625 lines
20 KiB
PHP
625 lines
20 KiB
PHP
<?php
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namespace ManiaControl\Script;
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use ManiaControl\Callbacks\Callbacks;
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use ManiaControl\Callbacks\Structures\XmlRpc\CallbackListStructure;
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use ManiaControl\Callbacks\Structures\XmlRpc\DocumentationStructure;
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use ManiaControl\Callbacks\Structures\XmlRpc\MethodListStructure;
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use ManiaControl\General\UsageInformationAble;
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use ManiaControl\General\UsageInformationTrait;
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use ManiaControl\Logger;
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use ManiaControl\ManiaControl;
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use ManiaControl\Players\Player;
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use Maniaplanet\DedicatedServer\Xmlrpc\GameModeException;
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/**
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* Manager for Mode Script Events
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*
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2019 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class ModeScriptEventManager implements UsageInformationAble {
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use UsageInformationTrait;
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const API_VERSION = "2.5.0";
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/** @var ManiaControl $maniaControl */
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private $maniaControl;
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/**
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* Construct a new ranking manager instance
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*
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* @param ManiaControl $maniaControl
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*/
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public function __construct(ManiaControl $maniaControl) {
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$this->maniaControl = $maniaControl;
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}
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/**
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* Enables XmlRpc Callbacks
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*/
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public function enableCallbacks() {
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$this->triggerModeScriptEvent('XmlRpc.EnableCallbacks', array('true'));
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$this->setApiVersion(self::API_VERSION);
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$this->unBlockAllCallbacks();
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}
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/**
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* Disables XmlRpc Callbacks
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*/
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public function disableCallbacks() {
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$this->triggerModeScriptEvent('XmlRpc.EnableCallbacks', array('false'));
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}
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/**
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* Request a list of all available callbacks. This method will trigger the "XmlRpc.CallbacksList" callback.
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*
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* @api
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* @return \ManiaControl\Script\InvokeScriptCallback You can directly set a callable on it via setCallable()
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*/
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public function getCallbacksList() {
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$responseId = $this->generateResponseId();
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$this->triggerModeScriptEvent('XmlRpc.GetCallbacksList', array($responseId));
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return new InvokeScriptCallback($this->maniaControl, Callbacks::XMLRPC_CALLBACKSLIST, $responseId);
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}
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/**
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* Prints the List of XMLRPC Callbacks in the Console
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*
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* @api
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*/
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public function printCallbacksList() {
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$this->getCallbacksList()->setCallable(function (CallbackListStructure $structure) {
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var_dump($structure->getCallbacks());
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});
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}
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/**
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* Provide a Array of Callbacks you want to Block
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*
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* @api
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* @param array $callbackNames
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*/
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public function blockCallbacks($callbackNames) {
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$this->triggerModeScriptEvent('XmlRpc.BlockCallbacks', $callbackNames);
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}
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/**
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* Block a Single Callback
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*
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* @api
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* @param $callbackName
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*/
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public function blockCallback($callbackName) {
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$this->blockCallbacks(array($callbackName));
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}
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/**
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* UnBlocks All Callbacks
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*
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* @api
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*/
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public function unBlockAllCallbacks() {
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$this->getListOfDisabledCallbacks()->setCallable(function (CallbackListStructure $structure) {
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$this->unBlockCallbacks($structure->getCallbacks());
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});
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}
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/**
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* Provide a Array of Callbacks you want to UnBlock
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*
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* @api
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* @param array $callbackNames
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*/
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public function unBlockCallbacks($callbackNames) {
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$this->triggerModeScriptEvent('XmlRpc.UnblockCallbacks', $callbackNames);
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}
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/**
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* Block a Single Callback
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*
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* @api
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* @param $callbackName
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*/
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public function unBlockCallback($callbackName) {
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$this->unBlockCallbacks(array($callbackName));
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}
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/**
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* Request a list of all enabled callbacks. This method will trigger the "XmlRpc.CallbacksList_Enabled" callback.
