improved statstic collector, nothing tested yet
This commit is contained in:
@ -10,6 +10,8 @@ namespace ManiaControl\Statistics;
|
||||
use ManiaControl\Callbacks\CallbackListener;
|
||||
use ManiaControl\Callbacks\CallbackManager;
|
||||
use ManiaControl\ManiaControl;
|
||||
use ManiaControl\Players\Player;
|
||||
use ManiaControl\Players\PlayerManager;
|
||||
|
||||
class StatisticCollector implements CallbackListener {
|
||||
/**
|
||||
@ -17,7 +19,7 @@ class StatisticCollector implements CallbackListener {
|
||||
*/
|
||||
const SETTING_COLLECT_STATS_ENABLED = 'Collect Stats Enabled';
|
||||
const SETTING_COLLECT_STATS_MINPLAYERS = 'Minimum Playercount for Collecting Stats';
|
||||
|
||||
const SETTING_ON_SHOOT_PRESTORE = 'Prestore Shoots before insert into Database';
|
||||
/*
|
||||
* Statistics
|
||||
*/
|
||||
@ -33,7 +35,7 @@ class StatisticCollector implements CallbackListener {
|
||||
* Private Properties
|
||||
*/
|
||||
private $maniaControl = null;
|
||||
|
||||
private $onShootArray = array();
|
||||
/**
|
||||
* Construct player manager
|
||||
*
|
||||
@ -46,10 +48,12 @@ class StatisticCollector implements CallbackListener {
|
||||
$this->maniaControl->callbackManager->registerCallbackListener(CallbackManager::CB_MP_MODESCRIPTCALLBACK, $this, 'handleCallbacks');
|
||||
$this->maniaControl->callbackManager->registerCallbackListener(CallbackManager::CB_MP_MODESCRIPTCALLBACKARRAY, $this, 'handleCallbacks');
|
||||
$this->maniaControl->callbackManager->registerCallbackListener(CallbackManager::CB_MC_ONINIT, $this, 'onInit');
|
||||
$this->maniaControl->callbackManager->registerCallbackListener(PlayerManager::CB_PLAYERDISCONNECTED, $this, 'onPlayerDisconnect');
|
||||
|
||||
//Initialize Settings
|
||||
$this->maniaControl->settingManager->initSetting($this, self::SETTING_COLLECT_STATS_ENABLED, true);
|
||||
$this->maniaControl->settingManager->initSetting($this, self::SETTING_COLLECT_STATS_MINPLAYERS, 4);
|
||||
$this->maniaControl->settingManager->initSetting($this, self::SETTING_ON_SHOOT_PRESTORE, 30);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -69,6 +73,47 @@ class StatisticCollector implements CallbackListener {
|
||||
$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_KILL);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle Player Shoots
|
||||
* @param $login
|
||||
*/
|
||||
private function handleOnShoot($login){
|
||||
if(!isset($this->onShootArray[$login])){
|
||||
$this->onShootArray[$login] = 1;
|
||||
}else{
|
||||
$this->onShootArray[$login]++;
|
||||
}
|
||||
|
||||
//Write Shoot Data into database
|
||||
if($this->onShootArray[$login] > self::SETTING_ON_SHOOT_PRESTORE){
|
||||
$serverLogin = $this->maniaControl->server->getLogin();
|
||||
$player = $this->maniaControl->playerManager->getPlayer($login);
|
||||
$this->maniaControl->statisticManager->insertStat(self::STAT_ON_SHOOT, $player, $serverLogin, $this->onShootArray[$login]);
|
||||
$this->onShootArray[$login] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Insert OnShoot Statistic when a player leaves
|
||||
* @param array $callback
|
||||
* @param Player $player
|
||||
*/
|
||||
public function onPlayerDisconnect(array $callback, Player $player) {
|
||||
//Check if Stat Collecting is enabled
|
||||
if(!$this->maniaControl->settingManager->getSetting($this, self::SETTING_COLLECT_STATS_ENABLED)) {
|
||||
return;
|
||||
}
|
||||
|
||||
//Insert Data into Database, and destroy player
|
||||
if(isset($this->onShootArray[$player->login])){
|
||||
if($this->onShootArray[$player->login] > 0){
|
||||
$serverLogin = $this->maniaControl->server->getLogin();
|
||||
$this->maniaControl->statisticManager->insertStat(self::STAT_ON_SHOOT, $player, $serverLogin, $this->onShootArray[$player->login]);
|
||||
}
|
||||
unset($this->onShootArray[$player->login]);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle stats on callbacks
|
||||
@ -88,66 +133,67 @@ class StatisticCollector implements CallbackListener {
|
||||
}
|
||||
|
||||
$callbackName = $callback[1][0];
|
||||
$serverLogin = $this->maniaControl->server->getLogin();
|
||||
|
||||
|
||||
switch($callbackName) {
|
||||
case 'LibXmlRpc_OnShoot': //TODO
|
||||
case 'LibXmlRpc_OnShoot':
|
||||
$this->handleOnShoot($callback[1][1][0]);
|
||||
break;
|
||||
case 'LibXmlRpc_OnHit':
|
||||
$shooter = $this->maniaControl->playerManager->getPlayer($callback[1][1][0]);
|
||||
$victim = $this->maniaControl->playerManager->getPlayer($callback[1][1][1]);
