* @copyright 2014-2017 ManiaControl Team * @license http://www.gnu.org/licenses/ GNU General Public License, Version 3 */ interface Callbacks { /* * ManiaControl Callbacks */ const ONINIT = 'Callbacks.OnInit'; const AFTERINIT = 'Callbacks.AfterInit'; const ONSHUTDOWN = 'Callbacks.OnShutdown'; const ONRESTART = 'Callbacks.OnRestart'; /** Script Callback: CallbackName, CallbackData */ const SCRIPTCALLBACK = 'Callbacks.ScriptCallback'; /* * Common Callbacks */ //NEW Callbacks const XMLRPC_CALLBACKSLIST = 'XmlRpc.CallbacksList'; const MP_STARTSERVERSTART = 'Maniaplanet.StartServer_Start'; const MP_STARTSERVEREND = 'Maniaplanet.StartServer_End'; const MP_STARTMATCHSTART = 'Maniaplanet.StartMatch_Start'; const MP_STARTMATCHEND = 'Maniaplanet.StartMatch_End'; //const MP_STARTMAPSTART = 'Maniaplanet.StartMap_Start'; //const MP_STARTMAPEND = 'Maniaplanet.StartMap_End'; const MP_STARTROUNDSTART = 'Maniaplanet.StartRound_Start'; const MP_STARTROUNDEND = 'Maniaplanet.StartRound_End'; const MP_STARTTURNSTART = 'Maniaplanet.StartTurn_Start'; const MP_STARTTURNEND = 'Maniaplanet.StartTurn_End'; const MP_STARTPLAYLOOP = 'Maniaplanet.StartPlayLoop'; const MP_ENDPLAYLOOP = 'Maniaplanet.EndPlayLoop'; const MP_ENDTURNSTART = 'Maniaplanet.EndTurn_Start'; const MP_ENDTURNEND = 'Maniaplanet.EndTurn_End'; const MP_ENDROUNDSTART = 'Maniaplanet.EndRound_Start'; const MP_ENDROUNDEND = 'Maniaplanet.EndRound_End'; //const MP_ENDMAPSTART = 'Maniaplanet.EndMap_Start'; //const MP_ENDMAPEND = 'Maniaplanet.EndMap_End'; const MP_ENDMATCHSTART = 'Maniaplanet.EndMatch_Start'; const MP_ENDMATCHEND = 'Maniaplanet.EndMatch_End'; const MP_ENDSERVERSTART = 'Maniaplanet.EndServer_Start'; const MP_ENDSERVEREND = 'Maniaplanet.EndServer_End'; const MP_LOADINGMAPSTART = 'Maniaplanet.LoadingMap_Start'; const MP_LOADINGMAPEND = 'Maniaplanet.LoadingMap_End'; const MP_UNLOADINGMAPSTART = 'Maniaplanet.UnloadingMap_Start'; const MP_UNLOADINGMAPEND = 'Maniaplanet.UnloadingMap_End'; const MP_PODIUMSTART = 'Maniaplanet.Podium_Start'; const MP_PODIUMEND = 'Maniaplanet.Podium_End'; const SM_SCORES = "Shootmania.Scores"; const SM_ONEVENTDEFAULT = "Shootmania.Event.Default"; const SM_ONSHOOT = "Shootmania.Event.OnShoot"; const SM_ONHIT = "Shootmania.Event.OnHit"; const SM_ONNEARMISS = "Shootmania.Event.OnNearMiss"; const SM_ONARMOREMPTY = "Shootmania.Event.OnArmorEmpty"; const SM_ONCAPTURE = "Shootmania.Event.OnCapture"; const SM_ONSHOTDENY = "Shootmania.Event.OnShotDeny"; const SM_ONFALLDAMAGE = "Shootmania.Event.OnFallDamage"; const SM_ONCOMMAND = "Shootmania.Event.OnCommand"; //Shootmania.Event.OnPlayerRemoved Shootmania.Event.OnPlayerAdded not needed yet const SM_ONPLAYERREQUESTRESPAWN = "Shootmania.Event.OnPlayerRequestRespawn"; const SM_ONACTIONCUSTOMEVENT = "Shootmania.Event.OnActionCustomEvent"; const SM_ONACTIONEVENT = "Shootmania.Event.OnActionEvent"; const SM_ONPLAYERTOUCHESOBJECT = "Shootmania.Event.OnPlayerTouchesObject"; const SM_ONPLAYERTRIGGERSSECTOR = "Shootmania.Event.OnPlayerTriggersSector"; const SM_ONPLAYERTHROWSOBJECT = "Shootmania.Event.OnPlayerThrowsObject"; const SM_ONPLAYERREQUESTACTIONCHANGE = "Shootmania.Event.OnPlayerRequestActionChange"; const TM_ONEVENTDEFAULT = "Trackmania.Event.Default"; //ManiaControl Callbacks /** BeginMap Callback: Map */ const BEGINMAP = 'Callbacks.BeginMap'; //OLD Callbacks /** BeginMatch Callback: MatchNumber */ const BEGINMATCH = 'Callbacks.BeginMatch'; /** LoadingMap Callback: MapNumber */ const LOADINGMAP = 'Callbacks.LoadingMap'; /** BeginSubMatch Callback: SubmatchNumber */ const BEGINSUBMATCH = 'Callbacks.BeginSubmatch'; /** BeginRound