TrackManiaControl/application/core/Server/MatchSettingsManager.php
2014-05-11 15:28:53 +02:00

97 lines
2.0 KiB
PHP

<?php
namespace ManiaControl\Server;
use ManiaControl\Callbacks\CallbackListener;
use ManiaControl\ManiaControl;
/**
* Class managing the current Match Settings of the Server
*
* @author ManiaControl Team <mail@maniacontrol.com>
* @copyright 2014 ManiaControl Team
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
class MatchSettingsManager implements CallbackListener {
/*
* Constants
*/
const CB_TEAM_MODE_CHANGED = 'MatchSettings.TeamModeChanged';
/*
* Private Properties
*/
private $maniaControl = null;
private $teamMode = null;
/**
* Construct a new Match Settings Manager
*
* @param ManiaControl $maniaControl
*/
public function __construct(ManiaControl $maniaControl) {
$this->maniaControl = $maniaControl;
}
/**
* Set whether the Server Runs a Team-Based Mode or not
*
* @param bool $teamMode
*/
public function setTeamMode($teamMode = true) {
$oldStatus = $this->teamMode;
$this->teamMode = (bool)$teamMode;
// Trigger callback
if ($oldStatus !== $this->teamMode | $oldStatus === null) {
$this->maniaControl->callbackManager->triggerCallback(self::CB_TEAM_MODE_CHANGED, $teamMode);
}
}
/**
* Check if the Server Runs a Team-Based Mode
*
* @return bool
*/
public function isTeamMode() {
return $this->teamMode;
}
/**
* Fetch the current Game Mode
*
* @param bool $stringValue
* @param int $parseValue
* @return int | string
*/
public function getGameMode($stringValue = false, $parseValue = null) {
if (is_int($parseValue)) {
$gameMode = $parseValue;
} else {
$gameMode = $this->maniaControl->client->getGameMode();
}
if ($stringValue) {
switch ($gameMode) {
case 0:
return 'Script';
case 1:
return 'Rounds';
case 2:
return 'TimeAttack';
case 3:
return 'Team';
case 4:
return 'Laps';
case 5:
return 'Cup';
case 6:
return 'Stunts';
default:
return 'Unknown';
}
}
return $gameMode;
}
}