callbacks improvements begin

This commit is contained in:
kremsy 2014-10-10 14:40:00 +02:00
parent 9642433363
commit 1feeb768b2
6 changed files with 152 additions and 2 deletions

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@ -72,5 +72,4 @@
</option>
<option name="USE_PER_PROJECT_SETTINGS" value="true" />
</component>
</project>
</project>

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@ -84,6 +84,13 @@ interface Callbacks {
/** Returns if the GameMode has Warmup activated, returned after param1 Scores */ //returned after TODO
const WARMUPSTATUS = 'Callbacks.WarmupStatus';
const ONSHOOT = 'Callbacks.OnShoot';
/** OnShoot Callback: PlayerHitStructure */
const ONHIT = 'Callbacks.OnHit';
/** OnNearMiss Callback: NearMissStructure */
const ONNEARMISS = 'Callbacks.OnNearMiss';
/*
* TrackMania Callbacks
*/

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@ -2,6 +2,7 @@
namespace ManiaControl\Callbacks;
use ManiaControl\Callbacks\Structures\PlayerHitStructure;
use ManiaControl\ManiaControl;
/**
@ -37,6 +38,7 @@ class LibXmlRpcCallbacks implements CallbackListener {
* @param mixed $data
*/
public function handleScriptCallback($name, $data) {
var_dump($name);
switch ($name) {
case 'LibXmlRpc_BeginMatch':
$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::BEGINMATCH, $data[0]);
@ -113,9 +115,17 @@ class LibXmlRpcCallbacks implements CallbackListener {
case 'LibXmlRpc_OnStunt':
$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::ONSTUNT, $data);
break;
case 'LibXmlRpc_OnShoot': //TODO testing
$player = $this->maniaControl->getPlayerManager()->getPlayer($data[0]);
$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::ONSHOOT, $player, $data[1]);
break;
case 'LibXmlRpc_OnHit':
$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::ONHIT, new PlayerHitStructure($this->maniaControl, $data));
break;
}
}
/**
* Trigger the Ranking of a Player
*

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@ -0,0 +1,55 @@
<?php
namespace ManiaControl\Callbacks\Structures;
use ManiaControl\ManiaControl;
use ManiaControl\Players\Player;
class NearMissStructure {
private $shooter;
private $victim;
private $distance;
private $weapon;
/** @var ManiaControl $maniaControl */
private $maniaControl;
public function __construct(ManiaControl $maniaControl, $data) {
$this->shooter = $data[0];
$this->victim = $data[1];
$this->weapon = $data[2];
$this->distance = $data[3];
}
/**
* @return Player
*/
public function getShooter() {
$shooter = $this->maniaControl->getPlayerManager()->getPlayer($this->shooter);
return $shooter;
}
/**
* @return Player
*/
public function getVictim() {
$victim = $this->maniaControl->getPlayerManager()->getPlayer($this->victim);
return $victim;
}
/**
* @return mixed
*/
public function getDistance() {
return $this->distance;
}
/**
* @return mixed
*/
public function getWeapon() {
return $this->weapon;
}
}

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@ -0,0 +1,62 @@
<?php
namespace ManiaControl\Callbacks\Structures;
use ManiaControl\ManiaControl;
use ManiaControl\Players\Player;
class PlayerHitStructure {
private $shooter;
private $victim;
private $damage;
private $shooterPoints;
private $weapon;
/** @var ManiaControl $maniaControl */
private $maniaControl;
public function __construct(ManiaControl $maniaControl, $data) {
$this->shooter = $data[0];
$this->victim = $data[1];
$this->damage = $data[2];
$this->weapon = $data[3];
$this->shooterPoints = $data[4];
}
/**
* @return Player
*/
public function getShooter() {
$shooter = $this->maniaControl->getPlayerManager()->getPlayer($this->shooter);
return $shooter;
}
/**
* @return Player
*/
public function getVictim() {
$victim = $this->maniaControl->getPlayerManager()->getPlayer($this->victim);
return $victim;
}
/**
* @return int
*/
public function getDamage() {
return $this->damage;
}
/**
* @return int
*/
public function getShooterPoints() {
return $this->shooterPoints;
}
/**
* @return int
*/
public function getWeapon() { //TODO any way of returning type "Weapon?"
return $this->weapon;
}
}

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@ -0,0 +1,17 @@
<?php
namespace ManiaControl\Callbacks\Structures;
/**
* Weapons Interface
*
* @author ManiaControl Team <mail@maniacontrol.com>
* @copyright 2014 ManiaControl Team
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
interface Weapons {
const LASER = 1;
const ROCKET = 2;
const NUCLEUS = 3;
const ARROW = 5;
}