improved player detailed
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05eb8b96a7
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@ -8,7 +8,6 @@ use FML\Controls\Labels\Label_Button;
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use FML\Controls\Labels\Label_Text;
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use FML\Controls\Quad;
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use FML\Controls\Quads\Quad_BgsPlayerCard;
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use FML\Controls\Quads\Quad_Icons64x64_1;
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use FML\ManiaLink;
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use FML\Script\Script;
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use ManiaControl\Formatter;
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@ -22,7 +21,10 @@ use ManiaControl\Statistics\StatisticManager;
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* @author steeffeen & kremsy
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*/
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class PlayerDetailed {
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/**
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* Constants
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*/
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const STATS_PER_COLUMN = 13;
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/**
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* Private properties
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@ -42,40 +44,25 @@ class PlayerDetailed {
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$this->height = $this->maniaControl->manialinkManager->styleManager->getListWidgetsHeight();
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$this->quadStyle = $this->maniaControl->manialinkManager->styleManager->getDefaultMainWindowStyle();
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$this->quadSubstyle = $this->maniaControl->manialinkManager->styleManager->getDefaultMainWindowSubStyle();
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}
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public function showPlayerDetailed(Player $player, $targetLogin) {
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$target = $this->maniaControl->playerManager->getPlayer($targetLogin);
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$target = $this->maniaControl->playerManager->getPlayer($targetLogin);
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//Create ManiaLink
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$maniaLink = new ManiaLink(ManialinkManager::MAIN_MLID);
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$script = $maniaLink->getScript();
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// Main frame
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$frame = $this->maniaControl->manialinkManager->styleManager->defaultListFrame($script);
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$maniaLink->add($frame);
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// Create script and features
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$script = new Script();
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$maniaLink->setScript($script);
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// mainframe
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$frame = new Frame();
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$maniaLink->add($frame);
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$frame->setSize($this->width, $this->height);
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$frame->setPosition(0, 0);
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// Background Quad
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$backgroundQuad = new Quad();
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$frame->add($backgroundQuad);
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$backgroundQuad->setSize($this->width, $this->height);
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$backgroundQuad->setStyles($this->quadStyle, $this->quadSubstyle);
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// Add Close Quad (X)
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$closeQuad = new Quad_Icons64x64_1();
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$frame->add($closeQuad);
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$closeQuad->setPosition($this->width * 0.483, $this->height * 0.467, 3);
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$closeQuad->setSize(6, 6);
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$closeQuad->setSubStyle(Quad_Icons64x64_1::SUBSTYLE_QuitRace);
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$closeQuad->setAction(ManialinkManager::ACTION_CLOSEWIDGET);
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$y = $this->height / 2 - 10;
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$y = $this->height / 2 - 7;
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//Nation Quad
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$countryQuad = new Quad();
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@ -88,7 +75,6 @@ class PlayerDetailed {
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$countryQuad->setHAlign(Control::LEFT);
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//Nickname
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$label = new Label_Text();
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$frame->add($label);
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$label->setPosition(-$this->width / 2 + 15, $y);
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@ -97,7 +83,7 @@ class PlayerDetailed {
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//Define MainLabel (Login)
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$y -= 5;
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$y -= 8;
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$mainLabel = new Label_Text();
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$frame->add($mainLabel);
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$mainLabel->setPosition(-$this->width / 2 + 10, $y);
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@ -139,7 +125,13 @@ class PlayerDetailed {
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$label = clone $mainLabel;
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$frame->add($label);
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$label->setY($y);
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$label->setText("Plays since:");
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$label->setText("Inscribed Zone:");
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$y -= 5;
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$label = clone $mainLabel;
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$frame->add($label);
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$label->setY($y);
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$label->setText('Avatar');
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//Login
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$y = $this->height / 2 - 15;
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@ -192,18 +184,10 @@ class PlayerDetailed {
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$label->setY($y);
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$label->setText(date("d M Y", time() - 3600 * 24 * $target->maniaPlanetPlayDays));
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//Avatar
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$label = new Label_Text();
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$frame->add($label);
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$label->setPosition($this->width / 2 - 10, $this->height / 2 - 10);
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$label->setText("Avatar");
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$label->setTextSize(1.3);
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$label->setHAlign(Control::RIGHT);
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$quad = new Quad();
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$frame->add($quad);
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$quad->setImage('file://' . $target->avatar);
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$quad->setPosition($this->width / 2 - 10, $this->height / 2 - 10);
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$quad->setPosition(-$this->width / 2 + 50, -$this->height / 2 + 34);
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$quad->setAlign(Control::RIGHT, Control::TOP);