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*
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* @api
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* @return \ManiaControl\Script\InvokeScriptCallback You can directly set a callable on it via setCallable()
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*/
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public function getListOfEnabledCallbacks() {
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$responseId = $this->generateResponseId();
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$this->triggerModeScriptEvent('XmlRpc.GetCallbacksList_Enabled', array($responseId));
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return new InvokeScriptCallback($this->maniaControl, Callbacks::XMLRPC_ENABLEDCALLBACKS, $responseId);
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}
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/**
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* Request a list of all disabled callbacks. This method will trigger the "XmlRpc.CallbacksList_Enabled" callback.
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*
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* @api
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* @return \ManiaControl\Script\InvokeScriptCallback You can directly set a callable on it via setCallable()
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*/
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public function getListOfDisabledCallbacks() {
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$responseId = $this->generateResponseId();
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$this->triggerModeScriptEvent('XmlRpc.GetCallbacksList_Disabled', array($responseId));
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return new InvokeScriptCallback($this->maniaControl, Callbacks::XMLRPC_DISABLEDCALLBACKS, $responseId);
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}
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/**
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* Description: Request help about a callback. This method will trigger the "XmlRpc.CallbackHelp" callback.
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*
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* @api
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* @param $callbackName
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* @return \ManiaControl\Script\InvokeScriptCallback You can directly set a callable on it via setCallable()
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*/
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public function getCallbackHelp($callbackName) {
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$responseId = $this->generateResponseId();
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$this->triggerModeScriptEvent('XmlRpc.GetCallbackHelp', array($callbackName, $responseId));
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return new InvokeScriptCallback($this->maniaControl, Callbacks::XMLRPC_CALLBACKHELP, $responseId);
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}
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/**
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* Request a list of all available methods. This method will trigger the "XmlRpc.MethodsList" callback.s
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*
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* @api
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* @return \ManiaControl\Script\InvokeScriptCallback You can directly set a callable on it via setCallable()
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*/
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public function getMethodsList() {
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$responseId = $this->generateResponseId();
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$this->triggerModeScriptEvent('XmlRpc.GetMethodsList', array($responseId));
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return new InvokeScriptCallback($this->maniaControl, Callbacks::XMLRPC_METHODSLIST, $responseId);
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}
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/**
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* Prints the List of XMLRPC Methods in the Console
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*
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* @api
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*/
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public function printMethodsList() {
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$this->getMethodsList()->setCallable(function (MethodListStructure $structure) {
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var_dump($structure->getMethods());
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});
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}
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/**
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* Sets the Api Version
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*
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* @param string $version
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*/
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public function setApiVersion($version = self::API_VERSION) {
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$this->triggerModeScriptEvent('XmlRpc.SetApiVersion', array($version));
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}
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/**
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* Gets the Api Version
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*
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* @api
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* @return \ManiaControl\Script\InvokeScriptCallback You can directly set a callable on it via setCallable()
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*/
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public function getApiVersion() {
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$responseId = $this->generateResponseId();
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$this->triggerModeScriptEvent('XmlRpc.GetApiVersion', array($responseId));
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return new InvokeScriptCallback($this->maniaControl, Callbacks::XMLRPC_APIVERSION, $responseId);
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}
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/**
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* Request help about a method. This method will trigger the "XmlRpc.MethodHelp" callback.
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*
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* @api
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* @param $methodName
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* @return \ManiaControl\Script\InvokeScriptCallback You can directly set a callable on it via setCallable()
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*/
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public function getMethodHelp($methodName) {
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$responseId = $this->generateResponseId();
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$this->triggerModeScriptEvent('XmlRpc.GetMethodHelp', array($methodName, $responseId));
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return new InvokeScriptCallback($this->maniaControl, Callbacks::XMLRPC_METHODHELP, $responseId);
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}
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/**
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* Request the current game mode xmlrpc callbacks and methods documentation. This method will trigger the "XmlRpc.Documentation" callback.
