added playeractions to communication listenings
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@ -14,6 +14,7 @@
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- added Method getServerLoginByIndex to Server object
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- added to PlayerManager's Method PlayerManager the Parameter "withoutBots" (default on true)
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- added Method getSpectators() in PlayerManager
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- added Method restartMap(), skipToMapByMxId(), skipToMapByUid() into MapActions
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- added some missing PHP Docs
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- added some depency libraries as they are used by the Socket Handler
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- added additional Callback which gets triggered on ManiaControl Restart
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@ -16,6 +16,25 @@ interface CommunicationMethods {
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*/
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const RESTART_MANIA_CONTROL = "ManiaControl.Restart";
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/** Restarts the Current Map
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* no Parameters
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*/
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const RESTART_MAP = "MapActions.RestartMap";
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/** Skips the Current Map
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* no Parameters
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*/
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const SKIP_MAP = "MapActions.SkipMap";
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/** Skips to a Specific Map by MxId or MapUid
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* Required Parameters
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* - mxId
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* OR
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* - mapUid
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*/
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const SKIP_TO_MAP = "MapActions.SkipToMap";
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/** Adds a Map from Mania Exchange to the Server
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* Required Parameters
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* - mxId
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@ -2,6 +2,9 @@
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namespace ManiaControl\Maps;
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use ManiaControl\Communication\CommunicationAnswer;
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use ManiaControl\Communication\CommunicationListener;
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use ManiaControl\Communication\CommunicationMethods;
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use ManiaControl\ManiaControl;
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use Maniaplanet\DedicatedServer\Xmlrpc\ChangeInProgressException;
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@ -12,7 +15,7 @@ use Maniaplanet\DedicatedServer\Xmlrpc\ChangeInProgressException;
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* @copyright 2014-2015 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class MapActions {
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class MapActions implements CommunicationListener {
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/*
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* Private properties
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*/
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@ -26,12 +29,79 @@ class MapActions {
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*/
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public function __construct(ManiaControl $maniaControl) {
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$this->maniaControl = $maniaControl;
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//Communication Listenings
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$this->maniaControl->getCommunicationManager()->registerCommunicationListener(CommunicationMethods::SKIP_MAP, $this, function ($data) {
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$success = $this->skipMap();
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return new CommunicationAnswer(array("success" => $success));
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});
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$this->maniaControl->getCommunicationManager()->registerCommunicationListener(CommunicationMethods::RESTART_MAP, $this, function ($data) {
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$success = $this->restartMap();
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return new CommunicationAnswer(array("success" => $success));
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});
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$this->maniaControl->getCommunicationManager()->registerCommunicationListener(CommunicationMethods::SKIP_TO_MAP, $this, function ($data) {
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if (!is_object($data)) {
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return new CommunicationAnswer("Error in provided Data", true);
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}
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if (property_exists($data, "mxId")) {
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$success = $this->skipToMapByMxId($data->mxId);
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} else if (property_exists($data, "mapUid")) {
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$success = $this->skipToMapByUid($data->mapUid);
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} else {
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return new CommunicationAnswer("No mxId or mapUid provided.", true);
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}
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return new CommunicationAnswer(array("success" => $success));
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});
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}
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/**
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* Skips to a Map by its given UID
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*
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* @param String $uid
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* @return bool
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*/
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public function skipToMapByUid($uid) {
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//TODO message
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//Check if Map exists
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$map = $this->maniaControl->getMapManager()->getMapByUid($uid);
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if (!$map) {
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return false;
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}
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try {
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$this->maniaControl->getClient()->jumpToMapIdent($uid);
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} catch (ChangeInProgressException $e) {
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return false;
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}
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return true;
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}
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/**
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* Skips to a Map by its given MxId
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*
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* @param int $mxId
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* @return bool
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*/
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public function skipToMapByMxId($mxId) {
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$map = $this->maniaControl->getMapManager()->getMapByMxId($mxId);
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if (!$map) {
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return false;
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}
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return $this->skipToMapByUid($map->uid);
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}
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/**
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* Skip the current Map
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*
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* @return bool
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*/
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public function skipMap() {
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//TODO message
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// Force an EndMap on the MapQueue to set the next Map
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$this->maniaControl->getMapManager()->getMapQueue()->endMap(null);
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@ -42,6 +112,27 @@ class MapActions {
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try {
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$this->maniaControl->getClient()->nextMap();
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} catch (ChangeInProgressException $e) {
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return false;
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}
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return true;
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}
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/**
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* Restarts the Current Map
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*
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* @return bool
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*/
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public function restartMap() {
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//TODO message
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//Restarts the Current Map
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try {
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$this->maniaControl->getClient()->restartMap();
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} catch (ChangeInProgressException $e) {
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return false;
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}
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return true;
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}
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}
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