TrackManiaControl/core/Callbacks/Structures/ShootMania/OnHitStructure.php
2017-03-24 22:49:43 +01:00

110 lines
2.3 KiB
PHP

<?php
namespace ManiaControl\Callbacks\Structures\ShootMania;
use ManiaControl\Callbacks\Structures\BaseStructure;
use ManiaControl\ManiaControl;
use ManiaControl\Players\Player;
/**
* Structure Class for the OnHit Structure Callback
*
* @author ManiaControl Team <mail@maniacontrol.com>
* @copyright 2014-2017 ManiaControl Team
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
class OnHitStructure extends BaseStructure {
public $time;
public $weapon;
public $damage;
public $shooterPosition;
public $victimPosition;
protected $shooter;
protected $victim;
//private $shooterPoints; (was in mp3)
//private $hitDistance; (was in mp3)
/**
* Construct a new On Hit Structure
*
* @param ManiaControl $maniaControl
* @param array $data
*/
public function __construct(ManiaControl $maniaControl, $data) {
parent::__construct($maniaControl, $data);
$this->time = $this->getPlainJsonObject()->time;
$this->weapon = $this->getPlainJsonObject()->weapon;
$this->damage = $this->getPlainJsonObject()->damage;
$this->shooterPosition = $this->getPlainJsonObject()->shooterPosition;
$this->victimPosition = $this->getPlainJsonObject()->victimPosition;
$this->shooter = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->shooter);
$this->victim = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->victim);
}
/**
* @return int
*/
public function getTime() {
return $this->time;
}
/**
* @return int
*/
public function getWeapon() {
return $this->weapon;
}
/**
* @return int
*/
public function getDamage() {
return $this->damage;
}
/**
* TODO Position Object
*
* @return Object
*/
public function getShooterPosition() {
return $this->shooterPosition;
}
/**
* TODO Position Object
*
* @return Object
*/
public function getVictimPosition() {
return $this->victimPosition;
}
/**
* @return Player
*/
public function getShooter() {
return $this->shooter;
}
/**
* @return Player
*/
public function getVictim() {
return $this->victim;
}
/** Dumps the Object with some Information */
public function dump() {
parent::dump();
var_dump("With getShooter() you get a Player Object");
var_dump("With getVictim() you get a Player Object");
}
}