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*
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* @api
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* @return \ManiaControl\Script\InvokeScriptCallback You can directly set a callable on it via setCallable()
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*/
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public function getDocumentation() {
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$responseId = $this->generateResponseId();
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$this->triggerModeScriptEvent('XmlRpc.GetDocumentation', array($responseId));
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return new InvokeScriptCallback($this->maniaControl, Callbacks::XMLRPC_DOCUMENTATION, $responseId);
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}
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/**
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* Printes the XMLRPC Documentation in the Console
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*
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* @api
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*/
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public function printDocumentation() {
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$this->getDocumentation()->setCallable(function (DocumentationStructure $structure) {
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var_dump($structure->getDocumentation());
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});
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}
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/**
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* Gets a List of All Api Version
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*
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* @api
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* @return \ManiaControl\Script\InvokeScriptCallback You can directly set a callable on it via setCallable()
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*/
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public function getAllApiVersions() {
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$responseId = $this->generateResponseId();
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$this->triggerModeScriptEvent('XmlRpc.GetAllApiVersions', array($responseId));
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return new InvokeScriptCallback($this->maniaControl, Callbacks::XMLRPC_ALLAPIVERSIONS, $responseId);
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}
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/**
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* Hides the Scoreboard on Pressing Alt
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*
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* @api
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* @param \ManiaControl\Players\Player $player
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*/
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public function hideScoreBoardOnAlt(Player $player) {
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$login = Player::parseLogin($player);
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$this->triggerModeScriptEvent('Maniaplanet.UI.SetAltScoresTableVisibility', array($login, "False"));
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}
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/**
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* Displays the Scoreboard on Pressing Alt
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*
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* @api
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* @param \ManiaControl\Players\Player $player
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*/
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public function displayScoreBoardOnAlt(Player $player) {
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$login = Player::parseLogin($player);
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$this->triggerModeScriptEvent('Maniaplanet.UI.SetAltScoresTableVisibility', array($login, "True"));
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}
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/**
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* Hides the Scoreboard
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*
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* @param \ManiaControl\Players\Player $player
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*/
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public function hideScoreBoard(Player $player) {
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$login = Player::parseLogin($player);
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$this->triggerModeScriptEvent('Maniaplanet.UI.SetScoresTableVisibility', array($login, "False"));
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}
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/**
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* Displays the Scoreboard
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*
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* @param \ManiaControl\Players\Player $player
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*/
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public function displayScoreBoard(Player $player) {
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$login = Player::parseLogin($player);
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$this->triggerModeScriptEvent('Maniaplanet.UI.SetScoresTableVisibility', array($login, "True"));
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}
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/**
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* Extend the duration of any ongoing warmup.
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*
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* @api
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* @param $seconds < the duration of the extension in seconds.
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*/
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public function extendManiaPlanetWarmup($seconds) {
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$this->triggerModeScriptEvent('Maniaplanet.WarmUp.Extend', array(strval($seconds * 1000)));
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}
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/**
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* Stop any ongoing warmup.
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*
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* @api
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*/
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public function stopManiaPlanetWarmup() {
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$this->triggerModeScriptEvent('Maniaplanet.WarmUp.Stop');
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$this->triggerModeScriptEvent('Maniaplanet.WarmUp.ForceStop');
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}
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/**
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* Blocks the End of the Warmup,
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*
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* @param int $time Timer before the end of the warmup when all players are ready. Use a negative value to prevent the warmup from ending even if all players are ready.
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*/
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public function blockEndWarmUp($time = -1) {
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$this->triggerModeScriptEvent('Maniaplanet.WarmUp.BlockEndWarmUp', array("True", strval($time)));
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}
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/**
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* Blocks the End of the Warmup,
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*
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* @param int $time Timer before the end of the warmup when all players are ready. Use a negative value to prevent the warmup from ending even if all players are ready.