Callback: RoundNumber */ const BEGINROUND = 'Callbacks.BeginRound'; /** BeginTurn Callback: TurnNumber */ const BEGINTURN = 'Callbacks.BeginTurn'; /** BeginTurnStop Callback: TurnNumber */ const BEGINTURNSTOP = 'Callbacks.BeginTurnStop'; /** BeginPlaying Callback */ const BEGINPLAYING = 'Callbacks.BeginPlaying'; /** EndPlaying Callback */ const ENDPLAYING = 'Callbacks.EndPlaying'; /** EndTurn Callback: TurnNumber */ const ENDTURN = 'Callbacks.EndTurn'; /** EndTurnStop Callback: TurnNumber */ const ENDTURNSTOP = 'Callbacks.EndTurnStop'; /** EndRound Callback: RoundNumber */ const ENDROUND = 'Callbacks.EndRound'; /** EndRound Callback: RoundNumber */ const ENDROUNDSTOP = 'Callbacks.EndRoundStop'; /** EndSubmatch Callback: SubmatchNumber */ const ENDSUBMATCH = 'Callbacks.EndSubmatch'; /** EndMap Callback: Map */ const ENDMAP = 'Callbacks.EndMap'; /** BeginPodium Callback */ const BEGINPODIUM = 'Callbacks.BeginPodium'; /** EndPodium Callback */ const ENDPODIUM = 'Callbacks.EndPodium'; /** UnloadingMap Callback */ const UNLOADINGMAP = 'Callbacks.UnloadingMap'; /** EndMatch Callback: MatchNumber */ const ENDMATCH = 'Callbacks.EndMatch'; /** BeginWarmup Callback */ const BEGINWARMUP = 'Callbacks.BeginWarmUp'; /** EndWarmup Callback */ const ENDWARMUP = 'Callbacks.EndWarmUp'; /** Scores Callback (returned after LibXmlRpc_PlayerRanking): Scores */ const SCORESREADY = 'Callbacks.ScoresReady'; /** Scores Callback (returned after LibXmlRpc_PlayerRanking in SM, or LibXmlRpc_TeamsScores in Trackmania): Scores */ const SCORES = 'Callbacks.Scores'; /** Rankings Callback */ const RANKINGS = 'Callbacks.Rankings'; /** PlayerRanking Callback, returned after LibXmlRpc_PlayerRanking * try to avoid to use this, just use the Get function of the RankingsManager instead * param1 Player $player * param2 int $rank * param3 int $currentPoints * param4 int AFKStatus */ const PLAYERRANKING = 'Callbacks.PlayerRanking'; /* * ShootMania Callbacks */ /** RankingsUpdated Callback: SortedRankings */ const RANKINGSUPDATED = 'Callbacks.RankingsUpdated'; /** Returns the AFKStatus of an Player, returned after param1 Scores */ //returned after TODO const AFKSTATUS = 'Callbacks.AfkStatus'; /** Returns if the GameMode has Warmup activated, returned after param1 Scores */ //returned after TODO const WARMUPSTATUS = 'Callbacks.WarmupStatus'; /** OnShoot Callback: Player, WeaponNumber (see Weapons Structure) */ const ONSHOOT = 'Callbacks.OnShoot'; /** OnHit Callback: PlayerHitStructure */ const ONHIT = 'Callbacks.OnHit'; /** OnNearMiss Callback: NearMissStructure */ const ONNEARMISS = 'Callbacks.OnNearMiss'; /** OnArmorEmpty Callback: ArmorEmptyStructure */ const ONARMOREMPTY = 'Callbacks.OnArmorEmpty'; /** OnCapture Callback: CaptureStructure */ const ONCAPTURE = 'Callbacks.OnCapture'; /** OnPlayerRequestRespawn Callback: Player */ const ONPLAYERREQUESTRESPAWN = 'Callbacks.OnPlayerRequestRespawn'; /** Elite OnBeginTurn Callback: EliteBeginTurnStructure */ const ELITE_ONBEGINTURN = "Callbacks.EliteOnBeginTurn"; /** Elite OnEndTurn Callback: integer (VictoryTypes) */ const ELITE_ONENDTURN = "Callbacks.EliteOnEndTurn"; /** Joust Selected Players */ const JOUST_SELECTEDPLAYERS = "Callbacks.JoustSelectedPlayers"; /* * TrackMania Callbacks */ /** OnStartLine Callback */ const ONSTARTLINE = 'Callbacks.StartLine'; /** OnWayPoint Callback */ const ONWAYPOINT = 'Callbacks.WayPoint'; /** OnGiveUp Callback */ const ONGIVEUP = 'Callbacks.GiveUp'; /** OnRespawn Callback */ const ONRESPAWN = 'Callbacks.Respawn'; /** OnStunt Callback */ const ONSTUNT = 'Callbacks.Stunt'; }