TrackManiaControl/core/Callbacks/Structures/ShootMania/OnFallDamageStructure.php

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<?php
namespace ManiaControl\Callbacks\Structures\ShootMania;
use ManiaControl\Callbacks\Structures\Common\BaseStructure;
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use ManiaControl\ManiaControl;
use ManiaControl\Players\Player;
/**
* Structure Class for the OnFallDamage Structure Callback
*
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* @api
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2018 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
class OnFallDamageStructure extends BaseStructure {
private $time;
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/**
* @var Player $shooter
*/
private $victim;
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/**
* OnFallDamageStructure constructor.
*
* @param \ManiaControl\ManiaControl $maniaControl
* @param $data
*/
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public function __construct(ManiaControl $maniaControl, $data) {
parent::__construct($maniaControl, $data);
$this->time = $this->getPlainJsonObject()->time;
$this->victim = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->victim);
}
/**
* < Server time when the event occured
*
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* @api
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* @return int
*/
public function getTime() {
return $this->time;
}
/**
* < Player who fell
*
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* @api
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* @return Player
*/
public function getVictim() {
return $this->victim;
}
}