added some shootmania callbacks
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7a668b53ba
commit
f15dab5d42
@ -47,8 +47,8 @@ interface Callbacks {
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const MP_ENDTURNEND = 'Callbacks.ManiaPlanetEndTurnEnd';
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const MP_ENDTURNEND = 'Callbacks.ManiaPlanetEndTurnEnd';
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const MP_ENDROUNDSTART = 'Callbacks.ManiaPlanetEndRoundStart';
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const MP_ENDROUNDSTART = 'Callbacks.ManiaPlanetEndRoundStart';
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const MP_ENDROUNDEND = 'Callbacks.ManiaPlanetEndRoundEnd';
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const MP_ENDROUNDEND = 'Callbacks.ManiaPlanetEndRoundEnd';
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const MP_ENDMAPSTART = 'Callbacks.ManiaPlanetEndMapStart';
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//const MP_ENDMAPSTART = 'Callbacks.ManiaPlanetEndMapStart';
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const MP_ENDMAPEND = 'Callbacks.ManiaPlanetEndMapEnd';
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//const MP_ENDMAPEND = 'Callbacks.ManiaPlanetEndMapEnd';
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const MP_ENDMATCHSTART = 'Callbacks.ManiaPlanetEndMatchStart';
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const MP_ENDMATCHSTART = 'Callbacks.ManiaPlanetEndMatchStart';
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const MP_ENDMATCHEND = 'Callbacks.ManiaPlanetEndMatchEnd';
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const MP_ENDMATCHEND = 'Callbacks.ManiaPlanetEndMatchEnd';
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const MP_ENDSERVERSTART = 'Callbacks.ManiaPlanetEndServerStart';
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const MP_ENDSERVERSTART = 'Callbacks.ManiaPlanetEndServerStart';
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@ -60,6 +60,24 @@ interface Callbacks {
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const MP_PODIUMSTART = 'Callbacks.ManiaPlanetPodiumStart';
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const MP_PODIUMSTART = 'Callbacks.ManiaPlanetPodiumStart';
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const MP_PODIUMEND = 'Callbacks.ManiaPlanetPodiumEnd';
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const MP_PODIUMEND = 'Callbacks.ManiaPlanetPodiumEnd';
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const SM_EVENTDEFAULT = "Shootmania.Event.Default";
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const SM_ONSHOOT = "Shootmania.Event.OnShoot";
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const SM_ONHIT = "Shootmania.Event.OnHit";
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const SM_ONNEARMISS = "Shootmania.Event.OnNearMiss";
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const SM_ONARMOREMPTY = "Shootmania.Event.OnArmorEmpty";
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const SM_ONCAPTURE = "Shootmania.Event.OnCapture";
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const SM_ONSHOTDENY = "Shootmania.Event.OnShotDeny";
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const SM_ONFALLDAMAGE = "Shootmania.Event.OnFallDamage";
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const SM_ONCOMMAND = "Shootmania.Event.OnCommand";
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//Shootmania.Event.OnPlayerRemoved Shootmania.Event.OnPlayerAdded not needed yet
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const SM_ONPLAYERREQUESTRESAWPN = "Shootmania.Event.OnPlayerRequestRespawn";
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const SM_ONACTIONCUSTOMEVENT = "Shootmania.Event.OnActionCustomEvent";
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const SM_ONACTIONEVENT = "Shootmania.Event.OnActionEvent";
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const SM_ONPLAYERTOUCHESOBJECT = "Shootmania.Event.OnPlayerTouchesObject";
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const SM_ONPLAYERTRIGGERSSECTOR = "Shootmania.Event.OnPlayerTriggersSector";
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const SM_ONPLAYERTHROWSOBJECT = "Shootmania.Event.OnPlayerThrowsObject";
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const SM_ONPLAYERREQUESTACTIONCHANGE = "Shootmania.Event.OnPlayerRequestActionChange";
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//ManiaControl Callbacks
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//ManiaControl Callbacks
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/** BeginMap Callback: Map */
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/** BeginMap Callback: Map */
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const BEGINMAP = 'Callbacks.BeginMap';
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const BEGINMAP = 'Callbacks.BeginMap';
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@ -70,7 +70,7 @@ class EchoManager implements CallbackListener, EchoListener {
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}
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}
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$listening = new Listening($listener, $method);
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$listening = new Listening($listener, $method);
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array_push($this->echoListenings[$echoName], $listening);
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$this->echoListenings[$echoName] = $listening;
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return true;
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return true;
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}
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}
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@ -4,6 +4,9 @@ namespace ManiaControl\Callbacks;
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use ManiaControl\Callbacks\Models\RecordCallback;
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use ManiaControl\Callbacks\Models\RecordCallback;
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use ManiaControl\Callbacks\Structures\EliteBeginTurnStructure;
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use ManiaControl\Callbacks\Structures\EliteBeginTurnStructure;
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use ManiaControl\Callbacks\Structures\ShootMania\DefaultEventStructure;
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use ManiaControl\Callbacks\Structures\ShootMania\OnHitStructure;
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use ManiaControl\Callbacks\Structures\ShootMania\OnShootStructure;
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use ManiaControl\ManiaControl;
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use ManiaControl\ManiaControl;
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/**
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/**
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@ -49,6 +52,18 @@ class ShootManiaCallbacks implements CallbackListener {
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*/
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*/
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public function handleScriptCallbacks($name, $data) {
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public function handleScriptCallbacks($name, $data) {
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switch ($name) {
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switch ($name) {
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//MP4 New Callbacks
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case Callbacks::SM_EVENTDEFAULT:
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$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::SM_EVENTDEFAULT, new DefaultEventStructure($this->maniaControl, $data));
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break;
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case Callbacks::SM_ONSHOOT:
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$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::SM_ONSHOOT, new OnShootStructure($this->maniaControl, $data));
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break;
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case Callbacks::SM_ONHIT:
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$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::SM_ONHIT, new OnHitStructure($this->maniaControl, $data));
