statistic collector improvement, simple stats list continue work
This commit is contained in:
parent
c4f3cad350
commit
0bdb1a7826
@ -14,7 +14,6 @@ use FML\Controls\Quads\Quad_UIConstruction_Buttons;
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use FML\ManiaLink;
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use FML\Script\Script;
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use ManiaControl\Callbacks\CallbackListener;
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use ManiaControl\Callbacks\CallbackManager;
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use ManiaControl\Formatter;
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use ManiaControl\ManiaControl;
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use ManiaControl\Manialinks\ManialinkManager;
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@ -32,6 +31,8 @@ class SimpleStatsList implements ManialinkPageAnswerListener, CallbackListener {
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* Private Properties
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*/
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private $maniaControl = null;
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private $statArray = array();
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private $statsWidth = 0;
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/**
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* Create a PlayerList Instance
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@ -42,7 +43,7 @@ class SimpleStatsList implements ManialinkPageAnswerListener, CallbackListener {
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$this->maniaControl = $maniaControl;
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//$this->maniaControl->callbackManager->registerCallbackListener(CallbackManager::CB_MC_ONINIT, $this, 'handleOnInit');
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}
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}
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/**
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* Add the menu entry
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@ -58,6 +59,24 @@ class SimpleStatsList implements ManialinkPageAnswerListener, CallbackListener {
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$itemQuad->setSubStyle($itemQuad::SUBSTYLE_Stats);
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$itemQuad->setAction(self::ACTION_OPEN_STATSLIST);
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$this->maniaControl->actionsMenu->addMenuItem($itemQuad, true, 14, 'Open Statistics');
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//TODO setting if a stat get shown
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//TODO sort out stats where no player have a point
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$this->registerStat(PlayerManager::STAT_SERVERTIME, 10, "ST", 20, StatisticManager::STAT_TYPE_TIME);
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$this->registerStat(StatisticCollector::STAT_ON_HIT, 20, "H");
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$this->registerStat(StatisticCollector::STAT_ON_NEARMISS, 30, "NM");
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$this->registerStat(StatisticCollector::STAT_ON_KILL, 40, "K");
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$this->registerStat(StatisticCollector::STAT_ON_DEATH, 50, "D");
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$this->registerStat(StatisticCollector::STAT_ON_CAPTURE, 60, "C");
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//TODO register from classes:
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if($this->maniaControl->pluginManager->getPlugin('DonationPlugin')) {
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$this->registerStat(\DonationPlugin::STAT_PLAYER_DONATIONS, 70, "D", 20);
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}
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if($this->maniaControl->pluginManager->getPlugin('KarmaPlugin')) {
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$this->registerStat(\DonationPlugin::STAT_PLAYER_DONATIONS, 80, "VM");
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}
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}
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/**
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@ -70,20 +89,32 @@ class SimpleStatsList implements ManialinkPageAnswerListener, CallbackListener {
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$this->showStatsList($player);
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}
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public function registerStat($statName, $order, $headShortCut, $width = 8, $format = StatisticManager::STAT_TYPE_INT) {
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$this->statArray[$order] = array();
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$this->statArray[$order]["Name"] = $statName;
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$this->statArray[$order]["HeadShortCut"] = '$o' . $headShortCut;
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$this->statArray[$order]["Width"] = $width;
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$this->statArray[$order]["Format"] = $format;
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$this->statsWidth += $width;
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}
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/**
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* Show the PlayerList Widget to the Player
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*
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* @param Player $player
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*/
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public function showStatsList(Player $player) {
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$width = $this->maniaControl->manialinkManager->styleManager->getListWidgetsWidth();
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$height = $this->maniaControl->manialinkManager->styleManager->getListWidgetsHeight();
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$quadStyle = $this->maniaControl->manialinkManager->styleManager->getDefaultMainWindowStyle();
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$quadSubstyle = $this->maniaControl->manialinkManager->styleManager->getDefaultMainWindowSubStyle();
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$width = $width * 1.4; //TODO setting
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$maniaLink = new ManiaLink(ManialinkManager::MAIN_MLID);
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$width = $this->statsWidth + 80;
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// Create script and features
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$script = new Script();
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$maniaLink->setScript($script);
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@ -127,22 +158,29 @@ class SimpleStatsList implements ManialinkPageAnswerListener, CallbackListener {
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$headFrame->setY($y - 5);
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// get Players by Main-Order
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//$players = $this->maniaControl->playerManager->getPlayers();
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$time = $this->maniaControl->statisticManager->getStatsRanking(PlayerManager::STAT_SERVERTIME);
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$kills = $this->maniaControl->statisticManager->getStatsRanking(StatisticCollector::STAT_ON_KILL);
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$deaths = $this->maniaControl->statisticManager->getStatsRanking(StatisticCollector::STAT_ON_DEATH);
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$playTime = $this->maniaControl->statisticManager->getStatsRanking(StatisticCollector::STAT_PLAYTIME);
