2017-03-24 22:49:43 +01:00
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<?php
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namespace ManiaControl\Callbacks\Structures\ShootMania;
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2020-04-21 17:57:36 +02:00
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2017-04-13 19:14:23 +02:00
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use ManiaControl\Callbacks\Structures\Common\BaseTimeStructure;
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2017-03-24 22:49:43 +01:00
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use ManiaControl\ManiaControl;
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use ManiaControl\Players\Player;
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2017-03-25 20:19:45 +01:00
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/**
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* Structure Class for the OnShoot Structure Callback
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*
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2017-04-07 23:26:35 +02:00
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* @api
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2017-03-25 20:19:45 +01:00
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* @author ManiaControl Team <mail@maniacontrol.com>
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2020-01-22 10:39:35 +01:00
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* @copyright 2014-2020 ManiaControl Team
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2017-03-25 20:19:45 +01:00
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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2017-04-13 19:14:23 +02:00
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class OnShootStructure extends BaseTimeStructure {
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2017-03-24 22:49:43 +01:00
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public $weapon;
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/**
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* @var Player $shooter
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*/
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2017-04-07 22:30:55 +02:00
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private $shooterLogin;
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2017-03-24 22:49:43 +01:00
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public function __construct(ManiaControl $maniaControl, $data) {
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parent::__construct($maniaControl, $data);
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2017-04-07 22:30:55 +02:00
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$this->weapon = $this->getPlainJsonObject()->weapon;
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$this->shooterLogin = $this->getPlainJsonObject()->shooter;
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2017-03-24 22:49:43 +01:00
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}
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/**
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2017-04-07 22:30:55 +02:00
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* Gets the Weapon
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*
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* @api
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* @see \ManiaControl\Callbacks\Structures\ShootMania\Models\Weapons
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2017-03-24 22:49:43 +01:00
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* @return int
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*/
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public function getWeapon() {
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return $this->weapon;
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}
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/**
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2017-04-07 22:30:55 +02:00
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* Gets the Shooter
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*
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* @api
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2017-03-24 22:49:43 +01:00
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* @return Player
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*/
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public function getShooter() {
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2017-04-07 22:30:55 +02:00
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return $this->maniaControl->getPlayerManager()->getPlayer($this->shooterLogin);
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2017-03-24 22:49:43 +01:00
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}
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}
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