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*/
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public function unBlockEndWarmUp($time = -1) {
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$this->triggerModeScriptEvent('Maniaplanet.WarmUp.BlockEndWarmUp', array("False", strval($time)));
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}
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/**
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* Get the status of the warmup.
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*
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* @api
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* @return \ManiaControl\Script\InvokeScriptCallback You can directly set a callable on it via setCallable()
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*/
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public function getWarmupStatus() {
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$responseId = $this->generateResponseId();
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$this->triggerModeScriptEvent('Maniaplanet.WarmUp.GetStatus', array($responseId));
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return new InvokeScriptCallback($this->maniaControl, Callbacks::MP_WARMUP_STATUS, $responseId);
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}
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/**
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* Get the status of the pause.
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*
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* @api
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* @return \ManiaControl\Script\InvokeScriptCallback You can directly set a callable on it via setCallable()
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*/
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public function getPauseStatus() {
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$responseId = $this->generateResponseId();
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$this->triggerModeScriptEvent('Maniaplanet.Pause.GetStatus', array($responseId));
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return new InvokeScriptCallback($this->maniaControl, Callbacks::MP_PAUSE_STATUS, $responseId);
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}
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/**
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* Start a Pause and triggers a Callback for the Pause Status
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*
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* @api
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* @return \ManiaControl\Script\InvokeScriptCallback To get The Pause Status You can directly set a callable on it via setCallable()
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*/
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public function startPause() {
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$responseId = $this->generateResponseId();
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$this->triggerModeScriptEvent('Maniaplanet.Pause.SetActive', array("True", $responseId));
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return new InvokeScriptCallback($this->maniaControl, Callbacks::MP_PAUSE_STATUS, $responseId);
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}
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/**
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* End a Pause and triggers a Callback for the Pause Status
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*
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* @api
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* @return \ManiaControl\Script\InvokeScriptCallback To get The Pause Status You can directly set a callable on it via setCallable()
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*/
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public function endPause() {
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$responseId = $this->generateResponseId();
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$this->triggerModeScriptEvent('Maniaplanet.Pause.SetActive', array("False", $responseId));
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return new InvokeScriptCallback($this->maniaControl, Callbacks::MP_PAUSE_STATUS, $responseId);
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}
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/**
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* Returns if the GameMode is a TeamMode or not
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*
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* @api
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* @return \ManiaControl\Script\InvokeScriptCallback To get The TeamMode Status You can directly set a callable on it via setCallable()
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*/
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public function isTeamMode() {
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$responseId = $this->generateResponseId();
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$this->triggerModeScriptEvent('Maniaplanet.Mode.GetUseTeams', array($responseId));
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return new InvokeScriptCallback($this->maniaControl, Callbacks::MP_USES_TEAMMODE, $responseId);
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}
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/**
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* Move the spectators' timers UI.
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*
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* @api
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* @param $x
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* @param $y
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* @param $z
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*/
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public function setComboTimerPosition($x, $y, $z) {
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$this->triggerModeScriptEvent('Shootmania.Combo.SetTimersPosition', array(strval(floatval($x)), strval(floatval($y)), strval(floatval($z))));
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}
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/**
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* Move the progression UI.
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*
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* @api
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* @param $x
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* @param $y
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* @param $z
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*/
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public function setSiegeProgressionUIPosition($x, $y, $z) {
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$this->triggerModeScriptEvent('Shootmania.Siege.SetProgressionUIPosition', array(strval(floatval($x)), strval(floatval($y)), strval(floatval($z))));
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}
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/**
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* Request the current scores. This method will trigger the "Shootmania.Scores" callback.
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*
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* @api
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* @return \ManiaControl\Script\InvokeScriptCallback You can directly set a callable on it via setCallable()
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*/
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public function getShootmaniaScores() {
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$responseId = $this->generateResponseId();
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$this->triggerModeScriptEvent('Shootmania.GetScores', array($responseId));
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return new InvokeScriptCallback($this->maniaControl, Callbacks::SM_SCORES, $responseId);
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}
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/**
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* Request the current properties of the AFK libraries.
