phpdoc & formatting improvements

This commit is contained in:
Steffen Schröder 2014-10-24 20:20:12 +02:00
parent 354ab0bcdd
commit b25171657c
7 changed files with 104 additions and 45 deletions

View File

@ -236,7 +236,7 @@ class AdminLists implements ManialinkPageAnswerListener, CallbackListener {
/**
* Closes the widget
*
* @param \ManiaControl\Players\Player $player
* @param Player $player
*/
public function closeWidget(Player $player) {
unset($this->adminListShown[$player->login]);
@ -246,7 +246,7 @@ class AdminLists implements ManialinkPageAnswerListener, CallbackListener {
* Unset the player if he opened another Main Widget
*
* @param Player $player
* @param $openedWidget
* @param string $openedWidget
*/
public function handleWidgetOpened(Player $player, $openedWidget) {
//unset when another main widget got opened

View File

@ -2,11 +2,13 @@
namespace ManiaControl\Callbacks\Structures;
use ManiaControl\ManiaControl;
use ManiaControl\Players\Player;
class ArmorEmptyStructure {
/*
* Private properties
*/
private $shooter;
private $victim;
private $damage;
@ -15,8 +17,14 @@ class ArmorEmptyStructure {
/** @var ManiaControl $maniaControl */
private $maniaControl;
public function __construct(ManiaControl $maniaControl, $data) {
$this->maniaControl = $maniaControl;
/**
* Construct a new Armor Empty Structure
*
* @param ManiaControl $maniaControl
* @param array $data
*/
public function __construct(ManiaControl $maniaControl, array $data) {
$this->maniaControl = $maniaControl;
$this->shooter = $data[0];
$this->victim = $data[1];
$this->damage = $data[2];
@ -25,22 +33,26 @@ class ArmorEmptyStructure {
}
/**
* Get the shooter
*
* @return Player
*/
public function getShooter() {
$shooter = $this->maniaControl->getPlayerManager()->getPlayer($this->shooter);
return $shooter;
return $this->maniaControl->getPlayerManager()->getPlayer($this->shooter);
}
/**
* Get the victim
*
* @return Player
*/
public function getVictim() {
$victim = $this->maniaControl->getPlayerManager()->getPlayer($this->victim);
return $victim;
return $this->maniaControl->getPlayerManager()->getPlayer($this->victim);
}
/**
* Get the damage
*
* @return int
*/
public function getDamage() {
@ -48,6 +60,8 @@ class ArmorEmptyStructure {
}
/**
* Get the shooter points
*
* @return int
*/
public function getShooterPoints() {
@ -55,9 +69,12 @@ class ArmorEmptyStructure {
}
/**
* Get the weapon
*
* @return int
*/
public function getWeapon() { //TODO any way of returning type "Weapon?"
public function getWeapon() {
// TODO: any way of returning type "Weapon?"
return $this->weapon;
}
}
}

View File

@ -2,28 +2,40 @@
namespace ManiaControl\Callbacks\Structures;
use ManiaControl\ManiaControl;
use ManiaControl\Players\Player;
class CaptureStructure {
/*
* Private properties
*/
private $playerArray;
/** @var ManiaControl $maniaControl */
private $maniaControl;
public function __construct(ManiaControl $maniaControl, $data) {
/**
* Construct a new Capture Structure
*
* @param ManiaControl $maniaControl
* @param array $data
*/
public function __construct(ManiaControl $maniaControl, array $data) {
$this->maniaControl = $maniaControl;
$this->playerArray = $data;
}
/**
* @return mixed
* Get the logins
*
* @return array
*/
public function getLoginArray() {
return $this->playerArray;
}
/**
* Get the players
*
* @return Player[]
*/
public function getPlayerArray() {
@ -33,4 +45,4 @@ class CaptureStructure {
}
return $playerArray;
}
}
}

