Callbacks Structure Refactor

This commit is contained in:
kremsy
2017-04-13 19:14:23 +02:00
parent 7a7826b4b6
commit fce74ed928
15 changed files with 102 additions and 237 deletions

View File

@ -3,7 +3,7 @@
namespace ManiaControl\Callbacks\Structures\ShootMania;
use ManiaControl\Callbacks\Structures\Common\BaseStructure;
use ManiaControl\Callbacks\Structures\Common\BasePlayerTimeStructure;
use ManiaControl\ManiaControl;
/**
@ -14,9 +14,7 @@ use ManiaControl\ManiaControl;
* @copyright 2014-2017 ManiaControl Team
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
class OnPlayerObjectStructure extends BaseStructure {
private $time;
private $player;
class OnBasePlayerObjectTimeStructure extends BasePlayerTimeStructure {
private $objectId;
private $modelId;
private $modelName;
@ -30,32 +28,10 @@ class OnPlayerObjectStructure extends BaseStructure {
public function __construct(ManiaControl $maniaControl, $data) {
parent::__construct($maniaControl, $data);
$this->time = $this->getPlainJsonObject()->time;
$this->objectId = $this->getPlainJsonObject()->objectid;
$this->modelId = $this->getPlainJsonObject()->modelid;
$this->modelName = $this->getPlainJsonObject()->modelname;
$this->player = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->login);
}
/**
* Returns Server time when the event occured
*
* @api
* @return int
*/
public function getTime() {
return $this->time;
}
/**
* < Login of the player who touched the object
*
* @api
* @return \ManiaControl\Players\Player
*/
public function getPlayer() {
return $this->player;
}
/**

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@ -3,7 +3,7 @@
namespace ManiaControl\Callbacks\Structures\ShootMania;
use ManiaControl\Callbacks\Structures\Common\BaseStructure;
use ManiaControl\Callbacks\Structures\Common\BasePlayerTimeStructure;
use ManiaControl\ManiaControl;
/**
@ -14,9 +14,7 @@ use ManiaControl\ManiaControl;
* @copyright 2014-2017 ManiaControl Team
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
class OnPlayerRequestActionChange extends BaseStructure {
private $time;
private $player;
class OnPlayerRequestActionChange extends BasePlayerTimeStructure {
private $actionChange;
/**
@ -28,30 +26,7 @@ class OnPlayerRequestActionChange extends BaseStructure {
public function __construct(ManiaControl $maniaControl, $data) {
parent::__construct($maniaControl, $data);
$this->time = $this->getPlainJsonObject()->time;
$this->actionChange = $this->getPlainJsonObject()->actionchange;
$this->player = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->login);
}
/**
* Returns Server time when the event occured
*
* @api
* @return int
*/
public function getTime() {
return $this->time;
}
/**
* < player who requested a new action
*
* @api
* @return \ManiaControl\Players\Player
*/
public function getPlayer() {
return $this->player;
}
/**

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@ -3,6 +3,7 @@
namespace ManiaControl\Callbacks\Structures\ShootMania;
use ManiaControl\Callbacks\Structures\Common\BasePlayerTimeStructure;
use ManiaControl\Callbacks\Structures\Common\BaseStructure;
use ManiaControl\ManiaControl;
use ManiaControl\Players\Player;
@ -15,44 +16,5 @@ use ManiaControl\Players\Player;
* @copyright 2014-2017 ManiaControl Team
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
class OnPlayerRequestRespawnStructure extends BaseStructure {
private $time;
/**
* @var Player $player
*/
private $player;
/**
* OnPlayerRequestRespawnStructure constructor.
*
* @param \ManiaControl\ManiaControl $maniaControl
* @param $data
*/
public function __construct(ManiaControl $maniaControl, $data) {
parent::__construct($maniaControl, $data);
$this->time = $this->getPlainJsonObject()->time;
$this->player = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->login);
}
/**
* Returns the Time the Event Happened
*
* @api
* @return int
*/
public function getTime() {
return $this->time;
}
/**
* Gets the Player
*
* @api
* @return \ManiaControl\Players\Player
*/
public function getPlayer() {
return $this->player;
}
class OnPlayerRequestRespawnStructure extends BasePlayerTimeStructure {
}

