TrackManiaControl/application/plugins/QueuePlugin.php

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<?php
use FML\Controls\Frame;
use FML\Controls\Labels\Label_Button;
use FML\Controls\Labels\Label_Text;
use FML\Controls\Quad;
use FML\Controls\Quads\Quad_Icons64x64_1;
use FML\ManiaLink;
use ManiaControl\Callbacks\CallbackListener;
use ManiaControl\Callbacks\CallbackManager;
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use ManiaControl\Callbacks\TimerListener;
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use ManiaControl\Commands\CommandListener;
use ManiaControl\ManiaControl;
use ManiaControl\Manialinks\ManialinkPageAnswerListener;
use ManiaControl\Maps\MapManager;
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use ManiaControl\Players\Player;
use ManiaControl\Players\PlayerManager;
use ManiaControl\Plugins\Plugin;
use Maniaplanet\DedicatedServer\Xmlrpc\Exception;
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/**
* Queue plugin
*
* @author TheM
*/
// TODO: worst kick function
// TODO: idlekick function (?)
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class QueuePlugin implements CallbackListener, CommandListener, ManialinkPageAnswerListener, TimerListener, Plugin {
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/**
* Constants
*/
const ID = 22;
const VERSION = 0.1;
const ML_ID = 'Queue.Widget';
const ML_ADDTOQUEUE = 'Queue.Add';
const ML_REMOVEFROMQUEUE = 'Queue.Remove';
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const QUEUE_MAX = 'Maximum number in the queue';
const QUEUE_WIDGET_POS_X = 'X position of the widget';
const QUEUE_WIDGET_POS_Y = 'Y position of the widget';
const QUEUE_ACTIVE_ON_PASS = 'Activate queue when there is a play password';
const QUEUE_CHATMESSAGES = 'Activate chatmessages on queue join/leave/move to play';
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/**
* Private properties
*/
/** @var ManiaControl $maniaControl */
private $maniaControl = null;
private $queue = array();
private $spectators = array();
private $showPlay = array();
private $maxPlayers = 0;
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/**
* Prepares the Plugin
*
* @param ManiaControl $maniaControl
* @return mixed
*/
public static function prepare(ManiaControl $maniaControl) {
// TODO: Implement prepare() method.
}
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/**
* Load the plugin
*
* @param \ManiaControl\ManiaControl $maniaControl
* @return bool
*/
public function load(ManiaControl $maniaControl) {
$this->maniaControl = $maniaControl;
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$this->maniaControl->timerManager->registerTimerListening($this, 'handleEverySecond', 1000);
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$this->maniaControl->callbackManager->registerCallbackListener(PlayerManager::CB_PLAYERCONNECT, $this, 'handlePlayerConnect');
$this->maniaControl->callbackManager->registerCallbackListener(PlayerManager::CB_PLAYERDISCONNECT, $this, 'handlePlayerDisconnect');
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$this->maniaControl->callbackManager->registerCallbackListener(CallbackManager::CB_MP_PLAYERINFOCHANGED, $this, 'handlePlayerInfoChanged');
$this->maniaControl->callbackManager->registerCallbackListener(MapManager::CB_BEGINMAP, $this, 'handleBeginMap');
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$this->maniaControl->manialinkManager->registerManialinkPageAnswerListener(self::ML_ADDTOQUEUE, $this, 'handleManiaLinkAnswerAdd');
$this->maniaControl->manialinkManager->registerManialinkPageAnswerListener(self::ML_REMOVEFROMQUEUE, $this, 'handleManiaLinkAnswerRemove');
$this->maniaControl->settingManager->initSetting($this, self::QUEUE_MAX, 8);
$this->maniaControl->settingManager->initSetting($this, self::QUEUE_WIDGET_POS_X, 0);
$this->maniaControl->settingManager->initSetting($this, self::QUEUE_WIDGET_POS_Y, -46);
$this->maniaControl->settingManager->initSetting($this, self::QUEUE_ACTIVE_ON_PASS, false);
$this->maniaControl->settingManager->initSetting($this, self::QUEUE_CHATMESSAGES, true);
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foreach($this->maniaControl->playerManager->getPlayers() as $player) {
if($player->isSpectator) {
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$this->spectators[$player->login] = $player->login;
$this->maniaControl->client->forceSpectator($player->login, 1);
$this->showJoinQueueWidget($player);
}
}
}
/**
* Unload the plugin and its resources
*/
public function unload() {
$this->maniaControl->manialinkManager->unregisterManialinkPageAnswerListener($this);
$this->maniaControl->callbackManager->unregisterCallbackListener($this);
$this->maniaControl->timerManager->unregisterTimerListenings($this);
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foreach($this->spectators as $spectator) {
$this->maniaControl->client->forceSpectator($spectator, 3);
$this->maniaControl->client->forceSpectator($spectator, 0);
}
foreach($this->maniaControl->playerManager->getPlayers() as $player) {
$this->hideQueueWidget($player);
}
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$this->queue = array();
$this->spectators = array();
$this->showPlay = array();
unset($this->maniaControl);
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}
/**
* Get plugin id
*
* @return int
*/
public static function getId() {
return self::ID;
}
/**
* Get Plugin Name
*
* @return string
*/
public static function getName() {
return 'Queue Plugin';
}
/**
* Get Plugin Version
*
* @return float
*/
public static function getVersion() {
return self::VERSION;
}
/**
* Get Plugin Author
*
* @return string
*/
public static function getAuthor() {
return 'TheM';
}
/**
* Get Plugin Description
*
* @return string
*/
public static function getDescription() {
return 'Plugin offers the known AutoQueue/SpecJam options.';
}
/**
* Function handling on the connection of a player.
