revert match settings manager (nevermind)
This commit is contained in:
@ -16,6 +16,7 @@ class CallbackManager {
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* Constants
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*/
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// ManiaControl callbacks
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// TODO: move into Callbacks interface
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const CB_ONINIT = 'ManiaControl.OnInit';
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const CB_AFTERINIT = 'ManiaControl.AfterInit';
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const CB_ONSHUTDOWN = 'ManiaControl.OnShutdown';
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@ -39,7 +39,7 @@ class Map {
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public $titleUid = '';
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public $startTime = -1;
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public $lastUpdate = 0;
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public $karma = null;
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/**
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* Create a new Map Object from Rpc Data
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@ -9,7 +9,7 @@ use ManiaControl\Callbacks\CallbackListener;
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use ManiaControl\Commands\CommandListener;
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use ManiaControl\ManiaControl;
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use ManiaControl\Manialinks\ManialinkPageAnswerListener;
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use ManiaControl\Server\MatchSettingsManager;
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use ManiaControl\Server\Server;
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use Maniaplanet\DedicatedServer\Xmlrpc\Exception;
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/**
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@ -62,7 +62,7 @@ class PlayerCommands implements CommandListener, ManialinkPageAnswerListener, Ca
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$this->maniaControl->authenticationManager->definePermissionLevel(self::SETTING_PERMISSION_TEAM_BALANCE, AuthenticationManager::AUTH_LEVEL_MODERATOR);
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//CallbackManager
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$this->maniaControl->callbackManager->registerCallbackListener(MatchSettingsManager::CB_TEAM_MODE_CHANGED, $this, 'teamStatusChanged');
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$this->maniaControl->callbackManager->registerCallbackListener(Server::CB_TEAM_MODE_CHANGED, $this, 'teamStatusChanged');
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// Action Open Playerlist
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$this->maniaControl->manialinkManager->registerManialinkPageAnswerListener(self::ACTION_OPEN_PLAYERLIST, $this, 'command_playerList');
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@ -326,7 +326,7 @@ class PlayerList implements ManialinkPageAnswerListener, CallbackListener, Timer
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$playerQuad->addTooltipLabelFeature($descriptionLabel, $description);
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}
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if ($this->maniaControl->server->matchSettingsManager->isTeamMode()) {
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if ($this->maniaControl->server->isTeamMode()) {
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if ($this->maniaControl->authenticationManager->checkPermission($player, PlayerActions::SETTING_PERMISSION_FORCE_PLAYER_TEAM)) {
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// Force to Red-Team Quad
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$redQuad = new Quad_Emblems();
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@ -122,7 +122,7 @@ class PlayerManager implements CallbackListener, TimerListener {
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//Check if the Player is in a Team, to notify if its a TeamMode or not
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if ($playerItem->teamId != -1) {
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$this->maniaControl->server->matchSettingsManager->setTeamMode(true);
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$this->maniaControl->server->setTeamMode(true);
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}
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$player = new Player($this->maniaControl, true);
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@ -321,7 +321,7 @@ class PlayerManager implements CallbackListener, TimerListener {
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//Check if the Player is in a Team, to notify if its a TeamMode or not
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if ($player->teamId != -1) {
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$this->maniaControl->server->matchSettingsManager->setTeamMode(true);
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$this->maniaControl->server->setTeamMode(true);
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}
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$prevJoinState = $player->hasJoinedGame;
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@ -1,96 +0,0 @@
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<?php
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namespace ManiaControl\Server;
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use ManiaControl\Callbacks\CallbackListener;
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use ManiaControl\ManiaControl;
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/**
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* Class managing the current Match Settings of the Server
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*
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class MatchSettingsManager implements CallbackListener {
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/*
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* Constants
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*/
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const CB_TEAM_MODE_CHANGED = 'MatchSettings.TeamModeChanged';
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/*
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* Private Properties
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*/
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private $maniaControl = null;
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private $teamMode = null;
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/**
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* Construct a new Match Settings Manager
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*
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* @param ManiaControl $maniaControl
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*/
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public function __construct(ManiaControl $maniaControl) {
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$this->maniaControl = $maniaControl;
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}
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/**
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* Set whether the Server Runs a Team-Based Mode or not
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*
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* @param bool $teamMode
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*/
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public function setTeamMode($teamMode = true) {
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$oldStatus = $this->teamMode;
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$this->teamMode = (bool)$teamMode;
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// Trigger callback
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if ($oldStatus !== $this->teamMode | $oldStatus === null) {
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$this->maniaControl->callbackManager->triggerCallback(self::CB_TEAM_MODE_CHANGED, $teamMode);
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}
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}
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/**
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* Check if the Server Runs a Team-Based Mode
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*
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* @return bool
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*/
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public function isTeamMode() {
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return $this->teamMode;
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}
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/**
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* Fetch the current Game Mode
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*
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* @param bool $stringValue
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* @param int $parseValue
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* @return int | string
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*/
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public function getGameMode($stringValue = false, $parseValue = null) {
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if (is_int($parseValue)) {
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$gameMode = $parseValue;
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} else {
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$gameMode = $this->maniaControl->client->getGameMode();
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}
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if ($stringValue) {
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switch ($gameMode) {
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case 0:
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return 'Script';
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case 1:
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return 'Rounds';
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case 2:
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return 'TimeAttack';
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case 3:
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return 'Team';
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case 4:
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return 'Laps';