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@ -3,7 +3,7 @@
namespace ManiaControl\Callbacks\Structures\ShootMania;
use ManiaControl\Callbacks\Structures\Common\BaseStructure;
use ManiaControl\Callbacks\Structures\Common\BasePlayerTimeStructure;
use ManiaControl\ManiaControl;
/**
@ -14,9 +14,7 @@ use ManiaControl\ManiaControl;
* @copyright 2014-2017 ManiaControl Team
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
class OnPlayerTriggersSectorStructure extends BaseStructure {
private $time;
private $player;
class OnPlayerTriggersSectorStructure extends BasePlayerTimeStructure {
private $sectorId;
/**
@ -28,30 +26,8 @@ class OnPlayerTriggersSectorStructure extends BaseStructure {
public function __construct(ManiaControl $maniaControl, $data) {
parent::__construct($maniaControl, $data);
$this->time = $this->getPlainJsonObject()->time;
$this->sectorId = $this->getPlainJsonObject()->sectorid;
$this->player = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->login);
}
/**
* Returns Server time when the event occured
*
* @api
* @return int
*/
public function getTime() {
return $this->time;
}
/**
* < player who touched the object
*
* @api
* @return \ManiaControl\Players\Player
*/
public function getPlayer() {
return $this->player;
}
/**

View File

@ -4,6 +4,7 @@ namespace ManiaControl\Callbacks\Structures\ShootMania;
use ManiaControl\Callbacks\Structures\Common\BaseStructure;
use ManiaControl\Callbacks\Structures\Common\BaseTimeStructure;
use ManiaControl\ManiaControl;
use ManiaControl\Players\Player;
@ -15,8 +16,7 @@ use ManiaControl\Players\Player;
* @copyright 2014-2017 ManiaControl Team
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
class OnShootStructure extends BaseStructure {
public $time;
class OnShootStructure extends BaseTimeStructure {
public $weapon;
/**
* @var Player $shooter
@ -26,21 +26,10 @@ class OnShootStructure extends BaseStructure {
public function __construct(ManiaControl $maniaControl, $data) {
parent::__construct($maniaControl, $data);
$this->time = $this->getPlainJsonObject()->time;
$this->weapon = $this->getPlainJsonObject()->weapon;
$this->shooterLogin = $this->getPlainJsonObject()->shooter;
}
/**
* Gets the Time the event Happened
*
* @api
* @return int
*/
public function getTime() {
return $this->time;
}
/**
* Gets the Weapon
*

View File

@ -4,6 +4,7 @@ namespace ManiaControl\Callbacks\Structures\ShootMania;
use ManiaControl\Callbacks\Structures\Common\BaseStructure;
use ManiaControl\Callbacks\Structures\Common\BaseTimeStructure;
use ManiaControl\ManiaControl;
@ -15,8 +16,7 @@ use ManiaControl\ManiaControl;
* @copyright 2014-2017 ManiaControl Team
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
class OnShotDenyStructure extends BaseStructure {
private $time;
class OnShotDenyStructure extends BaseTimeStructure {
private $shooterWeapon;
private $victimWeapon;
@ -33,7 +33,6 @@ class OnShotDenyStructure extends BaseStructure {
parent::__construct($maniaControl, $data);
$jsonObj = $this->getPlainJsonObject();
$this->time = $jsonObj->time;
$this->shooterWeapon = $jsonObj->victim;
$this->victimWeapon = $jsonObj->damage;
@ -41,17 +40,6 @@ class OnShotDenyStructure extends BaseStructure {
$this->victim = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->victim);
}
/**
* ServerTime The Event Happened //TODO add Trait for the Time Property
*
* @api
* @return int
*/
public function getTime() {
return $this->time;
}
/**
* Gets the Shooter Player
*