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break;
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//Old Callbacks
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case 'LibXmlRpc_Rankings':
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case 'LibXmlRpc_Rankings':
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$this->maniaControl->getServer()->getRankingManager()->updateRankings($data[0]);
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$this->maniaControl->getServer()->getRankingManager()->updateRankings($data[0]);
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break;
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break;
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@ -14,8 +14,27 @@ use ManiaControl\ManiaControl;
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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*/
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class DefaultEventStructure extends BaseStructure {
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class DefaultEventStructure extends BaseStructure {
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public $time;
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public $type;
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public function __construct(ManiaControl $maniaControl, $data) {
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public function __construct(ManiaControl $maniaControl, $data) {
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parent::__construct($maniaControl, $data);
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parent::__construct($maniaControl, $data);
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$this->time = $this->getPlainJsonObject()->time;
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$this->type = $this->getPlainJsonObject()->type;
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}
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/**
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* @return int
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*/
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public function getTime() {
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return $this->time;
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}
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/**
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* @return string
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*/
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public function getType() {
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return $this->type;
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}
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}
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}
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}
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110
core/Callbacks/Structures/ShootMania/OnHitStructure.php
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110
core/Callbacks/Structures/ShootMania/OnHitStructure.php
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@ -0,0 +1,110 @@
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<?php
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namespace ManiaControl\Callbacks\Structures\ShootMania;
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use ManiaControl\Callbacks\Structures\BaseStructure;
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use ManiaControl\ManiaControl;
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use ManiaControl\Players\Player;
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/**
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* Structure Class for the OnHit Structure Callback
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*
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2017 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class OnHitStructure extends BaseStructure {
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public $time;
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public $weapon;
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public $damage;
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public $shooterPosition;
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public $victimPosition;
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protected $shooter;
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protected $victim;
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//private $shooterPoints; (was in mp3)
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//private $hitDistance; (was in mp3)
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/**
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* Construct a new On Hit Structure
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*
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* @param ManiaControl $maniaControl
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* @param array $data
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*/
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public function __construct(ManiaControl $maniaControl, $data) {
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parent::__construct($maniaControl, $data);
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$this->time = $this->getPlainJsonObject()->time;
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$this->weapon = $this->getPlainJsonObject()->weapon;
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$this->damage = $this->getPlainJsonObject()->damage;
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$this->shooterPosition = $this->getPlainJsonObject()->shooterPosition;
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$this->victimPosition = $this->getPlainJsonObject()->victimPosition;
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$this->shooter = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->shooter);
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$this->victim = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->victim);
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}
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/**
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* @return int
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*/
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public function getTime() {
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return $this->time;
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}
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/**
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* @return int
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*/
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public function getWeapon() {
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return $this->weapon;
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}
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/**
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* @return int
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*/
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public function getDamage() {
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return $this->damage;
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}
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/**
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* TODO Position Object
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*
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* @return Object
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*/
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public function getShooterPosition() {
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return $this->shooterPosition;
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}
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/**
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* TODO Position Object
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*
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* @return Object
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*/
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public function getVictimPosition() {
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return $this->victimPosition;
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}
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/**
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* @return Player