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case 5:
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return 'Cup';
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case 6:
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return 'Stunts';
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default:
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return 'Unknown';
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}
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}
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return $gameMode;
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}
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}
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@ -19,7 +19,8 @@ class Server implements CallbackListener {
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/*
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* Constants
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*/
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const TABLE_SERVERS = 'mc_servers';
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const TABLE_SERVERS = 'mc_servers';
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const CB_TEAM_MODE_CHANGED = 'Server.TeamModeChanged';
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/*
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* Public Properties
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@ -37,12 +38,12 @@ class Server implements CallbackListener {
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public $usageReporter = null;
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public $rankingManager = null;
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public $scriptManager = null;
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public $matchSettingsManager = null;
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/*
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* Private Properties
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*/
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private $maniaControl = null;
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private $teamMode = null;
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/**
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* Construct a new Server
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@ -53,11 +54,10 @@ class Server implements CallbackListener {
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$this->maniaControl = $maniaControl;
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$this->initTables();
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$this->serverCommands = new ServerCommands($maniaControl);
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$this->usageReporter = new UsageReporter($maniaControl);
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$this->rankingManager = new RankingManager($maniaControl);
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$this->scriptManager = new ScriptManager($maniaControl);
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$this->matchSettingsManager = new MatchSettingsManager($maniaControl);
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$this->serverCommands = new ServerCommands($maniaControl);
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$this->usageReporter = new UsageReporter($maniaControl);
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$this->rankingManager = new RankingManager($maniaControl);
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$this->scriptManager = new ScriptManager($maniaControl);
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// Register for callbacks
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$this->maniaControl->callbackManager->registerCallbackListener(CallbackManager::CB_ONINIT, $this, 'onInit');
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@ -290,7 +290,7 @@ class Server implements CallbackListener {
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// Build file name
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$map = $this->maniaControl->mapManager->getCurrentMap();
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$gameMode = $this->matchSettingsManager->getGameMode();
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$gameMode = $this->getGameMode();
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$time = time();
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$fileName = "GhostReplays/Ghost.{$login}.{$gameMode}.{$time}.{$map->uid}.Replay.Gbx";
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@ -327,6 +327,42 @@ class Server implements CallbackListener {
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return (is_dir($directory) && is_writable($directory));
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}
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/**
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* Fetch the current Game Mode
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*
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* @param bool $stringValue
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* @param int $parseValue
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* @return int | string
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*/
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public function getGameMode($stringValue = false, $parseValue = null) {
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if (is_int($parseValue)) {
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$gameMode = $parseValue;
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} else {
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$gameMode = $this->maniaControl->client->getGameMode();
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}
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if ($stringValue) {
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switch ($gameMode) {
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case 0:
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return 'Script';
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case 1:
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return 'Rounds';
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case 2:
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return 'TimeAttack';
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case 3:
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return 'Team';
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case 4:
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return 'Laps';
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case 5:
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return 'Cup';
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case 6:
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return 'Stunts';
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default:
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return 'Unknown';
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}
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}
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return $gameMode;
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}
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/**
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* Wait for the Server to have the given Status
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*
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@ -361,37 +397,27 @@ class Server implements CallbackListener {
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return true;
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}
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/**
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* Set whether the Server Runs a Team-Based Mode or not
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*
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* @deprecated Use MatchSettingsManager instead
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* @param bool $teamMode
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*/
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public function setTeamMode($teamMode = true) {
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$this->matchSettingsManager->setTeamMode($teamMode);
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$oldStatus = $this->teamMode;
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$this->teamMode = (bool)$teamMode;
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// Trigger callback
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if ($oldStatus !== $this->teamMode | $oldStatus === null) {
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$this->maniaControl->callbackManager->triggerCallback(self::CB_TEAM_MODE_CHANGED, $teamMode);
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}
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}
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/**
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* Check if the Server Runs a Team-Based Mode
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*
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* @deprecated Use MatchSettingsManager instead
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* @return bool
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*/
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public function isTeamMode() {
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$this->matchSettingsManager->isTeamMode();
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}
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/**
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* Fetch the current Game Mode
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*
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* @deprecated Use MatchSettingsManager instead
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* @param bool $stringValue
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* @param int $parseValue
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* @return int | string
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*/
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public function getGameMode($stringValue = false, $parseValue = null) {
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$this->matchSettingsManager->getGameMode($stringValue, $parseValue);
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return $this->teamMode;
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}
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}
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