phpdoc & formatting improvements
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354ab0bcdd
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@ -236,7 +236,7 @@ class AdminLists implements ManialinkPageAnswerListener, CallbackListener {
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/**
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/**
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* Closes the widget
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* Closes the widget
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*
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*
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* @param \ManiaControl\Players\Player $player
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* @param Player $player
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*/
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*/
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public function closeWidget(Player $player) {
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public function closeWidget(Player $player) {
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unset($this->adminListShown[$player->login]);
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unset($this->adminListShown[$player->login]);
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@ -246,7 +246,7 @@ class AdminLists implements ManialinkPageAnswerListener, CallbackListener {
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* Unset the player if he opened another Main Widget
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* Unset the player if he opened another Main Widget
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*
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*
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* @param Player $player
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* @param Player $player
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* @param $openedWidget
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* @param string $openedWidget
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*/
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*/
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public function handleWidgetOpened(Player $player, $openedWidget) {
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public function handleWidgetOpened(Player $player, $openedWidget) {
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//unset when another main widget got opened
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//unset when another main widget got opened
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@ -2,11 +2,13 @@
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namespace ManiaControl\Callbacks\Structures;
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namespace ManiaControl\Callbacks\Structures;
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use ManiaControl\ManiaControl;
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use ManiaControl\ManiaControl;
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use ManiaControl\Players\Player;
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use ManiaControl\Players\Player;
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class ArmorEmptyStructure {
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class ArmorEmptyStructure {
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/*
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* Private properties
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*/
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private $shooter;
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private $shooter;
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private $victim;
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private $victim;
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private $damage;
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private $damage;
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@ -15,8 +17,14 @@ class ArmorEmptyStructure {
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/** @var ManiaControl $maniaControl */
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/** @var ManiaControl $maniaControl */
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private $maniaControl;
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private $maniaControl;
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public function __construct(ManiaControl $maniaControl, $data) {
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/**
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$this->maniaControl = $maniaControl;
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* Construct a new Armor Empty Structure
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*
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* @param ManiaControl $maniaControl
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* @param array $data
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*/
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public function __construct(ManiaControl $maniaControl, array $data) {
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$this->maniaControl = $maniaControl;
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$this->shooter = $data[0];
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$this->shooter = $data[0];
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$this->victim = $data[1];
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$this->victim = $data[1];
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$this->damage = $data[2];
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$this->damage = $data[2];
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@ -25,22 +33,26 @@ class ArmorEmptyStructure {
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}
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}
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/**
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/**
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* Get the shooter
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*
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* @return Player
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* @return Player
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*/
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*/
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public function getShooter() {
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public function getShooter() {
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$shooter = $this->maniaControl->getPlayerManager()->getPlayer($this->shooter);
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return $this->maniaControl->getPlayerManager()->getPlayer($this->shooter);
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return $shooter;
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}
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}
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/**
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/**
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* Get the victim
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*
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* @return Player
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* @return Player
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*/
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*/
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public function getVictim() {
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public function getVictim() {
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$victim = $this->maniaControl->getPlayerManager()->getPlayer($this->victim);
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return $this->maniaControl->getPlayerManager()->getPlayer($this->victim);
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return $victim;
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}
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}
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/**
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/**
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* Get the damage
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*
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* @return int
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* @return int
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*/
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*/
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public function getDamage() {
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public function getDamage() {
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@ -48,6 +60,8 @@ class ArmorEmptyStructure {
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}
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}
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/**
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/**
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* Get the shooter points
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*
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* @return int
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* @return int
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*/
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*/
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public function getShooterPoints() {
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public function getShooterPoints() {
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@ -55,9 +69,12 @@ class ArmorEmptyStructure {
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}
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}
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/**
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/**
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* Get the weapon
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*
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* @return int
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* @return int
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*/
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*/
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public function getWeapon() { //TODO any way of returning type "Weapon?"
