TrackManiaControl/application/core/Server/Server.php

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<?php
namespace ManiaControl\Server;
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use ManiaControl\Callbacks\CallbackListener;
use ManiaControl\Callbacks\CallbackManager;
use ManiaControl\ManiaControl;
use ManiaControl\Players\Player;
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use Maniaplanet\DedicatedServer\Structures\ServerOptions;
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use Maniaplanet\DedicatedServer\Structures\SystemInfos;
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use Maniaplanet\DedicatedServer\Structures\Version;
use Maniaplanet\DedicatedServer\Xmlrpc\Exception;
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/**
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* Class providing Information about theconnected ManiaPlanet Server
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*
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* @author steeffeen & kremsy
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*/
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class Server implements CallbackListener {
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/**
* Constants
*/
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const TABLE_SERVERS = 'mc_servers';
const CB_TEAM_STATUS_CHANGED = 'ServerCallback.TeamStatusChanged';
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/**
* Public Properties
*/
public $index = -1;
public $ip = null;
public $port = -1;
public $p2pPort = -1;
public $login = null;
public $titleId = null;
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public $dataDirectory = '';
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public $serverCommands = null;
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public $usageReporter = null;
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public $rankingManager = null;
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/**
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* Private Properties
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*/
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private $maniaControl = null;
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private $teamMode = false;
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/**
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* Construct a new Server
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*
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* @param ManiaControl $maniaControl
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*/
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public function __construct(ManiaControl $maniaControl) {
$this->maniaControl = $maniaControl;
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$this->initTables();
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$this->serverCommands = new ServerCommands($maniaControl);
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$this->usageReporter = new UsageReporter($maniaControl);
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$this->rankingManager = new RankingManager($maniaControl);
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// Register for callbacks
$this->maniaControl->callbackManager->registerCallbackListener(CallbackManager::CB_MC_ONINIT, $this, 'onInit');
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}
/**
* Refetch the Server Properties
*/
private function updateProperties() {
// System info
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$systemInfo = $this->maniaControl->client->getSystemInfo();
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$this->ip = $systemInfo->publishedIp;
$this->port = $systemInfo->port;
$this->p2pPort = $systemInfo->p2PPort;
$this->login = $systemInfo->serverLogin;
$this->titleId = $systemInfo->titleId;
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// Database index
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$mysqli = $this->maniaControl->database->mysqli;
$query = "INSERT INTO `" . self::TABLE_SERVERS . "` (
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`login`
) VALUES (
?
) ON DUPLICATE KEY UPDATE
`index` = LAST_INSERT_ID(`index`);";
$statement = $mysqli->prepare($query);
if ($mysqli->error) {
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trigger_error($mysqli->error);
return;
}
$statement->bind_param('s', $this->login);
$statement->execute();
if ($statement->error) {
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trigger_error($statement->error);
$statement->close();
return;
}
$this->index = $statement->insert_id;
$statement->close();
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}
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/**
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* Initialize necessary Database Tables
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*
* @return bool
*/
private function initTables() {
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$mysqli = $this->maniaControl->database->mysqli;
$query = "CREATE TABLE IF NOT EXISTS `" . self::TABLE_SERVERS . "` (
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`index` int(11) NOT NULL AUTO_INCREMENT,
`login` varchar(100) NOT NULL,
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PRIMARY KEY (`index`),
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UNIQUE KEY `login` (`login`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci COMMENT='Servers' AUTO_INCREMENT=1;";
$statement = $mysqli->prepare($query);
if ($mysqli->error) {
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trigger_error($mysqli->error, E_USER_ERROR);
return false;
}
$statement->execute();
if ($statement->error) {
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trigger_error($statement->error, E_USER_ERROR);
return false;
}
$statement->close();
return true;
}
/**
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* Handle OnInit Callback
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*
* @param array $callback
*/
public function onInit(array $callback) {
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$this->updateProperties();
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}
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/**
* Set if the Server Runs a Team-Mode or not
*
* @param bool $teamMode
*/
public function setTeamMode($teamMode = true) {
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$oldStatus = $this->teamMode;
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$this->teamMode = $teamMode;
// Trigger callback
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if ($oldStatus != $this->teamMode) {
$this->maniaControl->callbackManager->triggerCallback(self::CB_TEAM_STATUS_CHANGED, array(self::CB_TEAM_STATUS_CHANGED, $teamMode));
}
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}
/**
* Check if the Server Runs a TeamMode
*
* @return bool
*/
public function isTeamMode() {
return $this->teamMode;
}
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/**
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* Fetch Game Data Directory
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*
* @return string
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*/
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public function getDataDirectory() {
if ($this->dataDirectory == '') {
$this->dataDirectory = $this->maniaControl->client->gameDataDirectory();
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}
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return $this->dataDirectory;
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}
/**
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* Fetch Maps Directory
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*
* @return string
*/
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public function getMapsDirectory() {
$dataDirectory = $this->getDataDirectory();
if (!$dataDirectory) {
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return null;
}
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return "{$dataDirectory}Maps/";
