added missing docs
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@ -4,7 +4,13 @@ namespace ManiaControl\Callbacks\Structures;
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use ManiaControl\ManiaControl;
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use ManiaControl\Players\Player;
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/**
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* Structure Class for the ArmorEmpty Callback
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*
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2015 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class ArmorEmptyStructure {
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/*
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* Private properties
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@ -5,6 +5,13 @@ namespace ManiaControl\Callbacks\Structures;
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use ManiaControl\ManiaControl;
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use ManiaControl\Players\Player;
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/**
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* Structure Class for the Capture Callback
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*
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2015 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class CaptureStructure {
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/*
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* Private properties
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@ -42,7 +49,7 @@ class CaptureStructure {
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$playerArray = array();
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foreach ($this->playerArray as $login) {
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$player = $this->maniaControl->getPlayerManager()->getPlayer($login);
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if($player){
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if ($player) {
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$playerArray[$login] = $player;
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}
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}
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@ -5,6 +5,13 @@ namespace ManiaControl\Callbacks\Structures;
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use ManiaControl\ManiaControl;
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use ManiaControl\Players\Player;
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/**
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* Structure Class for the EliteBeginTurn Callback
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*
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2015 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class EliteBeginTurnStructure {
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/*
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* Private properties
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@ -22,8 +29,8 @@ class EliteBeginTurnStructure {
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* @param array $data
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*/
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public function __construct(ManiaControl $maniaControl, array $data) {
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$this->maniaControl = $maniaControl;
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$this->attackerLogin = $data[0];
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$this->maniaControl = $maniaControl;
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$this->attackerLogin = $data[0];
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$this->defenderLogins = $data[1];
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}
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@ -5,6 +5,13 @@ namespace ManiaControl\Callbacks\Structures;
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use ManiaControl\ManiaControl;
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use ManiaControl\Players\Player;
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/**
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* Structure Class for the NearMiss Callback
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*
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2015 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class NearMissStructure {
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/*
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* Private properties
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@ -1,16 +1,17 @@
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<?php
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/**
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* Player Hit Structure
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*
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2015 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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namespace ManiaControl\Callbacks\Structures;
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use ManiaControl\ManiaControl;
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use ManiaControl\Players\Player;
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/**
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* Structure Class for the Player Hit Callback
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*
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2015 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class PlayerHitStructure {
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/*
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* Private properties
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@ -38,7 +39,7 @@ class PlayerHitStructure {
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$this->damage = $data[2];
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$this->weapon = $data[3];
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$this->shooterPoints = $data[4];
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//TODO remove key check in some months (hitDistance got implemented 2014-10-16)
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if (array_key_exists(5, $data)) {
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$this->hitDistance = $data[5];
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