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public function getWeapon() {
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// TODO: any way of returning type "Weapon?"
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return $this->weapon;
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return $this->weapon;
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}
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}
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}
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}
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@ -2,28 +2,40 @@
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namespace ManiaControl\Callbacks\Structures;
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namespace ManiaControl\Callbacks\Structures;
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use ManiaControl\ManiaControl;
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use ManiaControl\ManiaControl;
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use ManiaControl\Players\Player;
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use ManiaControl\Players\Player;
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class CaptureStructure {
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class CaptureStructure {
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/*
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* Private properties
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*/
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private $playerArray;
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private $playerArray;
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/** @var ManiaControl $maniaControl */
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/** @var ManiaControl $maniaControl */
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private $maniaControl;
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private $maniaControl;
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public function __construct(ManiaControl $maniaControl, $data) {
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/**
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* Construct a new Capture Structure
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*
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* @param ManiaControl $maniaControl
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* @param array $data
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*/
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public function __construct(ManiaControl $maniaControl, array $data) {
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$this->maniaControl = $maniaControl;
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$this->maniaControl = $maniaControl;
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$this->playerArray = $data;
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$this->playerArray = $data;
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}
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}
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/**
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/**
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* @return mixed
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* Get the logins
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*
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* @return array
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*/
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*/
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public function getLoginArray() {
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public function getLoginArray() {
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return $this->playerArray;
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return $this->playerArray;
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}
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}
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/**
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/**
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* Get the players
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*
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* @return Player[]
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* @return Player[]
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*/
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*/
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public function getPlayerArray() {
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public function getPlayerArray() {
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@ -2,52 +2,65 @@
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namespace ManiaControl\Callbacks\Structures;
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namespace ManiaControl\Callbacks\Structures;
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use ManiaControl\ManiaControl;
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use ManiaControl\ManiaControl;
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use ManiaControl\Players\Player;
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use ManiaControl\Players\Player;
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class NearMissStructure {
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class NearMissStructure {
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/*
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* Private properties
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*/
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private $shooter;
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private $shooter;
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private $victim;
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private $victim;
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private $distance;
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private $distance;
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private $weapon;
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private $weapon;
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/** @var ManiaControl $maniaControl */
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/** @var ManiaControl $maniaControl */
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private $maniaControl;
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private $maniaControl;
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public function __construct(ManiaControl $maniaControl, $data) {
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/**
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* Construct a new Near Miss Structure
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*
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* @param ManiaControl $maniaControl
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* @param array $data
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*/
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public function __construct(ManiaControl $maniaControl, array $data) {
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$this->maniaControl = $maniaControl;
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$this->maniaControl = $maniaControl;
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$this->shooter = $data[0];
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$this->shooter = $data[0];
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$this->victim = $data[1];
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$this->victim = $data[1];
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$this->weapon = $data[2];
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$this->weapon = $data[2];
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$this->distance = $data[3];
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$this->distance = $data[3];
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}
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}
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/**
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/**
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* @return Player|null
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* Get the shooter
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*
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* @return Player
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*/
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*/
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public function getShooter() {
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public function getShooter() {
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$shooter = $this->maniaControl->getPlayerManager()->getPlayer($this->shooter);
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return $this->maniaControl->getPlayerManager()->getPlayer($this->shooter);
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return $shooter;
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}
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}
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/**
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/**
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* @return Player|null
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* Get the victim
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*
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* @return Player
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*/
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*/
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public function getVictim() {
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public function getVictim() {
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$victim = $this->maniaControl->getPlayerManager()->getPlayer($this->victim);
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return $this->maniaControl->getPlayerManager()->getPlayer($this->victim);
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return $victim;
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}
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}
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/**
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/**
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* @return mixed
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* Get the distance
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*
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* @return float
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*/
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*/
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public function getDistance() {