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$shots = $this->maniaControl->statisticManager->getStatsRanking(StatisticCollector::STAT_ON_SHOOT);
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$x = $xStart;
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$array['$oId'] = $x + 5;
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$array['$oNickname'] = $x + 14;
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$array['$oS'] = $x += 55;
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$array['$oK'] = $x += 20;
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$array['$oD'] = $x += 8;
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$array['$oK/D'] = $x += 8;
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//$array = array("Id" => $xStart + 5, "Nickname" => $xStart + 14, "K" => $xStart + 50, "D" => $xStart + 58);
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$x = $xStart + 55;
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$statRankings = array();
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foreach($this->statArray as $key => $stat) {
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$statRankings[$stat["Name"]] = $this->maniaControl->statisticManager->getStatsRanking($stat["Name"]);
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$array[$stat['HeadShortCut']] = $x;
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$x += $stat["Width"];
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}
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$standardWidth = 10;
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$array['$oK/D'] = $x;
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$x += $standardWidth;
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$array['$oH/h'] = $x;
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$order = PlayerManager::STAT_SERVERTIME;
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$this->maniaControl->manialinkManager->labelLine($headFrame, $array);
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// define standard properties
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@ -152,44 +190,45 @@ class SimpleStatsList implements ManialinkPageAnswerListener, CallbackListener {
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$textColor = 'FFF';
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$i = 1;
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$y -= 10;
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foreach($time as $playerId => $value) {
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foreach($statRankings[$order] as $playerId => $value) {
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$listPlayer = $this->maniaControl->playerManager->getPlayerByIndex($playerId);
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//var_dump($listPlayer);
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/**
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*
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* @var Player $listPlayer
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*/
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if($i == 15) {
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break;
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}
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/** @var Player $listPlayer * */
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$playerFrame = new Frame();
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$frame->add($playerFrame);
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//$this->maniaControl->statisticManager->get
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$displayArray = array();
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if(!isset($kills[$playerId])) {
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$killStat = 0;
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} else {
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$killStat = $kills[$playerId];
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foreach($this->statArray as $stat) {
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$statValue = 0;
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if(isset($statRankings[$stat['Name']][$playerId])) {
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$statValue = $statRankings[$stat['Name']][$playerId];
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if($stat['Format'] == StatisticManager::STAT_TYPE_TIME) {
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$statValue = Formatter::formatTimeH($statValue);
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}
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}
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$displayArray[$stat['Name']] = array("Value" => strval($statValue), "Width" => $stat['Width']);
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}
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if(!isset($deaths[$playerId])) {
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$deathStat = 0;
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isset($playTime[$playerId]) ? $playTimeStat = $playTime[$playerId] : $playTimeStat = 0;
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if(isset($statRankings[StatisticCollector::STAT_ON_DEATH][$playerId])) {
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$deathStat = $statRankings[StatisticCollector::STAT_ON_DEATH][$playerId];
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$killStat = $statRankings[StatisticCollector::STAT_ON_KILL][$playerId];
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$displayArray['Kill-Death Ratio'] = array("Value" => round($killStat / $deathStat, 2), "Width" => $standardWidth);
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} else {
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$deathStat = $deaths[$playerId];
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$displayArray['Kill-Death Ratio'] = array("Value" => "-", "Width" => $standardWidth);
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}
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$displayArray['Server Time'] = Formatter::formatTimeH($value);
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var_dump($value);
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$displayArray['Kills'] = strval($killStat);
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//var_dump($deaths);
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$displayArray['Deaths'] = strval($deathStat);
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// var_dump($displayArray);
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if($deathStat == 0) {
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$displayArray['Kill-Death Ratio'] = '-';
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if($playTimeStat == 0) {
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$displayArray['Hits per Hour'] = array("Value" => "-", "Width" => $standardWidth);
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} else {
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$displayArray['Kill-Death Ratio'] = strval(round($killStat / $deathStat, 2));
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$hitStat = $statRankings[StatisticCollector::STAT_ON_HIT][$playerId];
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$displayArray['Hits per Hour'] = array("Value" => strval(round(intval($hitStat) / (intval($playTimeStat) / 3600), 1)), "Width" => $standardWidth);
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}
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$array = array($i => $xStart + 5, $listPlayer->nickname => $xStart + 14);
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@ -203,13 +242,10 @@ class SimpleStatsList implements ManialinkPageAnswerListener, CallbackListener {
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$label->setX($x);
