phpdoc & formatting improvements
This commit is contained in:
		| @@ -236,7 +236,7 @@ class AdminLists implements ManialinkPageAnswerListener, CallbackListener { | |||||||
| 	/** | 	/** | ||||||
| 	 * Closes the widget | 	 * Closes the widget | ||||||
| 	 * | 	 * | ||||||
| 	 * @param \ManiaControl\Players\Player $player | 	 * @param Player $player | ||||||
| 	 */ | 	 */ | ||||||
| 	public function closeWidget(Player $player) { | 	public function closeWidget(Player $player) { | ||||||
| 		unset($this->adminListShown[$player->login]); | 		unset($this->adminListShown[$player->login]); | ||||||
| @@ -246,7 +246,7 @@ class AdminLists implements ManialinkPageAnswerListener, CallbackListener { | |||||||
| 	 * Unset the player if he opened another Main Widget | 	 * Unset the player if he opened another Main Widget | ||||||
| 	 * | 	 * | ||||||
| 	 * @param Player $player | 	 * @param Player $player | ||||||
| 	 * @param        $openedWidget | 	 * @param string $openedWidget | ||||||
| 	 */ | 	 */ | ||||||
| 	public function handleWidgetOpened(Player $player, $openedWidget) { | 	public function handleWidgetOpened(Player $player, $openedWidget) { | ||||||
| 		//unset when another main widget got opened | 		//unset when another main widget got opened | ||||||
|   | |||||||
| @@ -2,11 +2,13 @@ | |||||||
|  |  | ||||||
| namespace ManiaControl\Callbacks\Structures; | namespace ManiaControl\Callbacks\Structures; | ||||||
|  |  | ||||||
|  |  | ||||||
| use ManiaControl\ManiaControl; | use ManiaControl\ManiaControl; | ||||||
| use ManiaControl\Players\Player; | use ManiaControl\Players\Player; | ||||||
|  |  | ||||||
| class ArmorEmptyStructure { | class ArmorEmptyStructure { | ||||||
|  | 	/* | ||||||
|  | 	 * Private properties | ||||||
|  | 	 */ | ||||||
| 	private $shooter; | 	private $shooter; | ||||||
| 	private $victim; | 	private $victim; | ||||||
| 	private $damage; | 	private $damage; | ||||||
| @@ -15,8 +17,14 @@ class ArmorEmptyStructure { | |||||||
| 	/** @var ManiaControl $maniaControl */ | 	/** @var ManiaControl $maniaControl */ | ||||||
| 	private $maniaControl; | 	private $maniaControl; | ||||||
|  |  | ||||||
| 	public function __construct(ManiaControl $maniaControl, $data) { | 	/** | ||||||
| 		$this->maniaControl = $maniaControl; | 	 * Construct a new Armor Empty Structure | ||||||
|  | 	 * | ||||||
|  | 	 * @param ManiaControl $maniaControl | ||||||
|  | 	 * @param array        $data | ||||||
|  | 	 */ | ||||||
|  | 	public function __construct(ManiaControl $maniaControl, array $data) { | ||||||
|  | 		$this->maniaControl  = $maniaControl; | ||||||
| 		$this->shooter       = $data[0]; | 		$this->shooter       = $data[0]; | ||||||
| 		$this->victim        = $data[1]; | 		$this->victim        = $data[1]; | ||||||
| 		$this->damage        = $data[2]; | 		$this->damage        = $data[2]; | ||||||
| @@ -25,22 +33,26 @@ class ArmorEmptyStructure { | |||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	/** | 	/** | ||||||
|  | 	 * Get the shooter | ||||||
|  | 	 * | ||||||
| 	 * @return Player | 	 * @return Player | ||||||
| 	 */ | 	 */ | ||||||
| 	public function getShooter() { | 	public function getShooter() { | ||||||
| 		$shooter = $this->maniaControl->getPlayerManager()->getPlayer($this->shooter); | 		return $this->maniaControl->getPlayerManager()->getPlayer($this->shooter); | ||||||
| 		return $shooter; |  | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	/** | 	/** | ||||||
|  | 	 * Get the victim | ||||||
|  | 	 * | ||||||
| 	 * @return Player | 	 * @return Player | ||||||
| 	 */ | 	 */ | ||||||
| 	public function getVictim() { | 	public function getVictim() { | ||||||
