TrackManiaControl/core/Callbacks/Structures/ShootMania/OnRoyalPlayerSpawnStructure.php

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<?php
namespace ManiaControl\Callbacks\Structures\ShootMania;
use ManiaControl\Callbacks\Structures\Common\BaseStructure;
use ManiaControl\ManiaControl;
/**
* Structure Class for the OnRoyalPlayerSpawn Structure Callback
*
* @api
* @author ManiaControl Team <mail@maniacontrol.com>
2020-01-22 10:39:35 +01:00
* @copyright 2014-2020 ManiaControl Team
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
class OnRoyalPlayerSpawnStructure extends BaseStructure {
protected $player;
protected $respawn;
/**
* Construct a new On Hit Structure
*
* @param ManiaControl $maniaControl
* @param array $data
*/
public function __construct(ManiaControl $maniaControl, $data) {
parent::__construct($maniaControl, $data);
$this->player = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->login);
$this->respawn = $this->getPlainJsonObject()->respawn;
}
/**
* Gets the Player
*
* @api
* @return \ManiaControl\Players\Player Player
*/
public function getPlayer() {
return $this->player;
}
/**
* @api
* @return boolean < false if it is the initial player spawn in the round. true if it is a respawn.
*/
public function getRespawn() {
return $this->respawn;
}
}