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$label->setStyle($style);
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$label->setTextSize($textSize);
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$label->setText($array);
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$label->setText($array['Value']);
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$label->setTextColor($textColor);
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$script->addTooltip($label, $descriptionLabel, array(Script::OPTION_TOOLTIP_TEXT => '$o ' . $key));
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if($x == $xStart + 55) {
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$x += 10; //TODO improve
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}
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$x += 8;
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$x += $array['Width'];
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}
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@ -31,9 +31,22 @@ class StatisticCollector implements CallbackListener {
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const STAT_ON_DEATH = 'Deaths';
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const STAT_ON_PLAYER_REQUEST_RESPAWN = 'Respawns';
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const STAT_ON_KILL = 'Kills';
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const STAT_LASER_SHOT = 'Laser Shots';
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const STAT_LASER_HIT = 'Laser Hit';
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const STAT_ROCKET_SHOT = 'Rocket Shots';
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const STAT_ROCKET_HIT = 'Rocket Hit';
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const STAT_ARROW_SHOT = 'Arrow Shots';
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const STAT_ARROW_HIT = 'Arrow Hit';
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const STAT_NUCLEUS_SHOT = 'Nucleus Shots';
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const STAT_NUCLEUS_HIT = 'Nucleus Hit';
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const SPECIAL_STAT_KILL_DEATH_RATIO = 'Kill / Death';
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const WEAPON_LASER = 1;
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const WEAPON_ROCKET = 2;
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const WEAPON_NUCLEUS = 3;
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const WEAPON_ARROW = 5;
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/**
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* Private Properties
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*/
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@ -56,8 +69,8 @@ class StatisticCollector implements CallbackListener {
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//Initialize Settings
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$this->maniaControl->settingManager->initSetting($this, self::SETTING_COLLECT_STATS_ENABLED, true);
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$this->maniaControl->settingManager->initSetting($this, self::SETTING_COLLECT_STATS_MINPLAYERS, 3);
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$this->maniaControl->settingManager->initSetting($this, self::SETTING_ON_SHOOT_PRESTORE, 30);
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$this->maniaControl->settingManager->initSetting($this, self::SETTING_COLLECT_STATS_MINPLAYERS, 2); //TODO just temp on 2
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$this->maniaControl->settingManager->initSetting($this, self::SETTING_ON_SHOOT_PRESTORE, 20);
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}
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/**
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@ -76,6 +89,14 @@ class StatisticCollector implements CallbackListener {
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$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_DEATH);
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$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_PLAYER_REQUEST_RESPAWN);
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$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_KILL);
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$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_LASER_HIT);
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$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_LASER_SHOT);
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$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_NUCLEUS_HIT);
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$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_NUCLEUS_SHOT);
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$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ROCKET_HIT);
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$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ROCKET_SHOT);
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$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ARROW_HIT);
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$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ARROW_SHOT);
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}
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/**
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@ -83,22 +104,84 @@ class StatisticCollector implements CallbackListener {
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*
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* @param $login
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*/
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private function handleOnShoot($login) {
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private function handleOnShoot($login, $weaponNumber) {
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if(!isset($this->onShootArray[$login])) {
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$this->onShootArray[$login] = 1;
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$this->onShootArray[$login] = array(self::WEAPON_ROCKET => 0, self::WEAPON_ARROW => 0, self::WEAPON_NUCLEUS => 0, self::WEAPON_LASER => 0);
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$this->onShootArray[$login][$weaponNumber]++;
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} else {
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$this->onShootArray[$login]++;
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$this->onShootArray[$login][$weaponNumber]++;
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}
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//Write Shoot Data into database
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if($this->onShootArray[$login] > $this->maniaControl->settingManager->getSetting($this, self::SETTING_ON_SHOOT_PRESTORE)) {
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if(array_sum($this->onShootArray[$login]) > $this->maniaControl->settingManager->getSetting($this, self::SETTING_ON_SHOOT_PRESTORE)) {
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$player = $this->maniaControl->playerManager->getPlayer($login);
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$this->maniaControl->statisticManager->insertStat(self::STAT_ON_SHOOT, $player, $this->maniaControl->server->index, $this->onShootArray[$login]);
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$this->onShootArray[$login] = 0;
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$rocketShots = $this->onShootArray[$login][self::WEAPON_ROCKET];
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$laserShots = $this->onShootArray[$login][self::WEAPON_LASER];
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$arrowShots = $this->onShootArray[$login][self::WEAPON_ARROW];
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$nucleusShots = $this->onShootArray[$login][self::WEAPON_NUCLEUS];
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if($rocketShots > 0) {
