callback improvements, new structures for shootmania callbacks
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@ -2,6 +2,9 @@
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namespace ManiaControl\Callbacks;
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use ManiaControl\Callbacks\Structures\ArmorEmptyStructure;
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use ManiaControl\Callbacks\Structures\CaptureStructure;
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use ManiaControl\Callbacks\Structures\NearMissStructure;
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use ManiaControl\Callbacks\Structures\PlayerHitStructure;
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use ManiaControl\ManiaControl;
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@ -115,13 +118,26 @@ class LibXmlRpcCallbacks implements CallbackListener {
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case 'LibXmlRpc_OnStunt':
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$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::ONSTUNT, $data);
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break;
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case 'LibXmlRpc_OnShoot': //TODO testing
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case 'LibXmlRpc_OnShoot':
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$player = $this->maniaControl->getPlayerManager()->getPlayer($data[0]);
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$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::ONSHOOT, $player, $data[1]);
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break;
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case 'LibXmlRpc_OnHit':
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$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::ONHIT, new PlayerHitStructure($this->maniaControl, $data));
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break;
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case 'LibXmlRpc_OnNearMiss':
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$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::ONHIT, new NearMissStructure($this->maniaControl, $data));
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break;
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case 'LibXmlRpc_OnArmorEmpty':
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$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::ONARMOREMPTY, new ArmorEmptyStructure($this->maniaControl, $data));
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break;
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case 'LibXmlRpc_OnCapture':
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$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::ONARMOREMPTY, new CaptureStructure($this->maniaControl, $data));
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break;
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case 'LibXmlRpc_OnPlayerRequestRespawn':
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$player = $this->maniaControl->getPlayerManager()->getPlayer($data[0]);
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$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::ONARMOREMPTY, $player);
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break;
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}
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}
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