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*
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* @api
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* @return \ManiaControl\Script\InvokeScriptCallback You can directly set a callable on it via setCallable()
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*/
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public function getShootmaniaAFKProperties() {
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$responseId = $this->generateResponseId();
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$this->triggerModeScriptEvent(' Shootmania.AFK.GetProperties', array($responseId));
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return new InvokeScriptCallback($this->maniaControl, Callbacks::SM_AFKPROPERTIES, $responseId);
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}
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/**
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* Set the properties of the AFK library.
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*
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* @api
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* @param int $idleTimeLimit
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* @param int $spawnTimeLimit
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* @param int $checkInterval
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* @param int $forceSpec
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*/
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public function setShootmaniaAFKProperties($idleTimeLimit, $spawnTimeLimit, $checkInterval, $forceSpec) {
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$this->triggerModeScriptEvent('Shootmania.AFK.SetProperties', array(strval($idleTimeLimit), strval($spawnTimeLimit), strval($checkInterval), strval($forceSpec)));
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}
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/**
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* Request the current ui properties. This method will trigger the "Shootmania.UIProperties" callback.
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*
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* @api
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* @return \ManiaControl\Script\InvokeScriptCallback You can directly set a callable on it via setCallable()
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*/
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public function getShootmaniaUIProperties() {
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$responseId = $this->generateResponseId();
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$this->triggerModeScriptEvent('Shootmania.UI.GetProperties', array($responseId));
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return new InvokeScriptCallback($this->maniaControl, Callbacks::SM_UIPROPERTIES, $responseId);
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}
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/**
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* Update the ui properties.
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*
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* @api
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* @param string Json-Encoded Xml UI Property String
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* @return \ManiaControl\Script\InvokeScriptCallback You can directly set a callable on it via setCallable() to get the updated Properties
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*/
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public function setShootmaniaUIProperties($properties) {
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$this->triggerModeScriptEvent('Shootmania.UI.SetProperties', array($properties));
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return $this->getShootmaniaUIProperties();
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}
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/**
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* Request the current scores. This method will trigger the "Trackmania.Scores" callback.
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*
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* @api
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* @return \ManiaControl\Script\InvokeScriptCallback You can directly set a callable on it via setCallable()
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*/
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public function getTrackmaniaScores() {
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$responseId = $this->generateResponseId();
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$this->triggerModeScriptEvent('Trackmania.GetScores', array($responseId));
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return new InvokeScriptCallback($this->maniaControl, Callbacks::TM_SCORES, $responseId);
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}
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/**
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* Request the current points repartition. This method will trigger the "Trackmania.PointsRepartition" callback.
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*
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* @api
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* @return \ManiaControl\Script\InvokeScriptCallback You can directly set a callable on it via setCallable()
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*/
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public function getTrackmaniaPointsRepartition() {
|
|
$responseId = $this->generateResponseId();
|
|
$this->triggerModeScriptEvent('Trackmania.GetPointsRepartition', array($responseId));
|
|
return new InvokeScriptCallback($this->maniaControl, Callbacks::TM_POINTSREPARTITION, $responseId);
|
|
}
|
|
|
|
/**
|
|
* Update the points repartition.
|
|
*
|
|
* @api
|
|
* @param array String Array of Points
|
|
*/
|
|
public function setTrackmaniaPointsRepartition($pointArray) {
|
|
$this->triggerModeScriptEvent('Trackmania.SetPointsRepartition', $pointArray);
|
|
}
|
|
|
|
/**
|
|
* Sets the Trackmania Player Points
|
|
*
|
|
* @param \ManiaControl\Players\Player $player
|
|
* @param string|int $roundPoints //< The round points, use an empty string to not update.
|
|
* @param string|int $mapPoints //< The map points, use an empty string to not update.
|
|
* @param string|int $matchPoints //< The match points, use an empty string to not update.