| 		$victim = $this->maniaControl->getPlayerManager()->getPlayer($this->victim); | 		return $this->maniaControl->getPlayerManager()->getPlayer($this->victim); | ||||||
| 		return $victim; |  | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	/** | 	/** | ||||||
|  | 	 * Get the damage | ||||||
|  | 	 * | ||||||
| 	 * @return int | 	 * @return int | ||||||
| 	 */ | 	 */ | ||||||
| 	public function getDamage() { | 	public function getDamage() { | ||||||
| @@ -48,6 +60,8 @@ class ArmorEmptyStructure { | |||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	/** | 	/** | ||||||
|  | 	 * Get the shooter points | ||||||
|  | 	 * | ||||||
| 	 * @return int | 	 * @return int | ||||||
| 	 */ | 	 */ | ||||||
| 	public function getShooterPoints() { | 	public function getShooterPoints() { | ||||||
| @@ -55,9 +69,12 @@ class ArmorEmptyStructure { | |||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	/** | 	/** | ||||||
|  | 	 * Get the weapon | ||||||
|  | 	 * | ||||||
| 	 * @return int | 	 * @return int | ||||||
| 	 */ | 	 */ | ||||||
| 	public function getWeapon() { //TODO any way of returning type "Weapon?" | 	public function getWeapon() { | ||||||
|  | 		// TODO: any way of returning type "Weapon?" | ||||||
| 		return $this->weapon; | 		return $this->weapon; | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
| @@ -2,28 +2,40 @@ | |||||||
|  |  | ||||||
| namespace ManiaControl\Callbacks\Structures; | namespace ManiaControl\Callbacks\Structures; | ||||||
|  |  | ||||||
|  |  | ||||||
| use ManiaControl\ManiaControl; | use ManiaControl\ManiaControl; | ||||||
| use ManiaControl\Players\Player; | use ManiaControl\Players\Player; | ||||||
|  |  | ||||||
| class CaptureStructure { | class CaptureStructure { | ||||||
|  | 	/* | ||||||
|  | 	 * Private properties | ||||||
|  | 	 */ | ||||||
| 	private $playerArray; | 	private $playerArray; | ||||||
| 	/** @var ManiaControl $maniaControl */ | 	/** @var ManiaControl $maniaControl */ | ||||||
| 	private $maniaControl; | 	private $maniaControl; | ||||||
|  |  | ||||||
| 	public function __construct(ManiaControl $maniaControl, $data) { | 	/** | ||||||
|  | 	 * Construct a new Capture Structure | ||||||
|  | 	 * | ||||||
|  | 	 * @param ManiaControl $maniaControl | ||||||
|  | 	 * @param array        $data | ||||||
|  | 	 */ | ||||||
|  | 	public function __construct(ManiaControl $maniaControl, array $data) { | ||||||
| 		$this->maniaControl = $maniaControl; | 		$this->maniaControl = $maniaControl; | ||||||
| 		$this->playerArray  = $data; | 		$this->playerArray  = $data; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	/** | 	/** | ||||||
| 	 * @return mixed | 	 * Get the logins | ||||||
|  | 	 * | ||||||
|  | 	 * @return array | ||||||
| 	 */ | 	 */ | ||||||
| 	public function getLoginArray() { | 	public function getLoginArray() { | ||||||
| 		return $this->playerArray; | 		return $this->playerArray; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	/** | 	/** | ||||||
|  | 	 * Get the players | ||||||
|  | 	 * | ||||||
| 	 * @return Player[] | 	 * @return Player[] | ||||||
| 	 */ | 	 */ | ||||||
| 	public function getPlayerArray() { | 	public function getPlayerArray() { | ||||||
|   | |||||||
| @@ -2,52 +2,65 @@ | |||||||
|  |  | ||||||
| namespace ManiaControl\Callbacks\Structures; | namespace ManiaControl\Callbacks\Structures; | ||||||
|  |  | ||||||
|  |  | ||||||
| use ManiaControl\ManiaControl; | use ManiaControl\ManiaControl; | ||||||
| use ManiaControl\Players\Player; | use ManiaControl\Players\Player; | ||||||
|  |  | ||||||
| class NearMissStructure { | class NearMissStructure { | ||||||
|  | 	/* | ||||||
