TrackManiaControl/core/Callbacks/Structures/ShootMania/OnHitNearMissArmorEmptyStructure.php

138 lines
3.2 KiB
PHP

<?php
namespace ManiaControl\Callbacks\Structures\ShootMania;
use ManiaControl\Callbacks\Structures\BaseStructure;
use ManiaControl\Callbacks\Structures\ShootMania\Models\Position;
use ManiaControl\ManiaControl;
use ManiaControl\Players\Player;
/**
* Structure Class for the OnHit Structure Callback
*
* @author ManiaControl Team <mail@maniacontrol.com>
* @copyright 2014-2017 ManiaControl Team
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
class OnHitNearMissArmorEmptyStructure extends BaseStructure {
private $time;
private $weapon;
private $damage;
private $distance = 0; //Note no distance on the OnHit and ArmorEmpty yet
private $shooterPosition;
private $victimPosition;
private $shooter;
private $victim;
//private $shooterPoints; (was in mp3)
//private $hitDistance; (was in mp3)
/**
* Construct a new On Hit Structure
*
* @param ManiaControl $maniaControl
* @param array $data
*/
public function __construct(ManiaControl $maniaControl, $data) {
parent::__construct($maniaControl, $data);
$jsonObj = $this->getPlainJsonObject();
$this->time = $jsonObj->time;
$this->weapon = $jsonObj->weapon;
$this->damage = $jsonObj->damage; //TODO does only exist on onhit -> make baseclass
$this->shooterPosition = new Position();
$this->shooterPosition->setX($jsonObj->shooterposition->x);
$this->shooterPosition->setY($jsonObj->shooterposition->y);
$this->shooterPosition->setZ($jsonObj->shooterposition->z);
$this->victimPosition = new Position();
$this->victimPosition->setX($jsonObj->victimposition->x);
$this->victimPosition->setY($jsonObj->victimposition->y);
$this->victimPosition->setZ($jsonObj->victimposition->z);
if (property_exists($this->getPlainJsonObject(), 'distance')) {
$this->distance = $this->getPlainJsonObject()->distance;
}
$this->shooter = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->shooter);
$this->victim = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->victim);
}
/**
* < Server time when the event occured
*
* @return int
*/
public function getTime() {
return $this->time;
}
/**
* < Id of the weapon [1-Laser, 2-Rocket, 3-Nucleus, 5-Arrow]
*
* @see \ManiaControl\Callbacks\Structures\ShootMania\Models\Weapons
* @return int
*/
public function getWeapon() {
return $this->weapon;
}
/**
* < Amount of Damage done by the hit (only on onHit)
* TODO base class and extend properties)
*
* @return int
*/
public function getDamage() {
return $this->damage;
}
/**
* < Position of the Shooter at the time
*
* @return Position
*/
public function getShooterPosition() {
return $this->shooterPosition;
}
/**
* < Position of the Victim at the time
*
* @return \ManiaControl\Callbacks\Structures\ShootMania\Models\Position
*/
public function getVictimPosition() {
return $this->victimPosition;
}
/**
* < Shooter Player
*
* @return Player
*/
public function getShooter() {
return $this->shooter;
}
/**
* < Victim Player
*
* @return Player
*/
public function getVictim() {
return $this->victim;
}
/**
* @return mixed
*/
public function getDistance() {
return $this->distance;
}
}