View File

@ -2,55 +2,68 @@
namespace ManiaControl\Callbacks\Structures;
use ManiaControl\ManiaControl;
use ManiaControl\Players\Player;
class NearMissStructure {
/*
* Private properties
*/
private $shooter;
private $victim;
private $distance;
private $weapon;
/** @var ManiaControl $maniaControl */
private $maniaControl;
public function __construct(ManiaControl $maniaControl, $data) {
/**
* Construct a new Near Miss Structure
*
* @param ManiaControl $maniaControl
* @param array $data
*/
public function __construct(ManiaControl $maniaControl, array $data) {
$this->maniaControl = $maniaControl;
$this->shooter = $data[0];
$this->victim = $data[1];
$this->weapon = $data[2];
$this->distance = $data[3];
$this->shooter = $data[0];
$this->victim = $data[1];
$this->weapon = $data[2];
$this->distance = $data[3];
}
/**
* @return Player|null
* Get the shooter
*
* @return Player
*/
public function getShooter() {
$shooter = $this->maniaControl->getPlayerManager()->getPlayer($this->shooter);
return $shooter;
return $this->maniaControl->getPlayerManager()->getPlayer($this->shooter);
}
/**
* @return Player|null
* Get the victim
*
* @return Player
*/
public function getVictim() {
$victim = $this->maniaControl->getPlayerManager()->getPlayer($this->victim);
return $victim;
return $this->maniaControl->getPlayerManager()->getPlayer($this->victim);
}
/**
* @return mixed
* Get the distance
*
* @return float
*/
public function getDistance() {
return $this->distance;
}
/**
* @return mixed
* Get the weapon
*
* @return int
*/
public function getWeapon() {
return $this->weapon;
}
}
}

View File

@ -2,11 +2,13 @@
namespace ManiaControl\Callbacks\Structures;
use ManiaControl\ManiaControl;
use ManiaControl\Players\Player;
class PlayerHitStructure {
/*
* Private properties
*/
private $shooter;
private $victim;
private $damage;
@ -15,8 +17,14 @@ class PlayerHitStructure {
/** @var ManiaControl $maniaControl */
private $maniaControl;
public function __construct(ManiaControl $maniaControl, $data) {
$this->maniaControl = $maniaControl;
/**
* Construct new Player Hit Structure
*
* @param ManiaControl $maniaControl
* @param array $data
*/
public function __construct(ManiaControl $maniaControl, array $data) {
$this->maniaControl = $maniaControl;
$this->shooter = $data[0];
$this->victim = $data[1];
$this->damage = $data[2];
@ -25,22 +33,26 @@ class PlayerHitStructure {
}
/**
* @return Player|null
* Get the shooter
*
* @return Player
*/
public function getShooter() {
$shooter = $this->maniaControl->getPlayerManager()->getPlayer($this->shooter);
return $shooter;
return $this->maniaControl->getPlayerManager()->getPlayer($this->shooter);
}
/**
* @return Player|null
* Get the victim
*
* @return Player
*/
public function getVictim() {
$victim = $this->maniaControl->getPlayerManager()->getPlayer($this->victim);
return $victim;
return $this->maniaControl->getPlayerManager()->getPlayer($this->victim);
}
/**
* Get the damage
*
* @return int
*/
public function getDamage() {
@ -48,6 +60,8 @@ class PlayerHitStructure {
}
/**
* Get the shooter points
*
* @return int
*/
public function getShooterPoints() {
@ -55,9 +69,12 @@ class PlayerHitStructure {
}
/**
* Get the weapon
*
* @return int
*/
public function getWeapon() { //TODO any way of returning type "Weapon?"
public function getWeapon() {
// TODO: any way of returning type "Weapon?"
return $this->weapon;
}
}
}

View File

@ -14,4 +14,4 @@ interface Weapons {
const ROCKET = 2;
const NUCLEUS = 3;
const ARROW = 5;
}
}

View File

@ -81,7 +81,7 @@ class ManiaExchangeList implements CallbackListener, ManialinkPageAnswerListener
$action = $actionArray[0] . '.' . $actionArray[1];
$login = $callback[1][1];
$player = $this->maniaControl->getPlayerManager()->getPlayer($login);
$mapId = (int)$actionArray[2];
$mapId = (int) $actionArray[2];
switch ($action) {
case self::ACTION_GET_MAPS_FROM_AUTHOR:
@ -353,4 +353,4 @@ class ManiaExchangeList implements CallbackListener, ManialinkPageAnswerListener
unset($this->mapListShown[$player->login]);
}
}
}