TrackManiaControl/core/Callbacks/Callbacks.php
2017-03-25 20:19:45 +01:00

200 lines
7.7 KiB
PHP

<?php
// TODO: method class for all the libxmlrpc get Methods, to fetch the callback asnyc
// TODO implement all STOP callbacks
// 22-3-2017 Added/Fixed TM Callback for WayPoint // Need to Add better checks eventually
namespace ManiaControl\Callbacks;
/**
* Callbacks Interface
*
* @author ManiaControl Team <mail@maniacontrol.com>
* @copyright 2014-2017 ManiaControl Team
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
interface Callbacks {
/*
* ManiaControl Callbacks
*/
const ONINIT = 'Callbacks.OnInit';
const AFTERINIT = 'Callbacks.AfterInit';
const ONSHUTDOWN = 'Callbacks.OnShutdown';
const ONRESTART = 'Callbacks.OnRestart';
/** Script Callback: CallbackName, CallbackData */
const SCRIPTCALLBACK = 'Callbacks.ScriptCallback';
/*
* Common Callbacks
*/
//NEW Callbacks
const XMLRPC_CALLBACKSLIST = 'XmlRpc.CallbacksList';
const MP_STARTSERVERSTART = 'Maniaplanet.StartServer_Start';
const MP_STARTSERVEREND = 'Maniaplanet.StartServer_End';
const MP_STARTMATCHSTART = 'Maniaplanet.StartMatch_Start';
const MP_STARTMATCHEND = 'Maniaplanet.StartMatch_End';
//const MP_STARTMAPSTART = 'Maniaplanet.StartMap_Start';
//const MP_STARTMAPEND = 'Maniaplanet.StartMap_End';
const MP_STARTROUNDSTART = 'Maniaplanet.StartRound_Start';
const MP_STARTROUNDEND = 'Maniaplanet.StartRound_End';
const MP_STARTTURNSTART = 'Maniaplanet.StartTurn_Start';
const MP_STARTTURNEND = 'Maniaplanet.StartTurn_End';
const MP_STARTPLAYLOOP = 'Maniaplanet.StartPlayLoop';
const MP_ENDPLAYLOOP = 'Maniaplanet.EndPlayLoop';
const MP_ENDTURNSTART = 'Maniaplanet.EndTurn_Start';
const MP_ENDTURNEND = 'Maniaplanet.EndTurn_End';
const MP_ENDROUNDSTART = 'Maniaplanet.EndRound_Start';
const MP_ENDROUNDEND = 'Maniaplanet.EndRound_End';
//const MP_ENDMAPSTART = 'Maniaplanet.EndMap_Start';
//const MP_ENDMAPEND = 'Maniaplanet.EndMap_End';
const MP_ENDMATCHSTART = 'Maniaplanet.EndMatch_Start';
const MP_ENDMATCHEND = 'Maniaplanet.EndMatch_End';
const MP_ENDSERVERSTART = 'Maniaplanet.EndServer_Start';
const MP_ENDSERVEREND = 'Maniaplanet.EndServer_End';
const MP_LOADINGMAPSTART = 'Maniaplanet.LoadingMap_Start';
const MP_LOADINGMAPEND = 'Maniaplanet.LoadingMap_End';
const MP_UNLOADINGMAPSTART = 'Maniaplanet.UnloadingMap_Start';
const MP_UNLOADINGMAPEND = 'Maniaplanet.UnloadingMap_End';
const MP_PODIUMSTART = 'Maniaplanet.Podium_Start';
const MP_PODIUMEND = 'Maniaplanet.Podium_End';
const SM_SCORES = "Shootmania.Scores";
const SM_ONEVENTDEFAULT = "Shootmania.Event.Default";
const SM_ONSHOOT = "Shootmania.Event.OnShoot";
const SM_ONHIT = "Shootmania.Event.OnHit";
const SM_ONNEARMISS = "Shootmania.Event.OnNearMiss";
const SM_ONARMOREMPTY = "Shootmania.Event.OnArmorEmpty";
const SM_ONCAPTURE = "Shootmania.Event.OnCapture";
const SM_ONSHOTDENY = "Shootmania.Event.OnShotDeny";
const SM_ONFALLDAMAGE = "Shootmania.Event.OnFallDamage";
const SM_ONCOMMAND = "Shootmania.Event.OnCommand";
//Shootmania.Event.OnPlayerRemoved Shootmania.Event.OnPlayerAdded not needed yet
const SM_ONPLAYERREQUESTRESPAWN = "Shootmania.Event.OnPlayerRequestRespawn";
const SM_ONACTIONCUSTOMEVENT = "Shootmania.Event.OnActionCustomEvent";
const SM_ONACTIONEVENT = "Shootmania.Event.OnActionEvent";
const SM_ONPLAYERTOUCHESOBJECT = "Shootmania.Event.OnPlayerTouchesObject";
const SM_ONPLAYERTRIGGERSSECTOR = "Shootmania.Event.OnPlayerTriggersSector";
const SM_ONPLAYERTHROWSOBJECT = "Shootmania.Event.OnPlayerThrowsObject";
const SM_ONPLAYERREQUESTACTIONCHANGE = "Shootmania.Event.OnPlayerRequestActionChange";
const TM_ONEVENTDEFAULT = "Trackmania.Event.Default";
//ManiaControl Callbacks
/** BeginMap Callback: Map */
const BEGINMAP = 'Callbacks.BeginMap';
//OLD Callbacks
/** BeginMatch Callback: MatchNumber */
