Callbacks Structure Refactor
This commit is contained in:
@ -3,7 +3,7 @@
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namespace ManiaControl\Callbacks\Structures\ShootMania;
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use ManiaControl\Callbacks\Structures\Common\BaseStructure;
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use ManiaControl\Callbacks\Structures\Common\BasePlayerTimeStructure;
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use ManiaControl\ManiaControl;
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/**
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@ -14,9 +14,7 @@ use ManiaControl\ManiaControl;
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* @copyright 2014-2017 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class OnPlayerObjectStructure extends BaseStructure {
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private $time;
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private $player;
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class OnBasePlayerObjectTimeStructure extends BasePlayerTimeStructure {
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private $objectId;
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private $modelId;
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private $modelName;
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@ -30,32 +28,10 @@ class OnPlayerObjectStructure extends BaseStructure {
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public function __construct(ManiaControl $maniaControl, $data) {
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parent::__construct($maniaControl, $data);
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$this->time = $this->getPlainJsonObject()->time;
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$this->objectId = $this->getPlainJsonObject()->objectid;
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$this->modelId = $this->getPlainJsonObject()->modelid;
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$this->modelName = $this->getPlainJsonObject()->modelname;
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$this->player = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->login);
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}
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/**
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* Returns Server time when the event occured
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*
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* @api
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* @return int
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*/
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public function getTime() {
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return $this->time;
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}
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/**
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* < Login of the player who touched the object
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*
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* @api
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* @return \ManiaControl\Players\Player
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*/
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public function getPlayer() {
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return $this->player;
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}
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/**
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@ -3,7 +3,7 @@
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namespace ManiaControl\Callbacks\Structures\ShootMania;
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use ManiaControl\Callbacks\Structures\Common\BaseStructure;
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use ManiaControl\Callbacks\Structures\Common\BasePlayerTimeStructure;
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use ManiaControl\ManiaControl;
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/**
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@ -14,9 +14,7 @@ use ManiaControl\ManiaControl;
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* @copyright 2014-2017 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class OnPlayerRequestActionChange extends BaseStructure {
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private $time;
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private $player;
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class OnPlayerRequestActionChange extends BasePlayerTimeStructure {
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private $actionChange;
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/**
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@ -28,30 +26,7 @@ class OnPlayerRequestActionChange extends BaseStructure {
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public function __construct(ManiaControl $maniaControl, $data) {
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parent::__construct($maniaControl, $data);
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$this->time = $this->getPlainJsonObject()->time;
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$this->actionChange = $this->getPlainJsonObject()->actionchange;
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$this->player = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->login);
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}
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/**
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* Returns Server time when the event occured
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*
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* @api
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* @return int
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*/
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public function getTime() {
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return $this->time;
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}
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/**
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* < player who requested a new action
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*
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* @api
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* @return \ManiaControl\Players\Player
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*/
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public function getPlayer() {
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return $this->player;
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}
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/**
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@ -3,6 +3,7 @@
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namespace ManiaControl\Callbacks\Structures\ShootMania;
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use ManiaControl\Callbacks\Structures\Common\BasePlayerTimeStructure;
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use ManiaControl\Callbacks\Structures\Common\BaseStructure;
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use ManiaControl\ManiaControl;
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use ManiaControl\Players\Player;
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@ -15,44 +16,5 @@ use ManiaControl\Players\Player;
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* @copyright 2014-2017 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class OnPlayerRequestRespawnStructure extends BaseStructure {
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private $time;
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/**
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* @var Player $player
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*/
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private $player;
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/**
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* OnPlayerRequestRespawnStructure constructor.
