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< ? php
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namespace ManiaControl\Server ;
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use ManiaControl\Callbacks\CallbackListener ;
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use ManiaControl\Callbacks\Callbacks ;
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use ManiaControl\Commands\CommandListener ;
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use ManiaControl\General\UsageInformationAble ;
use ManiaControl\General\UsageInformationTrait ;
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use ManiaControl\Logger ;
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use ManiaControl\ManiaControl ;
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use ManiaControl\Players\Player ;
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use ManiaControl\Script\ScriptManager ;
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use ManiaControl\Utils\CommandLineHelper ;
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use Maniaplanet\DedicatedServer\Xmlrpc\Exception ;
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/**
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* Class providing access to the connected ManiaPlanet Server
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*
* @ author ManiaControl Team < mail @ maniacontrol . com >
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* @ copyright 2014 - 2017 ManiaControl Team
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* @ license http :// www . gnu . org / licenses / GNU General Public License , Version 3
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*/
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class Server implements CallbackListener , CommandListener , UsageInformationAble {
use UsageInformationTrait ;
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/*
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* Constants
*/
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const TABLE_SERVERS = 'mc_servers' ;
const CB_TEAM_MODE_CHANGED = 'Server.TeamModeChanged' ;
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/*
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* Public properties
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*/
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/** @var Config $config */
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public $config = null ;
public $index = - 1 ;
public $ip = null ;
public $port = - 1 ;
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public $p2pPort = - 1 ;
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public $login = null ;
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public $titleId = null ;
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/** @var Directory $directory */
private $directory = null ;
/** @var Commands $commands */
private $commands = null ;
/** @var UsageReporter $usageReporter */
private $usageReporter = null ;
/** @var RankingManager $rankingManager */
private $rankingManager = null ;
/** @var \ManiaControl\Script\ScriptManager $scriptManager */
private $scriptManager = null ;
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/*
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* Private properties
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*/
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/** @var ManiaControl $maniaControl */
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private $maniaControl = null ;
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private $teamMode = null ;
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/**
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* Construct a new Server
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*
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* @ param ManiaControl $maniaControl
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*/
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public function __construct ( ManiaControl $maniaControl ) {
$this -> maniaControl = $maniaControl ;
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$this -> initTables ();
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$this -> directory = new Directory ( $maniaControl );
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$this -> commands = new Commands ( $maniaControl );
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$this -> usageReporter = new UsageReporter ( $maniaControl );
$this -> rankingManager = new RankingManager ( $maniaControl );
$this -> scriptManager = new ScriptManager ( $maniaControl );
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// Callbacks
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$this -> maniaControl -> getCallbackManager () -> registerCallbackListener ( Callbacks :: ONINIT , $this , 'onInit' );
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$this -> maniaControl -> getCommandManager () -> registerCommandListener ( " uptime " , $this , " chatUpTime " , true , " Show how long the server is running. " );
}
/**
* Displays how long the Server is running already in the Chat
*
* @ param array $chatCallback
* @ param \ManiaControl\Players\Player $player
*/
public function chatUpTime ( array $chatCallback , Player $player ) {
$networkStats = $this -> maniaControl -> getClient () -> getNetworkStats ();
$minutestotal = $networkStats -> uptime / 60 ;
$hourstotal = $minutestotal / 60 ;
$days = intval ( $hourstotal / 24 );
$hours = intval ( $hourstotal - 24 * $days );
$minutes = intval ( $minutestotal - 24 * 60 * $days - $hours * 60 );
$days > 1 ? $dayString = 'days' : $dayString = 'day' ;
$hours > 1 ? $hourString = 'hours' : $hourString = 'hour' ;
$minutes > 1 ? $minuteString = 'minutes' : $minuteString = 'minute' ;
$this -> maniaControl -> getChat () -> sendChat ( 'Server is running since $<$fff' . $days . '$> ' . $dayString . ', $<$fff' . $hours . '$> ' . $hourString . ' and $<$fff' . $minutes . '$> ' . $minuteString , $player );
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}
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/**