*
* @param Player $player
*/
public function handlePlayerConnect(Player $player) {
$maxPlayers = $this->maniaControl->client->getMaxPlayers();
$this->maxPlayers = $maxPlayers['CurrentValue'];
if($player->isSpectator) {
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$this->spectators[$player->login] = $player->login;
$this->maniaControl->client->forceSpectator($player->login, 1);
$this->showJoinQueueWidget($player);
} else {
if(count($this->queue) != 0) {
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$this->maniaControl->client->forceSpectator($player->login, 1);
$this->spectators[$player->login] = $player->login;
$this->showJoinQueueWidget($player);
}
}
}
/**
* Function handling on the disconnection of a player.
*
* @param Player $player
*/
public function handlePlayerDisconnect(Player $player) {
$maxPlayers = $this->maniaControl->client->getMaxPlayers();
$this->maxPlayers = $maxPlayers['CurrentValue'];
if(isset($this->spectators[$player->login])) {
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unset($this->spectators[$player->login]);
}
$this->removePlayerFromQueue($player->login);
$this->moveFirstPlayerToPlay();
}
/**
* Function handling the change of player information.
*
* @param array $callback
*/
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public function handlePlayerInfoChanged(array $callback) {
$login = $callback[1][0]['Login'];
$player = $this->maniaControl->playerManager->getPlayer($login);
if(!is_null($player)) {
if($player->isSpectator) {
if(!isset($this->spectators[$player->login])) {
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$this->maniaControl->client->forceSpectator($player->login, 1);
$this->spectators[$player->login] = $player->login;
$this->showJoinQueueWidget($player);
}
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} else {
$this->removePlayerFromQueue($player->login);
if(isset($this->spectators[$player->login])) {
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unset($this->spectators[$player->login]);
}
$found = false;
foreach($this->showPlay as $showPlay) {
if($showPlay['player']->login == $player->login) {
$found = true;
}
}
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if(!$found) {
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$this->hideQueueWidget($player);
}
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}
}
}
/**
* Function called on every second.
*/
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public function handleEverySecond() {
if($this->maxPlayers > (count($this->maniaControl->playerManager->players) - count($this->spectators))) {
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$this->moveFirstPlayerToPlay();
}
foreach($this->spectators as $login) {
$player = $this->maniaControl->playerManager->getPlayer($login);
$this->showJoinQueueWidget($player);
}
foreach($this->showPlay as $showPlay) {
if(($showPlay['time'] + 5) < time()) {
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$this->hideQueueWidget($showPlay['player']);
unset($this->showPlay[$showPlay['player']->login]);
}
}
}
/**
* Checks for being of new map to retrieve maximum number of players.
*
* @param $currentMap
*/
public function handleBeginMap($currentMap) {
$maxPlayers = $this->maniaControl->client->getMaxPlayers();
$this->maxPlayers = $maxPlayers['CurrentValue'];
}
/**
* Function handling the click of the widget to add them to the queue.
*
* @param array $chatCallback
* @param Player $player
*/
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public function handleManiaLinkAnswerAdd(array $chatCallback, Player $player) {
$this->addPlayerToQueue($player);
}
/**
* Function handling the click of the widget to remove them from the queue.
*
* @param array $chatCallback
* @param Player $player
*/
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public function handleManiaLinkAnswerRemove(array $chatCallback, Player $player) {
$this->removePlayerFromQueue($player->login);
$this->showJoinQueueWidget($player);
$this->sendChatMessage('$<$fff' . $player->nickname . '$> has left the queue!');
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}
/**
* Function used to move the first queued player to the
*/
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private function moveFirstPlayerToPlay() {
if(count($this->queue) > 0) {
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$firstPlayer = $this->maniaControl->playerManager->getPlayer($this->queue[0]->login);
$this->forcePlayerToPlay($firstPlayer);
}
}
/**
* Function to force a player to play status.
