TrackManiaControl/core/Callbacks/Structures/ShootMania/OnFallDamageStructure.php

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2017-03-25 20:19:45 +01:00
<?php
namespace ManiaControl\Callbacks\Structures\ShootMania;
use ManiaControl\Callbacks\Structures\BaseStructure;
use ManiaControl\ManiaControl;
use ManiaControl\Players\Player;
/**
* Structure Class for the OnFallDamage Structure Callback
*
* @author ManiaControl Team <mail@maniacontrol.com>
* @copyright 2014-2017 ManiaControl Team
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
class OnFallDamageStructure extends BaseStructure {
public $time;
/**
* @var Player $shooter
*/
private $victim;
public function __construct(ManiaControl $maniaControl, $data) {
parent::__construct($maniaControl, $data);
$this->time = $this->getPlainJsonObject()->time;
$this->victim = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->victim);
}
/**
* @return int
*/
public function getTime() {
return $this->time;
}
/**
* @return Player
*/
public function getVictim() {
return $this->victim;
}
/** Dumps the Object with some Information */
public function dump() {
parent::dump();
var_dump("With getVictim() you get a Player Object");
}
}