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public function getDistance() {
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return $this->distance;
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return $this->distance;
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}
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}
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/**
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/**
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* @return mixed
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* Get the weapon
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*
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* @return int
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*/
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*/
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public function getWeapon() {
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public function getWeapon() {
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return $this->weapon;
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return $this->weapon;
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@ -2,11 +2,13 @@
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namespace ManiaControl\Callbacks\Structures;
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namespace ManiaControl\Callbacks\Structures;
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use ManiaControl\ManiaControl;
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use ManiaControl\ManiaControl;
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use ManiaControl\Players\Player;
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use ManiaControl\Players\Player;
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class PlayerHitStructure {
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class PlayerHitStructure {
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/*
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* Private properties
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*/
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private $shooter;
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private $shooter;
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private $victim;
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private $victim;
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private $damage;
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private $damage;
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@ -15,8 +17,14 @@ class PlayerHitStructure {
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/** @var ManiaControl $maniaControl */
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/** @var ManiaControl $maniaControl */
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private $maniaControl;
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private $maniaControl;
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public function __construct(ManiaControl $maniaControl, $data) {
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/**
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$this->maniaControl = $maniaControl;
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* Construct new Player Hit Structure
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*
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* @param ManiaControl $maniaControl
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* @param array $data
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*/
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public function __construct(ManiaControl $maniaControl, array $data) {
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$this->maniaControl = $maniaControl;
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$this->shooter = $data[0];
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$this->shooter = $data[0];
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$this->victim = $data[1];
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$this->victim = $data[1];
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$this->damage = $data[2];
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$this->damage = $data[2];
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@ -25,22 +33,26 @@ class PlayerHitStructure {
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}
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}
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/**
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/**
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* @return Player|null
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* Get the shooter
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*
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* @return Player
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*/
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*/
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public function getShooter() {
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public function getShooter() {
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$shooter = $this->maniaControl->getPlayerManager()->getPlayer($this->shooter);
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return $this->maniaControl->getPlayerManager()->getPlayer($this->shooter);
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return $shooter;
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}
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}
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/**
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/**
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* @return Player|null
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* Get the victim
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*
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* @return Player
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*/
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*/
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public function getVictim() {
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public function getVictim() {
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$victim = $this->maniaControl->getPlayerManager()->getPlayer($this->victim);
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return $this->maniaControl->getPlayerManager()->getPlayer($this->victim);
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return $victim;
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}
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}
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/**
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/**
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* Get the damage
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*
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* @return int
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* @return int
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*/
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*/
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public function getDamage() {
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public function getDamage() {
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@ -48,6 +60,8 @@ class PlayerHitStructure {
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}
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}
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/**
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/**
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* Get the shooter points
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*
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* @return int
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* @return int
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*/
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*/
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public function getShooterPoints() {
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public function getShooterPoints() {
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@ -55,9 +69,12 @@ class PlayerHitStructure {
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}
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}
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/**
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/**
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* Get the weapon
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*
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* @return int
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* @return int
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*/
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*/
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public function getWeapon() { //TODO any way of returning type "Weapon?"
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public function getWeapon() {
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// TODO: any way of returning type "Weapon?"
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return $this->weapon;
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return $this->weapon;
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}
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}
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}
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}
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@ -81,7 +81,7 @@ class ManiaExchangeList implements CallbackListener, ManialinkPageAnswerListener
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$action = $actionArray[0] . '.' . $actionArray[1];
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$action = $actionArray[0] . '.' . $actionArray[1];
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$login = $callback[1][1];
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$login = $callback[1][1];
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$player = $this->maniaControl->getPlayerManager()->getPlayer($login);
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$player = $this->maniaControl->getPlayerManager()->getPlayer($login);
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$mapId = (int)$actionArray[2];
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$mapId = (int) $actionArray[2];
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switch ($action) {
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switch ($action) {
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case self::ACTION_GET_MAPS_FROM_AUTHOR:
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case self::ACTION_GET_MAPS_FROM_AUTHOR:
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