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*
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* @param \ManiaControl\ManiaControl $maniaControl
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* @param $data
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*/
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public function __construct(ManiaControl $maniaControl, $data) {
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parent::__construct($maniaControl, $data);
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$this->time = $this->getPlainJsonObject()->time;
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$this->player = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->login);
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}
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/**
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* Returns the Time the Event Happened
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*
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* @api
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* @return int
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*/
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public function getTime() {
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return $this->time;
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}
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/**
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* Gets the Player
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*
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* @api
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* @return \ManiaControl\Players\Player
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*/
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public function getPlayer() {
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return $this->player;
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}
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class OnPlayerRequestRespawnStructure extends BasePlayerTimeStructure {
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}
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@ -3,7 +3,7 @@
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namespace ManiaControl\Callbacks\Structures\ShootMania;
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use ManiaControl\Callbacks\Structures\Common\BaseStructure;
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use ManiaControl\Callbacks\Structures\Common\BasePlayerTimeStructure;
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use ManiaControl\ManiaControl;
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/**
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@ -14,9 +14,7 @@ use ManiaControl\ManiaControl;
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* @copyright 2014-2017 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class OnPlayerTriggersSectorStructure extends BaseStructure {
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private $time;
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private $player;
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class OnPlayerTriggersSectorStructure extends BasePlayerTimeStructure {
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private $sectorId;
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/**
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@ -28,30 +26,8 @@ class OnPlayerTriggersSectorStructure extends BaseStructure {
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public function __construct(ManiaControl $maniaControl, $data) {
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parent::__construct($maniaControl, $data);
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$this->time = $this->getPlainJsonObject()->time;
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$this->sectorId = $this->getPlainJsonObject()->sectorid;
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$this->player = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->login);
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}
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/**
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* Returns Server time when the event occured
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*
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* @api
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* @return int
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*/
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public function getTime() {
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return $this->time;
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}
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/**
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* < player who touched the object
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*
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* @api
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* @return \ManiaControl\Players\Player
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*/
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public function getPlayer() {
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return $this->player;
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}
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/**
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@ -4,6 +4,7 @@ namespace ManiaControl\Callbacks\Structures\ShootMania;
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use ManiaControl\Callbacks\Structures\Common\BaseStructure;
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use ManiaControl\Callbacks\Structures\Common\BaseTimeStructure;
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use ManiaControl\ManiaControl;
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use ManiaControl\Players\Player;
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@ -15,8 +16,7 @@ use ManiaControl\Players\Player;
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* @copyright 2014-2017 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class OnShootStructure extends BaseStructure {
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public $time;
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class OnShootStructure extends BaseTimeStructure {
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public $weapon;
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/**
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* @var Player $shooter
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@ -26,21 +26,10 @@ class OnShootStructure extends BaseStructure {
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public function __construct(ManiaControl $maniaControl, $data) {
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parent::__construct($maniaControl, $data);
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$this->time = $this->getPlainJsonObject()->time;
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$this->weapon = $this->getPlainJsonObject()->weapon;
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$this->shooterLogin = $this->getPlainJsonObject()->shooter;
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}
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/**
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* Gets the Time the event Happened
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*
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* @api
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* @return int
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*/
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public function getTime() {
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return $this->time;
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}
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/**
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* Gets the Weapon
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*
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@ -4,6 +4,7 @@ namespace ManiaControl\Callbacks\Structures\ShootMania;
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use ManiaControl\Callbacks\Structures\Common\BaseStructure;
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use ManiaControl\Callbacks\Structures\Common\BaseTimeStructure;
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use ManiaControl\ManiaControl;
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@ -15,8 +16,7 @@ use ManiaControl\ManiaControl;
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* @copyright 2014-2017 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class OnShotDenyStructure extends BaseStructure {
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private $time;
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class OnShotDenyStructure extends BaseTimeStructure {
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private $shooterWeapon;
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private $victimWeapon;
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@ -33,7 +33,6 @@ class OnShotDenyStructure extends BaseStructure {
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parent::__construct($maniaControl, $data);
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$jsonObj = $this->getPlainJsonObject();
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$this->time = $jsonObj->time;
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$this->shooterWeapon = $jsonObj->victim;
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$this->victimWeapon = $jsonObj->damage;
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@ -41,17 +40,6 @@ class OnShotDenyStructure extends BaseStructure {
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$this->victim = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->victim);
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}
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/**
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* ServerTime The Event Happened //TODO add Trait for the Time Property
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*
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* @api
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* @return int
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*/
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public function getTime() {
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return $this->time;
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}
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/**
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* Gets the Shooter Player
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*
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