callback improvements, new structures for shootmania callbacks
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@ -84,12 +84,19 @@ interface Callbacks {
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/** Returns if the GameMode has Warmup activated, returned after param1 Scores */ //returned after TODO
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const WARMUPSTATUS = 'Callbacks.WarmupStatus';
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/** OnShoot Callback: Player, WeaponNumber (see Weapons Structure) */
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const ONSHOOT = 'Callbacks.OnShoot';
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/** OnShoot Callback: PlayerHitStructure */
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/** OnHit Callback: PlayerHitStructure */
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const ONHIT = 'Callbacks.OnHit';
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/** OnNearMiss Callback: NearMissStructure */
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const ONNEARMISS = 'Callbacks.OnNearMiss';
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/** OnArmorEmpty Callback: ArmorEmptyStructure */
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const ONARMOREMPTY = 'Callbacks.OnArmorEmpty';
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/** OnCapture Callback: CaptureStructure */
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const ONCAPTURE = 'Callbacks.OnCapture';
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/** OnPlayerRequestRespawn Callback: Player */
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const ONPLAYERREQUESTRESPAWN = 'Callbacks.OnPlayerRequestRespawn';
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/*
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* TrackMania Callbacks
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