const BEGINMATCH = 'Callbacks.BeginMatch';
/** LoadingMap Callback: MapNumber */
const LOADINGMAP = 'Callbacks.LoadingMap';
/** BeginSubMatch Callback: SubmatchNumber */
const BEGINSUBMATCH = 'Callbacks.BeginSubmatch';
/** BeginRound Callback: RoundNumber */
const BEGINROUND = 'Callbacks.BeginRound';
/** BeginTurn Callback: TurnNumber */
const BEGINTURN = 'Callbacks.BeginTurn';
/** BeginTurnStop Callback: TurnNumber */
const BEGINTURNSTOP = 'Callbacks.BeginTurnStop';
/** BeginPlaying Callback */
const BEGINPLAYING = 'Callbacks.BeginPlaying';
/** EndPlaying Callback */
const ENDPLAYING = 'Callbacks.EndPlaying';
/** EndTurn Callback: TurnNumber */
const ENDTURN = 'Callbacks.EndTurn';
/** EndTurnStop Callback: TurnNumber */
const ENDTURNSTOP = 'Callbacks.EndTurnStop';
/** EndRound Callback: RoundNumber */
const ENDROUND = 'Callbacks.EndRound';
/** EndRound Callback: RoundNumber */
const ENDROUNDSTOP = 'Callbacks.EndRoundStop';
/** EndSubmatch Callback: SubmatchNumber */
const ENDSUBMATCH = 'Callbacks.EndSubmatch';
/** EndMap Callback: Map */
const ENDMAP = 'Callbacks.EndMap';
/** BeginPodium Callback */
const BEGINPODIUM = 'Callbacks.BeginPodium';
/** EndPodium Callback */
const ENDPODIUM = 'Callbacks.EndPodium';
/** UnloadingMap Callback */
const UNLOADINGMAP = 'Callbacks.UnloadingMap';
/** EndMatch Callback: MatchNumber */
const ENDMATCH = 'Callbacks.EndMatch';
/** BeginWarmup Callback */
const BEGINWARMUP = 'Callbacks.BeginWarmUp';
/** EndWarmup Callback */
const ENDWARMUP = 'Callbacks.EndWarmUp';
/** Scores Callback (returned after LibXmlRpc_PlayerRanking): Scores */
const SCORESREADY = 'Callbacks.ScoresReady';
/** Scores Callback (returned after LibXmlRpc_PlayerRanking in SM, or LibXmlRpc_TeamsScores in Trackmania): Scores */
const SCORES = 'Callbacks.Scores';
/** Rankings Callback */
const RANKINGS = 'Callbacks.Rankings';
/** PlayerRanking Callback, returned after LibXmlRpc_PlayerRanking
* try to avoid to use this, just use the Get function of the RankingsManager instead
* param1 Player $player
* param2 int $rank
* param3 int $currentPoints
* param4 int AFKStatus */
const PLAYERRANKING = 'Callbacks.PlayerRanking';
/*
* ShootMania Callbacks
*/
/** RankingsUpdated Callback: SortedRankings */
const RANKINGSUPDATED = 'Callbacks.RankingsUpdated';
/** Returns the AFKStatus of an Player, returned after param1 Scores */ //returned after TODO
const AFKSTATUS = 'Callbacks.AfkStatus';
/** Returns if the GameMode has Warmup activated, returned after param1 Scores */ //returned after TODO
const WARMUPSTATUS = 'Callbacks.WarmupStatus';
/** OnShoot Callback: Player, WeaponNumber (see Weapons Structure) */
const ONSHOOT = 'Callbacks.OnShoot';
/** OnHit Callback: PlayerHitStructure */
const ONHIT = 'Callbacks.OnHit';
/** OnNearMiss Callback: NearMissStructure */
const ONNEARMISS = 'Callbacks.OnNearMiss';
/** OnArmorEmpty Callback: ArmorEmptyStructure */
const ONARMOREMPTY = 'Callbacks.OnArmorEmpty';
/** OnCapture Callback: CaptureStructure */
const ONCAPTURE = 'Callbacks.OnCapture';
/** OnPlayerRequestRespawn Callback: Player */
const ONPLAYERREQUESTRESPAWN = 'Callbacks.OnPlayerRequestRespawn';
/** Elite OnBeginTurn Callback: EliteBeginTurnStructure */
const ELITE_ONBEGINTURN = "Callbacks.EliteOnBeginTurn";
/** Elite OnEndTurn Callback: integer (VictoryTypes) */
const ELITE_ONENDTURN = "Callbacks.EliteOnEndTurn";
/** Joust Selected Players */
const JOUST_SELECTEDPLAYERS = "Callbacks.JoustSelectedPlayers";
/*
* TrackMania Callbacks
*/
/** OnStartLine Callback */
const ONSTARTLINE = 'Callbacks.StartLine';
/** OnWayPoint Callback */
const ONWAYPOINT = 'Callbacks.WayPoint';
/** OnGiveUp Callback */
const ONGIVEUP = 'Callbacks.GiveUp';
/** OnRespawn Callback */
const ONRESPAWN = 'Callbacks.Respawn';
/** OnStunt Callback */
const ONSTUNT = 'Callbacks.Stunt';
}