* Initialize necessary Database Tables
*
* @ return bool
*/
private function initTables () {
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$mysqli = $this -> maniaControl -> getDatabase () -> getMysqli ();
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$query = " CREATE TABLE IF NOT EXISTS ` " . self :: TABLE_SERVERS . " ` (
`index` int ( 11 ) NOT NULL AUTO_INCREMENT ,
`login` varchar ( 100 ) NOT NULL ,
PRIMARY KEY ( `index` ),
UNIQUE KEY `login` ( `login` )
) ENGINE = MyISAM DEFAULT CHARSET = utf8 COLLATE = utf8_unicode_ci COMMENT = 'Servers' AUTO_INCREMENT = 1 ; " ;
$statement = $mysqli -> prepare ( $query );
if ( $mysqli -> error ) {
trigger_error ( $mysqli -> error , E_USER_ERROR );
return false ;
}
$statement -> execute ();
if ( $statement -> error ) {
trigger_error ( $statement -> error , E_USER_ERROR );
return false ;
}
$statement -> close ();
return true ;
}
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/**
* Return the server config
*
* @ return Config
*/
public function getConfig () {
return $this -> config ;
}
/**
* Return the server commands
*
* @ return Commands
*/
public function getCommands () {
return $this -> commands ;
}
/**
* Return the usage reporter
*
* @ return UsageReporter
*/
public function getUsageReporter () {
return $this -> usageReporter ;
}
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/**
* Return the ranking manager
*
* @ return RankingManager
*/
public function getRankingManager () {
return $this -> rankingManager ;
}
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/**
* Return the script manager
*
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* @ return \ManiaControl\Script\ScriptManager
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*/
public function getScriptManager () {
return $this -> scriptManager ;
}
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/**
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* Load the server configuration from the config XML
*
* @ return Config
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*/
public function loadConfig () {
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// Server id parameter
$serverId = CommandLineHelper :: getParameter ( '-id' );
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// Server xml element with given id
$serverElement = null ;
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if ( $serverId ) {
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$serverElements = $this -> maniaControl -> getConfig () -> xpath ( " server[@id=' { $serverId } '] " );
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if ( ! $serverElements ) {
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$this -> maniaControl -> quit ( " No Server configured with the ID ' { $serverId } '! " , true );
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}
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$serverElement = $serverElements [ 0 ];
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} else {
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$serverElements = $this -> maniaControl -> getConfig () -> xpath ( 'server' );
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if ( ! $serverElements ) {
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$this -> maniaControl -> quit ( 'Invalid server configuration (No Server configured).' , true );
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}
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$serverElement = $serverElements [ 0 ];
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}
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// Get config elements
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$hostElements = $serverElement -> xpath ( 'host' );
$portElements = $serverElement -> xpath ( 'port' );
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$userElements = $serverElement -> xpath ( 'user' );
if ( ! $userElements ) {
$userElements = $serverElement -> xpath ( 'login' );
}
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$passElements = $serverElement -> xpath ( 'pass' );
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// Create config object
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$config = new Config ( $serverId , $hostElements , $portElements , $userElements , $passElements );
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$message = null ;
if ( ! $config -> validate ( $message )) {
$this -> maniaControl -> quit ( " Your config file doesn't seem to be maintained properly. Please check the server configuration again! { $message } " , true );
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}
$this -> config = $config ;
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return $this -> config ;
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}
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/**
* Gets all Servers from the Database
*
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* @ return \stdClass []
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*/
public function getAllServers () {
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$mysqli = $this -> maniaControl -> getDatabase () -> getMysqli ();
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$query = " SELECT * FROM ` " . self :: TABLE_SERVERS . " `; " ;
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$result = $mysqli -> query ( $query );
if ( ! $result ) {
trigger_error ( $mysqli -> error );
return array ();
}
$servers = array ();
while ( $row = $result -> fetch_object ()) {
array_push ( $servers , $row );
}
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$result -> free ();
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return $servers ;
}
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/** Get Server Login by Index
*
* @ param int $index
* @ return string
*/
public function getServerLoginByIndex ( $index ) {
$mysqli = $this -> maniaControl -> getDatabase () -> getMysqli ();
$query = " SELECT * FROM ` " . self :: TABLE_SERVERS . " ` WHERE `index`= " . $index . " ; " ;
$result = $mysqli -> query ( $query );
