TrackManiaControl/libs/FML/Script/Features/UISound.php

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<?php
namespace FML\Script\Features;
use FML\Controls\Control;
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use FML\Script\Builder;
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use FML\Script\Script;
use FML\Script\ScriptLabel;
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use FML\Types\Scriptable;
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/**
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* Script Feature for playing a UISound
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*
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* @author steeffeen <mail@steeffeen.com>
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* @copyright FancyManiaLinks Copyright © 2017 Steffen Schröder
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class UISound extends ScriptFeature
{
/*
* Constants
*/
const Bonus = "Bonus";
const Capture = "Capture";
const Checkpoint = "Checkpoint";
const Combo = "Combo";
const Custom1 = "Custom1";
const Custom2 = "Custom2";
const Custom3 = "Custom3";
const Custom4 = "Custom4";
const Default_ = "Default";
const EndMatch = "EndMatch";
const EndRound = "EndRound";
const Finish = "Finish";
const FirstHit = "FirstHit";
const Notice = "Notice";
const PhaseChange = "PhaseChange";
const PlayerEliminated = "PlayerEliminated";
const PlayerHit = "PlayerHit";
const PlayersRemaining = "PlayersRemaining";
const RankChange = "RankChange";
const Record = "Record";
const ScoreProgress = "ScoreProgress";
const Silence = "Silence";
const StartMatch = "StartMatch";
const StartRound = "StartRound";
const TieBreakPoint = "TieBreakPoint";
const TiePoint = "TiePoint";
const TimeOut = "TimeOut";
const VictoryPoint = "VictoryPoint";
const Warning = "Warning";
/**
* @var string $soundName Sound name
*/
protected $soundName = null;
/**
* @var Control $control Sound Control
*/
protected $control = null;
/**
* @var int $variant Sound variant
*/
protected $variant = 0;
/**
* @var string $labelName Script Label name
*/
protected $labelName = null;
/**
* @var float $volume Volume
*/
protected $volume = 1.;
/**
* Construct a new UISound
*
* @api
* @param string $soundName (optional) Sound name
* @param Control $control (optional) Sound Control
* @param int $variant (optional) Sound variant
* @param string $labelName (optional) Script Label name
*/
public function __construct($soundName = null, Control $control = null, $variant = 0, $labelName = ScriptLabel::MOUSECLICK)
{
if ($soundName) {
$this->setSoundName($soundName);
}
if ($control) {
$this->setControl($control);
}
if ($variant) {
$this->setVariant($variant);
}
if ($labelName) {
$this->setLabelName($labelName);
}
}
/**
* Get the sound to play
*
* @api
* @return string
*/
public function getSoundName()
{
return $this->soundName;
}
/**
* Set the sound to play
*
* @api
* @param string $soundName Sound name
* @return static
*/
public function setSoundName($soundName)
{
$this->soundName = (string)$soundName;
return $this;
}
/**
* Get the sound Control
*
* @api
* @return Control
*/
public function getControl()
{
return $this->control;
}
/**
* Set the sound Control
*
* @api
* @param Control $control (optional) Sound Control
* @return static
*/
public function setControl(Control $control = null)
{
if ($control) {
$control->checkId();
if ($control instanceof Scriptable) {
$control->setScriptEvents(true);
}
}
$this->control = $control;
return $this;
}
/**
* Get the sound variant
*
* @api
* @return int
*/
public function getVariant()
{
return $this->variant;
}
/**
* Set the sound variant
*
* @api
* @param int $variant Sound variant
* @return static
*/
public function setVariant($variant)
{
$this->variant = (int)$variant;
return $this;
}
/**
* Get the Script Label name
*
* @api
* @return string
*/
public function getLabelName()
{
return $this->labelName;
}
/**
* Set the Script Label name
*
* @api
* @param string $labelName Script Label name
* @return static
*/
public function setLabelName($labelName)
{
$this->labelName = (string)$labelName;
return $this;
}
/**
* Get the volume
*
* @api
* @return float
*/
public function getVolume()
{
return $this->volume;
}
/**
* Set the volume
*
* @api
* @param float $volume Sound volume
* @return static
*/
public function setVolume($volume)
{
$this->volume = (float)$volume;
return $this;
}
/**
* @see ScriptFeature::prepare()
*/
public function prepare(Script $script)
{
$script->appendGenericScriptLabel($this->labelName, $this->getScriptText());
return $this;
}
/**
* Get the script text
*
* @return string
*/
protected function getScriptText()
{
if ($this->control) {
// Control event
$controlId = Builder::escapeText($this->control->getId());
return "
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if (Event.Control.ControlId == {$controlId}) {
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PlayUiSound(CMlScriptIngame::EUISound::{$this->soundName}, {$this->variant}, {$this->volume});
}";
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}
// Other events
return "
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PlayUiSound(CMlScriptIngame::EUISound::{$this->soundName}, {$this->variant}, {$this->volume});";
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}
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}