpectatorStatus($spectatorStatus) {
//Details spectatorStatus
$this->isSpectator = (bool)($spectatorStatus % 10);
$this->isTemporarySpectator = (bool)(intval($spectatorStatus / 10) % 10);
$this->isPureSpectator = (bool)(intval($spectatorStatus / 100) % 10);
$this->autoTarget = (bool)(intval($spectatorStatus / 1000) % 10);
$this->currentTargetId = intval($spectatorStatus / 10000);
}
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}