|
|
*/
|
|
public function setTrackmaniaPlayerPoints(Player $player, $roundPoints = "", $mapPoints = "", $matchPoints = "") {
|
|
$login = Player::parseLogin($player);
|
|
$this->triggerModeScriptEvent('Trackmania.SetPlayerPoints', array($login, strval($roundPoints), strval($mapPoints), strval($matchPoints)));
|
|
}
|
|
|
|
/**
|
|
* Sets the Trackmania Team Points
|
|
*
|
|
* @param int $teamId //< Id of the team t. Can be 1 or 2.
|
|
* @param string|int $roundPoints
|
|
* @param string|int $mapPoints
|
|
* @param string|int $matchPoints
|
|
*/
|
|
public function setTrackmaniaTeamPoints($teamId, $roundPoints = "", $mapPoints = "", $matchPoints = "") {
|
|
$this->triggerModeScriptEvent('Trackmania.SetTeamPoints', array(strval($teamId), strval($roundPoints), strval($mapPoints), strval($matchPoints)));
|
|
}
|
|
|
|
/**
|
|
* Request the current ui properties. This method will trigger the "Shootmania.UIProperties" callback.
|
|
*
|
|
* @api
|
|
* @return \ManiaControl\Script\InvokeScriptCallback You can directly set a callable on it via setCallable()
|
|
*/
|
|
public function getTrackmaniaUIProperties() {
|
|
$responseId = $this->generateResponseId();
|
|
$this->triggerModeScriptEvent('Trackmania.UI.GetProperties', array($responseId));
|
|
return new InvokeScriptCallback($this->maniaControl, Callbacks::TM_UIPROPERTIES, $responseId);
|
|
}
|
|
|
|
/**
|
|
* Update the ui properties.
|
|
*
|
|
* @api
|
|
* @param string Json-Encoded Xml UI Property String
|
|
* @return \ManiaControl\Script\InvokeScriptCallback You can directly set a callable on it via setCallable() to get the updated Properties
|
|
*/
|
|
public function setTrackmaniaUIProperties($properties) {
|
|
$this->triggerModeScriptEvent('Trackmania.UI.SetProperties', array($properties));
|
|
return $this->getTrackmaniaUIProperties();
|
|
}
|
|
|
|
/**
|
|
* Stop the whole warm up sequence.
|
|
*
|
|
* @api
|
|
*/
|
|
public function stopTrackmaniaWarmup() {
|
|
$this->triggerModeScriptEvent('Trackmania.WarmUp.Stop');
|
|
}
|
|
|
|
/**
|
|
* Stop the current warm up round.
|
|
*
|
|
* @api
|
|
*/
|
|
public function stopTrackmaniaRound() {
|
|
$this->triggerModeScriptEvent('Trackmania.WarmUp.StopRound');
|
|
}
|
|
|
|
|
|
/**
|
|
* Stop the current round. Only available in Cup, Rounds and Team modes.
|
|
*
|
|
* @api
|
|
*/
|
|
public function forceTrackmaniaRoundEnd() {
|
|
$this->triggerModeScriptEvent('Trackmania.ForceEndRound');
|
|
}
|
|
|
|
/**
|
|
* Triggers a ModeScript Event
|
|
*
|
|
* @api
|
|
* @param $eventName
|
|
* @param array $data
|
|
*/
|
|
public function triggerModeScriptEvent($eventName, $data = array()) {
|
|
$this->maniaControl->getClient()->triggerModeScriptEvent($eventName, $data, function ($exception) use ($eventName) {
|
|
if ($exception instanceof GameModeException) {
|
|
if ($exception->getMessage() != 'Not in script mode.') {
|
|
throw $exception;
|
|
}
|
|
Logger::logWarning($eventName . " can't be triggered because you are not in Scriptmode, start your server in Scriptmode!");
|
|
}
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Generates the needed Unique ResponseId
|
|
*
|
|
* @return string
|
|
*/
|
|
private function generateResponseId() {
|
|
return uniqid("ManiaControl.");
|
|
}
|
|
} |