TrackManiaControl/application/core/Statistics/StatisticCollector.php

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<?php
/**
* Statistic Collector Class
*
* @author steeffeen & kremsy
*/
namespace ManiaControl\Statistics;
use ManiaControl\Callbacks\CallbackListener;
use ManiaControl\Callbacks\CallbackManager;
use ManiaControl\ManiaControl;
use ManiaControl\Players\PlayerManager;
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class StatisticCollector implements CallbackListener {
/**
* Constants
*/
const SETTING_COLLECT_STATS_ENABLED = 'Collect Stats Enabled';
const SETTING_COLLECT_STATS_MINPLAYERS = 'Minimum Playercount for Collecting Stats';
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const SETTING_ON_SHOOT_PRESTORE = 'Prestore Shoots before insert into Database';
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/*
* Statistics
*/
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const STAT_ON_SHOOT = 'Shots';
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const STAT_ON_NEARMISS = 'Near Misses';
const STAT_ON_CAPTURE = 'Captures';
const STAT_ON_HIT = 'Hits';
const STAT_ON_GOT_HIT = 'Got Hits';
const STAT_ON_DEATH = 'Deaths';
const STAT_ON_PLAYER_REQUEST_RESPAWN = 'Respawns';
const STAT_ON_KILL = 'Kills';
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const SPECIAL_STAT_KILL_DEATH_RATIO = 'Kill / Death';
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/**
* Private Properties
*/
private $maniaControl = null;
private $onShootArray = array();
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/**
* Construct player manager
*
* @param \ManiaControl\ManiaControl $maniaControl
*/
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public function __construct(ManiaControl $maniaControl) { //TODO Stat player playtime without spec and warmup
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$this->maniaControl = $maniaControl;
//Register Callbacks
$this->maniaControl->callbackManager->registerCallbackListener(CallbackManager::CB_MP_MODESCRIPTCALLBACK, $this, 'handleCallbacks');
$this->maniaControl->callbackManager->registerCallbackListener(CallbackManager::CB_MP_MODESCRIPTCALLBACKARRAY, $this, 'handleCallbacks');
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$this->maniaControl->callbackManager->registerCallbackListener(CallbackManager::CB_MC_ONINIT, $this, 'onInit');
$this->maniaControl->callbackManager->registerCallbackListener(PlayerManager::CB_PLAYERDISCONNECTED, $this, 'onPlayerDisconnect');
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//Initialize Settings
$this->maniaControl->settingManager->initSetting($this, self::SETTING_COLLECT_STATS_ENABLED, true);
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$this->maniaControl->settingManager->initSetting($this, self::SETTING_COLLECT_STATS_MINPLAYERS, 1); //TODO TEMP on 1, normally 3 or 4
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$this->maniaControl->settingManager->initSetting($this, self::SETTING_ON_SHOOT_PRESTORE, 30);
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}
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/**
* onInit
*
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* @param array $callback
*/
public function onInit(array $callback) {
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//Define Stats MetaData
$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_SHOOT);
$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_NEARMISS);
$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_CAPTURE);
$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_HIT);
$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_GOT_HIT);
$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_DEATH);
$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_PLAYER_REQUEST_RESPAWN);
$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_KILL);
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}
/**
* Handle Player Shoots
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*
* @param $login
*/
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private function handleOnShoot($login) {
if(!isset($this->onShootArray[$login])) {
$this->onShootArray[$login] = 1;
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} else {
$this->onShootArray[$login]++;
}
//Write Shoot Data into database
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if($this->onShootArray[$login] > $this->maniaControl->settingManager->getSetting($this, self::SETTING_ON_SHOOT_PRESTORE)) {
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$serverId = $this->maniaControl->server->getServerId();
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$player = $this->maniaControl->playerManager->getPlayer($login);
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$this->maniaControl->statisticManager->insertStat(self::STAT_ON_SHOOT, $player, $serverId, $this->onShootArray[$login]);
$this->onShootArray[$login] = 0;
}
}
/**
* Insert OnShoot Statistic when a player leaves
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*
* @param array $callback
*/
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public function onPlayerDisconnect(array $callback) {
$player = $callback[1];
//Check if Stat Collecting is enabled
if(!$this->maniaControl->settingManager->getSetting($this, self::SETTING_COLLECT_STATS_ENABLED)) {
return;
}
//Insert Data into Database, and destroy player
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if(isset($this->onShootArray[$player->login])) {
if($this->onShootArray[$player->login] > 0) {
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$serverId = $this->maniaControl->server->getServerId();
$this->maniaControl->statisticManager->insertStat(self::STAT_ON_SHOOT, $player, $serverId, $this->onShootArray[$player->login]);
}
unset($this->onShootArray[$player->login]);
}
}
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/**
* Handle stats on callbacks
*
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* @param array $callback
*/
public function handleCallbacks(array $callback) {
//Check if Stat Collecting is enabled
if(!$this->maniaControl->settingManager->getSetting($this, self::SETTING_COLLECT_STATS_ENABLED)) {
return;
}
//Check for Minplayer
if(count($this->maniaControl->playerManager->getPlayers()) < $this->maniaControl->settingManager->getSetting($this, self::SETTING_COLLECT_STATS_MINPLAYERS)) {
return;
}
$callbackName = $callback[1][0];
switch($callbackName) {
case 'LibXmlRpc_OnShoot':
$this->handleOnShoot($callback[1][1][0]);
break;
case 'LibXmlRpc_OnHit':
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$shooter = $this->maniaControl->playerManager->getPlayer($callback[1][1][0]);
$victim = $this->maniaControl->playerManager->getPlayer($callback[1][1][1]);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_HIT, $shooter);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_GOT_HIT, $victim);
break;
case 'LibXmlRpc_OnNearMiss':
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$player = $this->maniaControl->playerManager->getPlayer($callback[1][1][0]);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_NEARMISS, $player);
break;
case 'LibXmlRpc_OnCapture':
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$player = $this->maniaControl->playerManager->getPlayer($callback[1][1][0]);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_CAPTURE, $player);
break;
case 'LibXmlRpc_OnArmorEmpty':
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$shooter = $this->maniaControl->playerManager->getPlayer($callback[1][1][0]);
$victim = $this->maniaControl->playerManager->getPlayer($callback[1][1][1]);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_KILL, $shooter);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_DEATH, $victim);
break;
case 'LibXmlRpc_OnPlayerRequestRespawn':
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$player = $this->maniaControl->playerManager->getPlayer($callback[1][1][0]);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_PLAYER_REQUEST_RESPAWN, $player);
break;
case 'OnShoot':
$paramsObject = json_decode($callback[1][1]);
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$this->handleOnShoot($paramsObject->Event->Shooter->Login);
break;
case 'OnNearMiss':
$paramsObject = json_decode($callback[1][1]);
$player = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Shooter->Login);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_NEARMISS, $player);
break;
case 'OnCapture':
$paramsObject = json_decode($callback[1][1]);
$player = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Player->Login);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_CAPTURE, $player);
break;
case 'OnHit':
$paramsObject = json_decode($callback[1][1]);
$shooter = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Shooter->Login);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_HIT, $shooter);
$victim = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Victim->Login);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_GOT_HIT, $victim);
break;
case 'OnArmorEmpty':
$paramsObject = json_decode($callback[1][1]);
$victim = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Victim->Login);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_DEATH, $victim);
$shooter = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Shooter->Login);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_KILL, $shooter);
break;
case 'OnRequestRespawn':
$paramsObject = json_decode($callback[1][1]);
$player = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Player->Login);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_PLAYER_REQUEST_RESPAWN, $player);
break;
}
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}
}