solved ui probs
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b84ba8bb07
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@ -82,10 +82,11 @@ class CustomUIManager implements CallbackListener, TimerListener {
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*/
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public function handlePlayerJoined(Player $player) {
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$this->updateManialink($player);
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//send it again after 5 secs
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//send it again after 500ms
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$this->maniaControl->timerManager->registerOneTimeListening($this, function($time) use (&$player){
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$this->updateManialink($player);
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},5000);
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},500);
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}
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/**
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@ -131,6 +131,9 @@ class ManialinkManager implements ManialinkPageAnswerListener, CallbackListener
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public function sendManialink($manialinkText, $logins = null, $timeout = 0, $hideOnClick = false) {
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$manialinkText = (string) $manialinkText;
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if(!$manialinkText)
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return true;
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try {
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if (!$logins) {
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return $this->maniaControl->client->sendDisplayManialinkPage(null, $manialinkText, $timeout, $hideOnClick);
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@ -203,25 +203,24 @@ class PlayerManager implements CallbackListener, TimerListener {
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$player->updateSpectatorStatus($callback[1][0]["SpectatorStatus"]);
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//Check if Player finished joining the game
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if($player->hasJoinedGame && !$prevJoinState){
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//Delay join on 5secs to avoid the non appearing widgets in tm
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$this->maniaControl->timerManager->registerOneTimeListening($this, function($time) use (&$player){
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if ($this->maniaControl->settingManager->getSetting($this, self::SETTING_JOIN_LEAVE_MESSAGES) && !$player->isFakePlayer()) {
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$string = array(0 => '$0f0Player', 1 => '$0f0Moderator', 2 => '$0f0Admin', 3 => '$0f0SuperAdmin', 4 => '$0f0MasterAdmin');
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$chatMessage = '$s$0f0' . $string[$player->authLevel] . ' $fff' . $player->nickname . '$z$s$0f0 Nation:$fff ' . $player->getCountry() . ' $z$s$0f0joined!';
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$this->maniaControl->chat->sendChat($chatMessage);
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$this->maniaControl->chat->sendInformation('This server uses ManiaControl v' . ManiaControl::VERSION . '!', $player->login);
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}
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if ($player->hasJoinedGame && !$prevJoinState) {
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$logMessage = "Player joined: {$player->login} / " . Formatter::stripCodes($player->nickname) . " Nation: " . $player->getCountry() . " IP: {$player->ipAddress}";
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$this->maniaControl->log($logMessage);
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if ($this->maniaControl->settingManager->getSetting($this, self::SETTING_JOIN_LEAVE_MESSAGES) && !$player->isFakePlayer()) {
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$string = array(0 => '$0f0Player', 1 => '$0f0Moderator', 2 => '$0f0Admin', 3 => '$0f0SuperAdmin', 4 => '$0f0MasterAdmin');
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$chatMessage = '$s$0f0' . $string[$player->authLevel] . ' $fff' . $player->nickname . '$z$s$0f0 Nation:$fff ' . $player->getCountry() . ' $z$s$0f0joined!';
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$this->maniaControl->chat->sendChat($chatMessage);
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$this->maniaControl->chat->sendInformation('This server uses ManiaControl v' . ManiaControl::VERSION . '!', $player->login);
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}
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// Increment the Player Join Count
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$this->maniaControl->statisticManager->incrementStat(self::STAT_JOIN_COUNT, $player, $this->maniaControl->server->index);
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$logMessage = "Player joined: {$player->login} / " . Formatter::stripCodes($player->nickname) . " Nation: " . $player->getCountry() . " IP: {$player->ipAddress}";
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$this->maniaControl->log($logMessage);
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// Increment the Player Join Count
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$this->maniaControl->statisticManager->incrementStat(self::STAT_JOIN_COUNT, $player, $this->maniaControl->server->index);
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// Trigger own PlayerJoined callback
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$this->maniaControl->callbackManager->triggerCallback(self::CB_PLAYERCONNECT, $player);
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// Trigger own PlayerJoined callback
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$this->maniaControl->callbackManager->triggerCallback(self::CB_PLAYERCONNECT, $player);
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}, 2000);
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}
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// Trigger own callback
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