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*/
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public function getShooter() {
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return $this->shooter;
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}
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/**
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* @return Player
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*/
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public function getVictim() {
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return $this->victim;
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}
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/** Dumps the Object with some Information */
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public function dump() {
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parent::dump();
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var_dump("With getShooter() you get a Player Object");
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var_dump("With getVictim() you get a Player Object");
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}
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}
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54
core/Callbacks/Structures/ShootMania/OnShootStructure.php
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54
core/Callbacks/Structures/ShootMania/OnShootStructure.php
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<?php
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namespace ManiaControl\Callbacks\Structures\ShootMania;
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use ManiaControl\Callbacks\Structures\BaseStructure;
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use ManiaControl\ManiaControl;
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use ManiaControl\Players\Player;
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class OnShootStructure extends BaseStructure {
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public $time;
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public $weapon;
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/**
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* @var Player $shooter
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*/
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private $shooter;
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//TODO test
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public function __construct(ManiaControl $maniaControl, $data) {
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parent::__construct($maniaControl, $data);
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$this->time = $this->getPlainJsonObject()->time;
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$this->weapon = $this->getPlainJsonObject()->weapon;
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$this->shooter = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->shooter);
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}
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/**
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* @return int
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*/
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public function getTime() {
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return $this->time;
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}
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/**
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* @return int
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*/
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public function getWeapon() {
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return $this->weapon;
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}
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/**
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* @return Player
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*/
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public function getShooter() {
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return $this->shooter;
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}
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/** Dumps the Object with some Information */
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public function dump() {
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parent::dump();
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var_dump("With getShooter() you get a Player Object");
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}
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}
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9
core/Callbacks/Structures/ShootMania/Position.php
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9
core/Callbacks/Structures/ShootMania/Position.php
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<?php
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namespace ManiaControl\Callbacks\Structures\ShootMania;
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class Position {
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//TODO x y z positions
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}
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@ -14,8 +14,27 @@ use ManiaControl\ManiaControl;
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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*/
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class DefaultEventStructure extends BaseStructure {
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class DefaultEventStructure extends BaseStructure {
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public $time;
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public $type;
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public function __construct(ManiaControl $maniaControl, $data) {
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public function __construct(ManiaControl $maniaControl, $data) {
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parent::__construct($maniaControl, $data);
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parent::__construct($maniaControl, $data);
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$this->time = $this->getPlainJsonObject()->time;
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$this->type = $this->getPlainJsonObject()->type;
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}
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/**
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* @return int
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*/
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public function getTime() {
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return $this->time;
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}
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/**
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* @return string
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*/
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public function getType() {
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return $this->type;
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}
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}
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}
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}
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@ -19,7 +19,7 @@ class CallbacksListStructure extends BaseStructure {
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public $callbacks;
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public $callbacks;
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/**
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/**
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* Construct a new Armor Empty Structure
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* Construct a new Callbacks List Structure
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*
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*
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* @param ManiaControl $maniaControl
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* @param ManiaControl $maniaControl
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* @param array $data
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* @param array $data
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