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$quad->setSize(20, 20);
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@ -216,7 +200,7 @@ class PlayerDetailed {
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$quad->setStyle($quad::STYLE_CardMain_Quit);
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$quad->setHAlign(Control::LEFT);
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$quad->setScale(0.75);
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$quad->setText("Back to Playerlist");
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$quad->setText("Back");
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$quad->setPosition(-$this->width / 2 + 7, -$this->height / 2 + 7);
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$quad->setAction(PlayerCommands::ACTION_OPEN_PLAYERLIST);
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@ -227,50 +211,54 @@ class PlayerDetailed {
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public function statisticsFrame($player) {
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$frame = new Frame();
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/*$mainLabel = new Label_Text();
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$frame->add($mainLabel);
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$mainLabel->setPosition(-$this->width / 2 + 50, $this->height / 2 - 10);
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$mainLabel->setTextSize(1.2);
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$mainLabel->setHAlign(Control::LEFT);
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$mainLabel->setText("Statistics");*/
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$playerStats = $this->maniaControl->statisticManager->getAllPlayerStats($player);
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$y = $this->height / 2 - 15;
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$x = -$this->width / 2 + 52;
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$id = 1;
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foreach($playerStats as $stat) {
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$statProperties = $stat[0];
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$value = $stat[1];
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if($statProperties->type == StatisticManager::STAT_TYPE_TIME) {
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if ((int)$value == 0) {
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continue;
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}
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if ($statProperties->type == StatisticManager::STAT_TYPE_TIME) {
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$value = Formatter::formatTimeH($value);
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}
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if($id % 2 != 0) {
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if ($id % 2 != 0) {
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$lineQuad = new Quad_BgsPlayerCard();
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$frame->add($lineQuad);
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$lineQuad->setSize(49, 4);
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$lineQuad->setSubStyle($lineQuad::SUBSTYLE_BgPlayerCardBig);
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$lineQuad->setPosition(-$this->width / 2 + 66, $y, 0.001);
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$lineQuad->setPosition($x, $y, 0.001);
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$lineQuad->setHAlign(Control::LEFT);
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}
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$label = new Label_Text();
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$frame->add($label);
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$label->setPosition(-$this->width / 2 + 70, $y);
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$label->setPosition($x + 4, $y);
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$label->setText($statProperties->name);
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$label->setHAlign(Control::LEFT);
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$label->setTextSize(1.5);
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$label = new Label_Text();
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$frame->add($label);
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$label->setPosition(-$this->width / 2 + 100, $y);
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$label->setPosition($x + 40, $y);
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$label->setText($value);
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$label->setHAlign(Control::LEFT);
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$label->setVAlign(Control::CENTER2);
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$label->setTextSize(1.5);
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$y -= 4;
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$id++;
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if ($id > self::STATS_PER_COLUMN) {
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$y = $this->height / 2 - 15;
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$x += 47;
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$id = 0;
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}
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}
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return $frame;
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}
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@ -32,13 +32,13 @@ class StatisticCollector implements CallbackListener {
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const STAT_ON_PLAYER_REQUEST_RESPAWN = 'Respawns';
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const STAT_ON_KILL = 'Kills';
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const STAT_LASER_SHOT = 'Laser Shots';
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const STAT_LASER_HIT = 'Laser Hit';
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const STAT_LASER_HIT = 'Laser Hits';
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const STAT_ROCKET_SHOT = 'Rocket Shots';
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const STAT_ROCKET_HIT = 'Rocket Hit';
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const STAT_ROCKET_HIT = 'Rocket Hits';
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const STAT_ARROW_SHOT = 'Arrow Shots';
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const STAT_ARROW_HIT = 'Arrow Hit';
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const STAT_ARROW_HIT = 'Arrow Hits';
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const STAT_NUCLEUS_SHOT = 'Nucleus Shots';
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const STAT_NUCLEUS_HIT = 'Nucleus Hit';
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const STAT_NUCLEUS_HIT = 'Nucleus Hits';
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const SPECIAL_STAT_KILL_DEATH_RATIO = 'Kill / Death';
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@ -105,7 +105,7 @@ class StatisticCollector implements CallbackListener {
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* @param $login
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*/
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private function handleOnShoot($login, $weaponNumber) {
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if(!isset($this->onShootArray[$login])) {
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if (!isset($this->onShootArray[$login])) {
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$this->onShootArray[$login] = array(self::WEAPON_ROCKET => 0, self::WEAPON_ARROW => 0, self::WEAPON_NUCLEUS => 0, self::WEAPON_LASER => 0);
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$this->onShootArray[$login][$weaponNumber]++;
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} else {
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@ -113,7 +113,7 @@ class StatisticCollector implements CallbackListener {
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}
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//Write Shoot Data into database
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if(array_sum($this->onShootArray[$login]) > $this->maniaControl->settingManager->getSetting($this, self::SETTING_ON_SHOOT_PRESTORE)) {
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if (array_sum($this->onShootArray[$login]) > $this->maniaControl->settingManager->getSetting($this, self::SETTING_ON_SHOOT_PRESTORE)) {