if ( ! $result ) {
trigger_error ( $mysqli -> error );
return " " ;
}
if ( $result -> num_rows != 1 ) {
return " " ;
}
$row = $result -> fetch_object ();
return $row -> login ;
}
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/**
* Handle OnInit Callback
*/
public function onInit () {
$this -> updateProperties ();
}
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/**
* Refetch the Server Properties
*/
private function updateProperties () {
// System info
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$systemInfo = $this -> maniaControl -> getClient () -> getSystemInfo ();
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$this -> ip = $systemInfo -> publishedIp ;
$this -> port = $systemInfo -> port ;
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$this -> p2pPort = $systemInfo -> p2PPort ;
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$this -> login = $systemInfo -> serverLogin ;
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$this -> titleId = $systemInfo -> titleId ;
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// Database index
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$mysqli = $this -> maniaControl -> getDatabase () -> getMysqli ();
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$query = " INSERT INTO ` " . self :: TABLE_SERVERS . " ` (
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`login`
) VALUES (
?
) ON DUPLICATE KEY UPDATE
`index` = LAST_INSERT_ID ( `index` ); " ;
$statement = $mysqli -> prepare ( $query );
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if ( $mysqli -> error ) {
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trigger_error ( $mysqli -> error );
return ;
}
$statement -> bind_param ( 's' , $this -> login );
$statement -> execute ();
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if ( $statement -> error ) {
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trigger_error ( $statement -> error );
$statement -> close ();
return ;
}
$this -> index = $statement -> insert_id ;
$statement -> close ();
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}
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/**
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* Get Server Player Info
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*
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* @ return \Maniaplanet\DedicatedServer\Structures\PlayerDetailedInfo
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*/
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public function getInfo () {
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return $this -> maniaControl -> getClient () -> getDetailedPlayerInfo ( $this -> login );
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}
/**
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* Retrieve Validation Replay for the given Player
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*
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* @ param string $login
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* @ return string
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*/
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public function getValidationReplay ( $login ) {
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$login = Player :: parseLogin ( $login );
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try {
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$replay = $this -> maniaControl -> getClient () -> getValidationReplay ( $login );
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} catch ( Exception $e ) { //UnavailableFeature Exception
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$this -> maniaControl -> getErrorHandler () -> triggerDebugNotice ( " Exception line 330 Server.php " . $e -> getMessage ());
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Logger :: logError ( " Couldn't get validation replay of ' { $login } '. " . $e -> getMessage ());
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return null ;
}
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return $replay ;
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}
/**
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* Retrieve Ghost Replay for the given Player
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*
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* @ param string $login
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* @ return string
*/
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public function getGhostReplay ( $login ) {
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$dataDir = $this -> getDirectory () -> getUserDataFolder ();
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if ( ! $this -> checkAccess ( $dataDir )) {
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return null ;
}
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// Build file name
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$login = Player :: parseLogin ( $login );
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$map = $this -> maniaControl -> getMapManager () -> getCurrentMap ();
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$gameMode = $this -> getGameMode ();
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$time = time ();
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$fileName = " GhostReplays/Ghost. { $login } . { $gameMode } . { $time } . { $map -> uid } .Replay.Gbx " ;
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// Save ghost replay
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try {
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$this -> maniaControl -> getClient () -> saveBestGhostsReplay ( $login , $fileName );
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} catch ( Exception $e ) {
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// TODO temp added 19.04.2014
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$this -> maniaControl -> getErrorHandler () -> triggerDebugNotice ( " Exception line 360 Server.php " . $e -> getMessage ());
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trigger_error ( " Couldn't save ghost replay. " . $e -> getMessage ());