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}
/**
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* Checks if ManiaControl has Access to the given Directory
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*
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* @param string $directory
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* @return bool
*/
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public function checkAccess($directory) {
if (!$directory) {
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return false;
}
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return (is_dir($directory) && is_writable($directory));
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}
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/**
* Get Server Player Info
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*
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* @return \Maniaplanet\DedicatedServer\Structures\Player
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*/
public function getInfo() {
return $this->maniaControl->client->getMainServerPlayerInfo();
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}
/**
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* Fetch current Game Mode
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*
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* @param bool $stringValue
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* @param int $parseValue
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* @return int | string
*/
public function getGameMode($stringValue = false, $parseValue = null) {
if (is_int($parseValue)) {
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$gameMode = $parseValue;
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} else {
$gameMode = $this->maniaControl->client->getGameMode();
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}
if ($stringValue) {
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switch($gameMode) {
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case 0:
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return 'Script';
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case 1:
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return 'Rounds';
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case 2:
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return 'Timeattack';
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case 3:
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return 'Team';
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case 4:
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return 'Laps';
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case 5:
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return 'Cup';
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case 6:
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return 'Stunts';
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default:
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return 'Unknown';
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}
}
return $gameMode;
}
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/**
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* Retrieve Validation Replay for the given Player
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*
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* @param Player $player
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* @return string
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*/
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public function getValidationReplay(Player $player) {
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try {
$replay = $this->maniaControl->client->getValidationReplay($player->login);
} catch(Exception $e) {
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trigger_error("Couldn't get validation replay of '{$player->login}'. " . $e->getMessage());
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return null;
}
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return $replay;
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}
/**
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* Retrieve Ghost Replay for the given Player
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*
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* @param Player $player
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* @return string
*/
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public function getGhostReplay(Player $player) {
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$dataDir = $this->getDataDirectory();
if (!$this->checkAccess($dataDir)) {
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return null;
}
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// Build file name
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$map = $this->maniaControl->mapManager->getCurrentMap();
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$gameMode = $this->getGameMode();
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$time = time();
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$fileName = "GhostReplays/Ghost.{$player->login}.{$gameMode}.{$time}.{$map->uid}.Replay.Gbx";
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// Save ghost replay
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try {
$this->maniaControl->client->saveBestGhostsReplay($player->login, $fileName);
} catch(Exception $e) {
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trigger_error("Couldn't save ghost replay. " . $e->getMessage());
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return null;
}
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// Load replay file
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$ghostReplay = file_get_contents("{$dataDir}Replays/{$fileName}");
if (!$ghostReplay) {
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trigger_error("Couldn't retrieve saved ghost replay.");
return null;
}
return $ghostReplay;
}
/**
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* Wait for the Server to have the given Status
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*
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* @param int $statusCode
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* @return bool
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*/
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public function waitForStatus($statusCode = 4) {
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$response = $this->maniaControl->client->getStatus();
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// Check if server has the given status
if ($response->code === 4) {
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return true;
}
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// Server not yet in given status - Wait for it...
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$waitBegin = time();
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$maxWaitTime = 30;
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$lastStatus = $response->name;
$this->maniaControl->log("Waiting for server to reach status {$statusCode}...");
$this->maniaControl->log("Current Status: {$lastStatus}");
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while($response->code !== 4) {
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sleep(1);
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$response = $this->maniaControl->client->getStatus();
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if ($lastStatus !== $response->name) {
$this->maniaControl->log("New Status: {$response->name}");
$lastStatus = $response->name;
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}
if (time() - $maxWaitTime > $waitBegin) {
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// It took too long to reach the status
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trigger_error("Server couldn't reach status {$statusCode} after {$maxWaitTime} seconds! ");
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return false;
}
}
return true;
}
}