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$this->maniaControl->statisticManager->insertStat(self::STAT_ROCKET_SHOT, $player, $this->maniaControl->server->index, $rocketShots);
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$this->onShootArray[$login][self::WEAPON_ROCKET] = 0;
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}
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if($laserShots > 0) {
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$this->maniaControl->statisticManager->insertStat(self::STAT_LASER_SHOT, $player, $this->maniaControl->server->index, $laserShots);
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$this->onShootArray[$login][self::WEAPON_LASER] = 0;
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}
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if($arrowShots > 0) {
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$this->maniaControl->statisticManager->insertStat(self::STAT_ARROW_SHOT, $player, $this->maniaControl->server->index, $arrowShots);
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$this->onShootArray[$login][self::WEAPON_ARROW] = 0;
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}
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if($nucleusShots > 0) {
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$this->maniaControl->statisticManager->insertStat(self::STAT_NUCLEUS_SHOT, $player, $this->maniaControl->server->index, $nucleusShots);
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$this->onShootArray[$login][self::WEAPON_NUCLEUS] = 0;
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}
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$this->maniaControl->statisticManager->insertStat(self::STAT_ON_SHOOT, $player, $this->maniaControl->server->index, $rocketShots + $laserShots + $arrowShots + $nucleusShots);
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}
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}
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/**
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* Gets the Weapon stat
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*
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* @param $weaponNumber
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* @return string
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*/
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private function getWeaponStat($weaponNumber, $shot = true) {
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if($shot) {
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switch($weaponNumber) {
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case self::WEAPON_ROCKET:
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return self::STAT_ROCKET_SHOT;
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case self::WEAPON_LASER:
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return self::STAT_LASER_SHOT;
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case self::WEAPON_ARROW:
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return self::STAT_ARROW_SHOT;
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case self::WEAPON_NUCLEUS:
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return self::STAT_NUCLEUS_SHOT;
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default:
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return -1;
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}
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} else {
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switch($weaponNumber) {
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case self::WEAPON_ROCKET:
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return self::STAT_ROCKET_HIT;
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case self::WEAPON_LASER:
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return self::STAT_LASER_HIT;
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case self::WEAPON_ARROW:
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return self::STAT_ARROW_HIT;
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case self::WEAPON_NUCLEUS:
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return self::STAT_NUCLEUS_HIT;
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default:
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return -1;
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}
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}
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}
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/**
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* Insert OnShoot Statistic when a player leaves
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*
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@ -141,11 +224,13 @@ class StatisticCollector implements CallbackListener {
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switch($callbackName) {
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case 'LibXmlRpc_OnShoot':
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$this->handleOnShoot($callback[1][1][0]);
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$this->handleOnShoot($callback[1][1][0], $callback[1][1][1]);
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break;
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case 'LibXmlRpc_OnHit':
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$shooter = $this->maniaControl->playerManager->getPlayer($callback[1][1][0]);
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$victim = $this->maniaControl->playerManager->getPlayer($callback[1][1][1]);
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$weapon = $this->maniaControl->playerManager->getPlayer($callback[1][1][3]);
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$this->maniaControl->statisticManager->incrementStat($this->getWeaponStat($weapon, false), $shooter);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_HIT, $shooter);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_GOT_HIT, $victim);
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break;
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@ -178,7 +263,7 @@ class StatisticCollector implements CallbackListener {
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break;
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case 'OnShoot':
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$paramsObject = json_decode($callback[1][1]);
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$this->handleOnShoot($paramsObject->Event->Shooter->Login);
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$this->handleOnShoot($paramsObject->Event->Shooter->Login, $paramsObject->Event->WeaponNum);
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break;
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case 'OnNearMiss':
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$paramsObject = json_decode($callback[1][1]);
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@ -194,6 +279,8 @@ class StatisticCollector implements CallbackListener {
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$paramsObject = json_decode($callback[1][1]);
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$shooter = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Shooter->Login);
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$victim = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Victim->Login);
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$weapon = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->WeaponNum);
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$this->maniaControl->statisticManager->incrementStat($this->getWeaponStat($weapon, false), $shooter);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_HIT, $shooter);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_GOT_HIT, $victim);
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break;
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