|  | 	 * Private properties | ||||||
|  | 	 */ | ||||||
| 	private $shooter; | 	private $shooter; | ||||||
| 	private $victim; | 	private $victim; | ||||||
| 	private $distance; | 	private $distance; | ||||||
| 	private $weapon; | 	private $weapon; | ||||||
|  |  | ||||||
| 	/** @var ManiaControl $maniaControl */ | 	/** @var ManiaControl $maniaControl */ | ||||||
| 	private $maniaControl; | 	private $maniaControl; | ||||||
|  |  | ||||||
| 	public function __construct(ManiaControl $maniaControl, $data) { | 	/** | ||||||
|  | 	 * Construct a new Near Miss Structure | ||||||
|  | 	 * | ||||||
|  | 	 * @param ManiaControl $maniaControl | ||||||
|  | 	 * @param array        $data | ||||||
|  | 	 */ | ||||||
|  | 	public function __construct(ManiaControl $maniaControl, array $data) { | ||||||
| 		$this->maniaControl = $maniaControl; | 		$this->maniaControl = $maniaControl; | ||||||
| 		$this->shooter  = $data[0]; | 		$this->shooter      = $data[0]; | ||||||
| 		$this->victim   = $data[1]; | 		$this->victim       = $data[1]; | ||||||
| 		$this->weapon   = $data[2]; | 		$this->weapon       = $data[2]; | ||||||
| 		$this->distance = $data[3]; | 		$this->distance     = $data[3]; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	/** | 	/** | ||||||
| 	 * @return Player|null | 	 * Get the shooter | ||||||
|  | 	 * | ||||||
|  | 	 * @return Player | ||||||
| 	 */ | 	 */ | ||||||
| 	public function getShooter() { | 	public function getShooter() { | ||||||
| 		$shooter = $this->maniaControl->getPlayerManager()->getPlayer($this->shooter); | 		return $this->maniaControl->getPlayerManager()->getPlayer($this->shooter); | ||||||
| 		return $shooter; |  | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	/** | 	/** | ||||||
| 	 * @return Player|null | 	 * Get the victim | ||||||
|  | 	 * | ||||||
|  | 	 * @return Player | ||||||
| 	 */ | 	 */ | ||||||
| 	public function getVictim() { | 	public function getVictim() { | ||||||
| 		$victim = $this->maniaControl->getPlayerManager()->getPlayer($this->victim); | 		return $this->maniaControl->getPlayerManager()->getPlayer($this->victim); | ||||||
| 		return $victim; |  | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	/** | 	/** | ||||||
| 	 * @return mixed | 	 * Get the distance | ||||||
|  | 	 * | ||||||
|  | 	 * @return float | ||||||
| 	 */ | 	 */ | ||||||
| 	public function getDistance() { | 	public function getDistance() { | ||||||
| 		return $this->distance; | 		return $this->distance; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	/** | 	/** | ||||||
| 	 * @return mixed | 	 * Get the weapon | ||||||
|  | 	 * | ||||||
|  | 	 * @return int | ||||||
| 	 */ | 	 */ | ||||||
| 	public function getWeapon() { | 	public function getWeapon() { | ||||||
| 		return $this->weapon; | 		return $this->weapon; | ||||||
|   | |||||||
| @@ -2,11 +2,13 @@ | |||||||
|  |  | ||||||
| namespace ManiaControl\Callbacks\Structures; | namespace ManiaControl\Callbacks\Structures; | ||||||
|  |  | ||||||
|  |  | ||||||
| use ManiaControl\ManiaControl; | use ManiaControl\ManiaControl; | ||||||
| use ManiaControl\Players\Player; | use ManiaControl\Players\Player; | ||||||
|  |  | ||||||
| class PlayerHitStructure { | class PlayerHitStructure { | ||||||
|  | 	/* | ||||||
|  | 	 * Private properties | ||||||
|  | 	 */ | ||||||
| 	private $shooter; | 	private $shooter; | ||||||
| 	private $victim; | 	private $victim; | ||||||
| 	private $damage; | 	private $damage; | ||||||
| @@ -15,8 +17,14 @@ class PlayerHitStructure { | |||||||
| 	/** @var ManiaControl $maniaControl */ | 	/** @var ManiaControl $maniaControl */ | ||||||
| 	private $maniaControl; | 	private $maniaControl; | ||||||
