TrackManiaControl/application/core/Statistics/StatisticCollector.php

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<?php
/**
* Statistic Collector Class
*
* @author steeffeen & kremsy
*/
namespace ManiaControl\Statistics;
use ManiaControl\Callbacks\CallbackListener;
use ManiaControl\Callbacks\CallbackManager;
use ManiaControl\ManiaControl;
class StatisticCollector implements CallbackListener {
/**
* Constants
*/
const SETTING_COLLECT_STATS_ENABLED = 'Collect Stats Enabled';
const SETTING_COLLECT_STATS_MINPLAYERS = 'Minimum Playercount for Collecting Stats';
/*
* Statistics
*/
const STAT_ON_SHOOT = 'onShoot';
const STAT_ON_NEARMISS = 'onNearMiss';
const STAT_ON_CAPTURE = 'onCapture';
const STAT_ON_HIT = 'onHit';
const STAT_ON_GOT_HIT = 'onGotHit';
const STAT_ON_DEATH = 'onDeath';
const STAT_ON_PLAYER_REQUEST_RESPAWN = 'onPlayerRequestRespawn';
const STAT_ON_KILL = 'onKill';
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/**
* Private Properties
*/
private $maniaControl = null;
/**
* Construct player manager
*
* @param \ManiaControl\ManiaControl $maniaControl
*/
public function __construct(ManiaControl $maniaControl) {
$this->maniaControl = $maniaControl;
//Register Callbacks
$this->maniaControl->callbackManager->registerCallbackListener(CallbackManager::CB_MP_MODESCRIPTCALLBACK, $this, 'handleCallbacks');
$this->maniaControl->callbackManager->registerCallbackListener(CallbackManager::CB_MP_MODESCRIPTCALLBACKARRAY, $this, 'handleCallbacks');
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$this->maniaControl->callbackManager->registerCallbackListener(CallbackManager::CB_MC_ONINIT, $this, 'onInit');
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//Initialize Settings
$this->maniaControl->settingManager->initSetting($this, self::SETTING_COLLECT_STATS_ENABLED, true);
$this->maniaControl->settingManager->initSetting($this, self::SETTING_COLLECT_STATS_MINPLAYERS, 4);
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}
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/**
* onInit
*
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* @param array $callback
*/
public function onInit(array $callback) {
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//Define Stats MetaData
$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_SHOOT);
$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_NEARMISS);
$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_CAPTURE);
$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_HIT);
$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_GOT_HIT);
$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_DEATH);
$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_PLAYER_REQUEST_RESPAWN);
$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_KILL);
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}
/**
* Handle stats on callbacks
*
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* @param array $callback
*/
public function handleCallbacks(array $callback) {
//Check if Stat Collecting is enabled
if(!$this->maniaControl->settingManager->getSetting($this, self::SETTING_COLLECT_STATS_ENABLED)) {
return;
}
//Check for Minplayer
if(count($this->maniaControl->playerManager->getPlayers()) < $this->maniaControl->settingManager->getSetting($this, self::SETTING_COLLECT_STATS_MINPLAYERS)) {
return;
}
$callbackName = $callback[1][0];
$serverLogin = $this->maniaControl->server->getLogin();
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switch($callbackName) {
case 'LibXmlRpc_OnShoot': //TODO
break;
case 'LibXmlRpc_OnHit':
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$shooter = $this->maniaControl->playerManager->getPlayer($callback[1][1][0]);
$victim = $this->maniaControl->playerManager->getPlayer($callback[1][1][1]);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_HIT, $shooter, $serverLogin);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_GOT_HIT, $victim, $serverLogin);
break;
case 'LibXmlRpc_OnNearMiss':
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$player = $this->maniaControl->playerManager->getPlayer($callback[1][1][0]);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_NEARMISS, $player, $serverLogin);
break;
case 'LibXmlRpc_OnCapture':
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$player = $this->maniaControl->playerManager->getPlayer($callback[1][1][0]);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_CAPTURE, $player, $serverLogin);
break;
case 'LibXmlRpc_OnArmorEmpty':
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$shooter = $this->maniaControl->playerManager->getPlayer($callback[1][1][0]);
$victim = $this->maniaControl->playerManager->getPlayer($callback[1][1][1]);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_KILL, $shooter, $serverLogin);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_DEATH, $victim, $serverLogin);
break;
case 'LibXmlRpc_OnPlayerRequestRespawn':
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$player = $this->maniaControl->playerManager->getPlayer($callback[1][1][0]);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_PLAYER_REQUEST_RESPAWN, $player, $serverLogin);
break;
case 'OnShoot': //TODO
break;
case 'OnNearMiss':
$paramsObject = json_decode($callback[1][1]);
$player = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Shooter->Login);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_NEARMISS, $player, $serverLogin);
break;
case 'OnCapture':
$paramsObject = json_decode($callback[1][1]);
$player = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Player->Login);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_CAPTURE, $player, $serverLogin);
break;
case 'OnHit':
$paramsObject = json_decode($callback[1][1]);
$shooter = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Shooter->Login);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_HIT, $shooter, $serverLogin);
$victim = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Victim->Login);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_GOT_HIT, $victim, $serverLogin);
break;
case 'OnArmorEmpty':
$paramsObject = json_decode($callback[1][1]);
$victim = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Victim->Login);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_DEATH, $victim, $serverLogin);
$shooter = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Shooter->Login);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_KILL, $shooter, $serverLogin);
break;
case 'OnRequestRespawn':
$paramsObject = json_decode($callback[1][1]);
$player = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Player->Login);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_PLAYER_REQUEST_RESPAWN, $player, $serverLogin);
break;
}
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}
}