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$player = $this->maniaControl->playerManager->getPlayer($login);
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$rocketShots = $this->onShootArray[$login][self::WEAPON_ROCKET];
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@ -121,19 +121,19 @@ class StatisticCollector implements CallbackListener {
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$arrowShots = $this->onShootArray[$login][self::WEAPON_ARROW];
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$nucleusShots = $this->onShootArray[$login][self::WEAPON_NUCLEUS];
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if($rocketShots > 0) {
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if ($rocketShots > 0) {
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$this->maniaControl->statisticManager->insertStat(self::STAT_ROCKET_SHOT, $player, $this->maniaControl->server->index, $rocketShots);
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$this->onShootArray[$login][self::WEAPON_ROCKET] = 0;
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}
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if($laserShots > 0) {
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if ($laserShots > 0) {
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$this->maniaControl->statisticManager->insertStat(self::STAT_LASER_SHOT, $player, $this->maniaControl->server->index, $laserShots);
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$this->onShootArray[$login][self::WEAPON_LASER] = 0;
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}
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if($arrowShots > 0) {
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if ($arrowShots > 0) {
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$this->maniaControl->statisticManager->insertStat(self::STAT_ARROW_SHOT, $player, $this->maniaControl->server->index, $arrowShots);
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$this->onShootArray[$login][self::WEAPON_ARROW] = 0;
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}
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if($nucleusShots > 0) {
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if ($nucleusShots > 0) {
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$this->maniaControl->statisticManager->insertStat(self::STAT_NUCLEUS_SHOT, $player, $this->maniaControl->server->index, $nucleusShots);
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$this->onShootArray[$login][self::WEAPON_NUCLEUS] = 0;
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}
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@ -150,7 +150,7 @@ class StatisticCollector implements CallbackListener {
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* @return string
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*/
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private function getWeaponStat($weaponNumber, $shot = true) {
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if($shot) {
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if ($shot) {
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switch($weaponNumber) {
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case self::WEAPON_ROCKET:
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return self::STAT_ROCKET_SHOT;
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@ -189,13 +189,13 @@ class StatisticCollector implements CallbackListener {
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$player = $callback[1];
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//Check if Stat Collecting is enabled
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if(!$this->maniaControl->settingManager->getSetting($this, self::SETTING_COLLECT_STATS_ENABLED)) {
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if (!$this->maniaControl->settingManager->getSetting($this, self::SETTING_COLLECT_STATS_ENABLED)) {
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return;
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}
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//Insert Data into Database, and destroy player
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if(isset($this->onShootArray[$player->login])) {
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if($this->onShootArray[$player->login] > 0) {
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if (isset($this->onShootArray[$player->login])) {
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if ($this->onShootArray[$player->login] > 0) {
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$this->maniaControl->statisticManager->insertStat(self::STAT_ON_SHOOT, $player, $this->maniaControl->server->index, $this->onShootArray[$player->login]);
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}
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unset($this->onShootArray[$player->login]);
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@ -209,12 +209,12 @@ class StatisticCollector implements CallbackListener {
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*/
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public function handleCallbacks(array $callback) {
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//Check if Stat Collecting is enabled
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if(!$this->maniaControl->settingManager->getSetting($this, self::SETTING_COLLECT_STATS_ENABLED)) {
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if (!$this->maniaControl->settingManager->getSetting($this, self::SETTING_COLLECT_STATS_ENABLED)) {
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return;
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}
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//Check for Minplayer
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if(count($this->maniaControl->playerManager->getPlayers()) < $this->maniaControl->settingManager->getSetting($this, self::SETTING_COLLECT_STATS_MINPLAYERS)) {
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if (count($this->maniaControl->playerManager->getPlayers()) < $this->maniaControl->settingManager->getSetting($this, self::SETTING_COLLECT_STATS_MINPLAYERS)) {
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return;
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}
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@ -241,7 +241,7 @@ class StatisticCollector implements CallbackListener {
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$logins = explode(';', $logins);
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foreach($logins as $login) {
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$player = $this->maniaControl->playerManager->getPlayer($login);
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if(!$player) {
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if (!$player) {
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continue;
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}
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_CAPTURE, $player);
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@ -250,7 +250,7 @@ class StatisticCollector implements CallbackListener {
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case 'LibXmlRpc_OnArmorEmpty':
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$shooter = $this->maniaControl->playerManager->getPlayer($callback[1][1][0]);
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$victim = $this->maniaControl->playerManager->getPlayer($callback[1][1][1]);
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if($shooter != null) {
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if ($shooter != null) {
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_KILL, $shooter);
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}
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_DEATH, $victim);
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@ -287,7 +287,7 @@ class StatisticCollector implements CallbackListener {
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$victim = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Victim->Login);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_DEATH, $victim);
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$shooter = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Shooter->Login);
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if($shooter != null) {
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if ($shooter != null) {
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_KILL, $shooter);
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}
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break;
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