|  |  | ||||||
| 	public function __construct(ManiaControl $maniaControl, $data) { | 	/** | ||||||
| 		$this->maniaControl = $maniaControl; | 	 * Construct new Player Hit Structure | ||||||
|  | 	 * | ||||||
|  | 	 * @param ManiaControl $maniaControl | ||||||
|  | 	 * @param array        $data | ||||||
|  | 	 */ | ||||||
|  | 	public function __construct(ManiaControl $maniaControl, array $data) { | ||||||
|  | 		$this->maniaControl  = $maniaControl; | ||||||
| 		$this->shooter       = $data[0]; | 		$this->shooter       = $data[0]; | ||||||
| 		$this->victim        = $data[1]; | 		$this->victim        = $data[1]; | ||||||
| 		$this->damage        = $data[2]; | 		$this->damage        = $data[2]; | ||||||
| @@ -25,22 +33,26 @@ class PlayerHitStructure { | |||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	/** | 	/** | ||||||
| 	 * @return Player|null | 	 * Get the shooter | ||||||
|  | 	 * | ||||||
|  | 	 * @return Player | ||||||
| 	 */ | 	 */ | ||||||
| 	public function getShooter() { | 	public function getShooter() { | ||||||
| 		$shooter = $this->maniaControl->getPlayerManager()->getPlayer($this->shooter); | 		return $this->maniaControl->getPlayerManager()->getPlayer($this->shooter); | ||||||
| 		return $shooter; |  | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	/** | 	/** | ||||||
| 	 * @return Player|null | 	 * Get the victim | ||||||
|  | 	 * | ||||||
|  | 	 * @return Player | ||||||
| 	 */ | 	 */ | ||||||
| 	public function getVictim() { | 	public function getVictim() { | ||||||
| 		$victim = $this->maniaControl->getPlayerManager()->getPlayer($this->victim); | 		return $this->maniaControl->getPlayerManager()->getPlayer($this->victim); | ||||||
| 		return $victim; |  | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	/** | 	/** | ||||||
|  | 	 * Get the damage | ||||||
|  | 	 * | ||||||
| 	 * @return int | 	 * @return int | ||||||
| 	 */ | 	 */ | ||||||
| 	public function getDamage() { | 	public function getDamage() { | ||||||
| @@ -48,6 +60,8 @@ class PlayerHitStructure { | |||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	/** | 	/** | ||||||
|  | 	 * Get the shooter points | ||||||
|  | 	 * | ||||||
| 	 * @return int | 	 * @return int | ||||||
| 	 */ | 	 */ | ||||||
| 	public function getShooterPoints() { | 	public function getShooterPoints() { | ||||||
| @@ -55,9 +69,12 @@ class PlayerHitStructure { | |||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	/** | 	/** | ||||||
|  | 	 * Get the weapon | ||||||
|  | 	 * | ||||||
| 	 * @return int | 	 * @return int | ||||||
| 	 */ | 	 */ | ||||||
| 	public function getWeapon() { //TODO any way of returning type "Weapon?" | 	public function getWeapon() { | ||||||
|  | 		// TODO: any way of returning type "Weapon?" | ||||||
| 		return $this->weapon; | 		return $this->weapon; | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
| @@ -81,7 +81,7 @@ class ManiaExchangeList implements CallbackListener, ManialinkPageAnswerListener | |||||||
| 		$action = $actionArray[0] . '.' . $actionArray[1]; | 		$action = $actionArray[0] . '.' . $actionArray[1]; | ||||||
| 		$login  = $callback[1][1]; | 		$login  = $callback[1][1]; | ||||||
| 		$player = $this->maniaControl->getPlayerManager()->getPlayer($login); | 		$player = $this->maniaControl->getPlayerManager()->getPlayer($login); | ||||||
| 		$mapId  = (int)$actionArray[2]; | 		$mapId  = (int) $actionArray[2]; | ||||||
|  |  | ||||||
| 		switch ($action) { | 		switch ($action) { | ||||||
| 			case self::ACTION_GET_MAPS_FROM_AUTHOR: | 			case self::ACTION_GET_MAPS_FROM_AUTHOR: | ||||||
|   | |||||||
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