*
* @param Player $player
*/
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private function forcePlayerToPlay(Player $player) {
if($this->maniaControl->client->getServerPassword() != false && $this->maniaControl->settingManager->getSetting($this, self::QUEUE_ACTIVE_ON_PASS) == false) return;
if($this->maxPlayers > (count($this->maniaControl->playerManager->players) - count($this->spectators))) {
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try {
$this->maniaControl->client->forceSpectator($player->login, 2);
} catch(Exception $e) {
// TODO: only possible valid exception should be "wrong login" - throw others (like connection error)
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$this->maniaControl->chat->sendError("Error while leaving the Queue", $player->login);
return;
}
try {
$this->maniaControl->client->forceSpectator($player->login, 0);
} catch(Exception $e) {
// TODO: only possible valid exception should be "wrong login" - throw others (like connection error)
}
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$teams = array();
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/** @var Player $playerObj */
foreach($this->maniaControl->playerManager->players as $playerObj) {
if(!isset($teams[$playerObj->teamId])) {
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$teams[$playerObj->teamId] = 1;
} else {
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$teams[$playerObj->teamId]++;
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}
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}
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$smallestTeam = null;
$smallestSize = 999;
foreach($teams as $team => $size) {
if($size < $smallestSize) {
$smallestTeam = $team;
$smallestSize = $size;
}
}
try {
if($smallestTeam != -1) {
$this->maniaControl->client->forcePlayerTeam($player->login, $smallestTeam);
}
} catch(Exception $e) {
// TODO: only possible valid exceptions should be "wrong login" or "not in team mode" - throw others (like connection error)
}
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if(isset($this->spectators[$player->login])) {
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unset($this->spectators[$player->login]);
}
$this->removePlayerFromQueue($player->login);
$this->showPlayWidget($player);
$this->sendChatMessage('$<$fff' . $player->nickname . '$> has a free spot and is now playing!');
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}
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}
/**
* Function adds a player to the queue.
*
* @param Player $player
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* @return bool
*/
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private function addPlayerToQueue(Player $player) {
if($this->maniaControl->client->getServerPassword() != false && $this->maniaControl->settingManager->getSetting($this, self::QUEUE_ACTIVE_ON_PASS) == false) return;
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foreach($this->queue as $queuedPlayer) {
if($queuedPlayer->login == $player->login) {
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$this->maniaControl->chat->sendError('You\'re already in the queue!', $player->login);
return false;
}
}
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if($this->maniaControl->settingManager->getSetting($this, self::QUEUE_MAX) > count($this->queue)) {
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$this->queue[count($this->queue)] = $player;
$this->sendChatMessage('$<$fff' . $player->nickname . '$> just joined the queue!');
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}
}
/**
* Function removes a player from the queue.
*
* @param $login
*/
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private function removePlayerFromQueue($login) {
$count = 0;
$newQueue = array();
foreach($this->queue as $queuePlayer) {
if($queuePlayer->login != $login) {
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$newQueue[$count] = $queuePlayer;
$count++;
}
}
$this->queue = $newQueue;
}
/**
* Function sends (or not depending on setting) chatmessages for the queue.
*
* @param $message
*/
private function sendChatMessage($message) {
if($this->maniaControl->settingManager->getSetting($this, self::QUEUE_CHATMESSAGES)) {
$this->maniaControl->chat->sendChat('$z$s$090[Queue] '.$message);
}
}
/**
* Function shows the join queue widget to a player.