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return null ;
}
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// Load replay file
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$ghostReplay = file_get_contents ( " { $dataDir } Replays/ { $fileName } " );
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if ( ! $ghostReplay ) {
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trigger_error ( " Couldn't retrieve saved ghost replay. " );
return null ;
}
return $ghostReplay ;
}
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/**
* Return the server directory
*
* @ return Directory
*/
public function getDirectory () {
return $this -> directory ;
}
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/**
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* Check if ManiaControl has Access to the given Directory
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*
* @ param string $directory
* @ return bool
*/
public function checkAccess ( $directory ) {
return ( is_dir ( $directory ) && is_writable ( $directory ));
}
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/**
* Fetch the current Game Mode
*
* @ param bool $stringValue
* @ param int $parseValue
* @ return int | string
*/
public function getGameMode ( $stringValue = false , $parseValue = null ) {
if ( is_int ( $parseValue )) {
$gameMode = $parseValue ;
} else {
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$gameMode = $this -> maniaControl -> getClient () -> getGameMode ();
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}
if ( $stringValue ) {
switch ( $gameMode ) {
case 0 :
return 'Script' ;
case 1 :
return 'Rounds' ;
case 2 :
return 'TimeAttack' ;
case 3 :
return 'Team' ;
case 4 :
return 'Laps' ;
case 5 :
return 'Cup' ;
case 6 :
return 'Stunts' ;
default :
return 'Unknown' ;
}
}
return $gameMode ;
}
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/**
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* Wait for the Server to have the given Status
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*
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* @ param int $statusCode
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* @ return bool
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*/
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public function waitForStatus ( $statusCode = 4 ) {
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$response = $this -> maniaControl -> getClient () -> getStatus ();
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// Check if server has the given status
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if ( $response -> code === 4 ) {
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return true ;
}
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// Server not yet in given status - Wait for it...
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$waitBegin = time ();
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$maxWaitTime = 50 ;
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$lastStatus = $response -> name ;
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Logger :: log ( " Waiting for server to reach status { $statusCode } ... " );
Logger :: log ( " Current Status: { $lastStatus } " );
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while ( $response -> code !== 4 ) {
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sleep ( 1 );
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$response = $this -> maniaControl -> getClient () -> getStatus ();
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if ( $lastStatus !== $response -> name ) {
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Logger :: log ( " New Status: { $response -> name } " );
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$lastStatus = $response -> name ;
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}
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if ( time () - $maxWaitTime > $waitBegin ) {
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// It took too long to reach the status
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Logger :: logError ( " Server couldn't reach status { $statusCode } after { $maxWaitTime } seconds! " );
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return false ;
}
}
return true ;
}
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/**
* Set whether the Server Runs a Team - Based Mode or not
*
* @ param bool $teamMode
*/
public function setTeamMode ( $teamMode = true ) {
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$oldStatus = $this -> teamMode ;
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$this -> teamMode = ( bool ) $teamMode ;
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// Trigger callback
if ( $oldStatus !== $this -> teamMode | $oldStatus === null ) {
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$this -> maniaControl -> getCallbackManager () -> triggerCallback ( self :: CB_TEAM_MODE_CHANGED , $teamMode );
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}
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}
/**
* Check if the Server Runs a Team - Based Mode
*
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* @ deprecated
* @ see ScriptManager :: modeIsTeamMode ()
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* @ return bool
*/
public function isTeamMode () {
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return $this -> teamMode ;
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}
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/**
* Build the join link
*
* @ return string
*/
public function getJoinLink () {
return 'maniaplanet://#join=' . $this -> login . '@' . $this -> titleId ;
}
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/**
* Check if the Servers is empty
*
* @ return bool
*/
public function isEmpty () {
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return ( $this -> maniaControl -> getPlayerManager () -> getPlayerCount ( false ) === 0 );
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}
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}