|
||||
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_HIT, $shooter, $serverLogin);
|
||||
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_GOT_HIT, $victim, $serverLogin);
|
||||
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_HIT, $shooter);
|
||||
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_GOT_HIT, $victim);
|
||||
break;
|
||||
case 'LibXmlRpc_OnNearMiss':
|
||||
$player = $this->maniaControl->playerManager->getPlayer($callback[1][1][0]);
|
||||
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_NEARMISS, $player, $serverLogin);
|
||||
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_NEARMISS, $player);
|
||||
break;
|
||||
case 'LibXmlRpc_OnCapture':
|
||||
$player = $this->maniaControl->playerManager->getPlayer($callback[1][1][0]);
|
||||
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_CAPTURE, $player, $serverLogin);
|
||||
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_CAPTURE, $player);
|
||||
break;
|
||||
case 'LibXmlRpc_OnArmorEmpty':
|
||||
$shooter = $this->maniaControl->playerManager->getPlayer($callback[1][1][0]);
|
||||
$victim = $this->maniaControl->playerManager->getPlayer($callback[1][1][1]);
|
||||
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_KILL, $shooter, $serverLogin);
|
||||
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_DEATH, $victim, $serverLogin);
|
||||
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_KILL, $shooter);
|
||||
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_DEATH, $victim);
|
||||
break;
|
||||
case 'LibXmlRpc_OnPlayerRequestRespawn':
|
||||
$player = $this->maniaControl->playerManager->getPlayer($callback[1][1][0]);
|
||||
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_PLAYER_REQUEST_RESPAWN, $player, $serverLogin);
|
||||
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_PLAYER_REQUEST_RESPAWN, $player);
|
||||
break;
|
||||
case 'OnShoot': //TODO
|
||||
case 'OnShoot':
|
||||
$paramsObject = json_decode($callback[1][1]);
|
||||
$this->handleOnShoot($paramsObject->Event->Player->Login);
|
||||
break;
|
||||
case 'OnNearMiss':
|
||||
$paramsObject = json_decode($callback[1][1]);
|
||||
$player = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Shooter->Login);
|
||||
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_NEARMISS, $player, $serverLogin);
|
||||
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_NEARMISS, $player);
|
||||
break;
|
||||
case 'OnCapture':
|
||||
$paramsObject = json_decode($callback[1][1]);
|
||||
$player = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Player->Login);
|
||||
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_CAPTURE, $player, $serverLogin);
|
||||
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_CAPTURE, $player);
|
||||
break;
|
||||
case 'OnHit':
|
||||
$paramsObject = json_decode($callback[1][1]);
|
||||
$shooter = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Shooter->Login);
|
||||
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_HIT, $shooter, $serverLogin);
|
||||
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_HIT, $shooter);
|
||||
$victim = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Victim->Login);
|
||||
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_GOT_HIT, $victim, $serverLogin);
|
||||
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_GOT_HIT, $victim);
|
||||
break;
|
||||
case 'OnArmorEmpty':
|
||||
$paramsObject = json_decode($callback[1][1]);
|
||||
$victim = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Victim->Login);
|
||||
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_DEATH, $victim, $serverLogin);
|
||||
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_DEATH, $victim);
|
||||
$shooter = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Shooter->Login);
|
||||
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_KILL, $shooter, $serverLogin);
|
||||
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_KILL, $shooter);
|
||||
break;
|
||||
case 'OnRequestRespawn':
|
||||
$paramsObject = json_decode($callback[1][1]);
|
||||
$player = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Player->Login);
|
||||
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_PLAYER_REQUEST_RESPAWN, $player, $serverLogin);
|
||||
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_PLAYER_REQUEST_RESPAWN, $player);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user