*
* @param Player $player
*/
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private function showJoinQueueWidget(Player $player) {
if($this->maniaControl->client->getServerPassword() != false && $this->maniaControl->settingManager->getSetting($this, self::QUEUE_ACTIVE_ON_PASS) == false) {
$this->hideQueueWidget($player);
return;
}
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$maniaLink = new ManiaLink(self::ML_ID);
$quadStyle = $this->maniaControl->manialinkManager->styleManager->getDefaultMainWindowStyle();
$quadSubstyle = $this->maniaControl->manialinkManager->styleManager->getDefaultMainWindowSubStyle();
$max_queue = $this->maniaControl->settingManager->getSetting($this, self::QUEUE_MAX);
// Main frame
$frame = new Frame();
$maniaLink->add($frame);
$frame->setSize(60, 6);
$frame->setPosition($this->maniaControl->settingManager->getSetting($this, self::QUEUE_WIDGET_POS_X), $this->maniaControl->settingManager->getSetting($this, self::QUEUE_WIDGET_POS_Y), 0);
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// Background
$backgroundQuad = new Quad();
$frame->add($backgroundQuad);
$backgroundQuad->setPosition(0, 0, 0);
$backgroundQuad->setSize(70, 10);
$backgroundQuad->setStyles($quadStyle, $quadSubstyle);
$cameraQuad = new Quad_Icons64x64_1();
$frame->add($cameraQuad);
$cameraQuad->setPosition(-29, 0.4, 2);
$cameraQuad->setSize(9, 9);
$cameraQuad->setSubStyle(Quad_Icons64x64_1::SUBSTYLE_Camera);
$statusLabel = new Label_Text();
$frame->add($statusLabel);
$statusLabel->setPosition(4.5, 2.8, 1);
$statusLabel->setSize(66, 4);
$statusLabel->setAlign('center', 'center');
$statusLabel->setScale(0.8);
$statusLabel->setStyle(Label_Text::STYLE_TextStaticSmall);
$messageLabel = new Label_Button();
$frame->add($messageLabel);
$messageLabel->setPosition(4.5, -1.6, 1);
$messageLabel->setSize(56, 4);
$messageLabel->setAlign('center', 'center');
$messageLabel->setScale(1.0);
$inQueue = false;
foreach($this->queue as $queuedPlayer) {
if($queuedPlayer->login == $player->login) {
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$inQueue = true;
}
}
if($inQueue) {
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$message = '$fff$sYou\'re in the queue (click to unqueue).';
$position = 0;
foreach(array_values($this->queue) as $i => $queuePlayer) {
if($player->login == $queuePlayer->login) {
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$position = ($i + 1);
}
}
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$statusLabel->setText('$aaaStatus: In queue (' . $position . '/' . count($this->queue) . ') Waiting: ' . count($this->queue) . '/' . $max_queue . '');
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$messageLabel->setAction(self::ML_REMOVEFROMQUEUE);
$backgroundQuad->setAction(self::ML_REMOVEFROMQUEUE);
$statusLabel->setAction(self::ML_REMOVEFROMQUEUE);
$cameraQuad->setAction(self::ML_REMOVEFROMQUEUE);
} else {
if(count($this->queue) < $max_queue) {
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$message = '$0ff$sClick to join spectator waiting list.';
$messageLabel->setAction(self::ML_ADDTOQUEUE);
$backgroundQuad->setAction(self::ML_ADDTOQUEUE);
$statusLabel->setAction(self::ML_ADDTOQUEUE);
$cameraQuad->setAction(self::ML_ADDTOQUEUE);
} else {
$message = '$f00The waiting list is full!';
}
$statusLabel->setText('$aaaStatus: Not queued spectator Waiting: ' . count($this->queue) . '/' . $max_queue . '');
}
$messageLabel->setText($message);
$messageLabel->setStyle(Label_Text::STYLE_TextStaticSmall);
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$this->maniaControl->manialinkManager->sendManialink($maniaLink, $player->login);
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}
/**
* Function shows the "You got a free spot, enjoy playing!" widget.
*
* @param Player $player
*/
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private function showPlayWidget(Player $player) {
$maniaLink = new ManiaLink(self::ML_ID);
$quadStyle = $this->maniaControl->manialinkManager->styleManager->getDefaultMainWindowStyle();
$quadSubstyle = $this->maniaControl->manialinkManager->styleManager->getDefaultMainWindowSubStyle();
// Main frame
$frame = new Frame();
$maniaLink->add($frame);
$frame->setSize(60, 6);
$frame->setPosition($this->maniaControl->settingManager->getSetting($this, self::QUEUE_WIDGET_POS_X), $this->maniaControl->settingManager->getSetting($this, self::QUEUE_WIDGET_POS_Y), 0);
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// Background
$backgroundQuad = new Quad();
$frame->add($backgroundQuad);
$backgroundQuad->setPosition(0, 0, 0);
$backgroundQuad->setSize(70, 10);
$backgroundQuad->setStyles($quadStyle, $quadSubstyle);
$cameraQuad = new Quad_Icons64x64_1();
$frame->add($cameraQuad);
$cameraQuad->setPosition(-29, 0.4, 2);
$cameraQuad->setSize(9, 9);
$cameraQuad->setSubStyle(Quad_Icons64x64_1::SUBSTYLE_Camera);
$messageLabel = new Label_Button();
$frame->add($messageLabel);
$messageLabel->setPosition(4.5, 0.6, 1);
$messageLabel->setSize(56, 4);
$messageLabel->setAlign('center', 'center');
$messageLabel->setScale(1.0);
$messageLabel->setText('$090You got a free spot, enjoy playing!');
$messageLabel->setStyle(Label_Text::STYLE_TextStaticSmall);
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$this->maniaControl->manialinkManager->sendManialink($maniaLink, $player->login);
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$this->showPlay[$player->login] = array('time' => time(), 'player' => $player);
}
/**
* Function hides the queue widget from the player.
*
* @param Player $player
*/
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private function hideQueueWidget(Player $player) {
$maniaLink = new ManiaLink(self::ML_ID);
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$this->maniaControl->manialinkManager->sendManialink($maniaLink, $player->login);
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}
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}