TrackManiaControl/application/core/Maniaplanet/DedicatedServer/Structures/Player.php
2014-05-01 17:34:59 +02:00

97 lines
2.7 KiB
PHP

<?php
/**
* ManiaPlanet dedicated server Xml-RPC client
*
* @license http://www.gnu.org/licenses/lgpl.html LGPL License 3
*/
namespace Maniaplanet\DedicatedServer\Structures;
class Player extends AbstractStructure
{
public $playerId;
public $login;
public $nickName;
public $teamId;
public $path;
public $language;
public $clientVersion;
public $clientName;
public $iPAddress;
public $downloadRate;
public $uploadRate;
public $isSpectator;
public $isInOfficialMode;
public $avatar;
public $skins;
public $ladderStats;
public $hoursSinceZoneInscription;
public $onlineRights;
public $rank;
public $bestTime;
public $bestCheckpoints;
public $score;
public $nbrLapsFinished;
public $ladderScore;
public $stateUpdateLatency;
public $stateUpdatePeriod;
public $latestNetworkActivity;
public $packetLossRate;
public $spectatorStatus;
public $ladderRanking;
public $flags;
public $isConnected = true;
public $allies = array();
public $clubLink;
//Flags details
public $forceSpectator;
public $isReferee;
public $isPodiumReady;
public $isUsingStereoscopy;
public $isManagedByAnOtherServer;
public $isServer;
public $hasPlayerSlot;
public $isBroadcasting;
public $hasJoinedGame;
//SpectatorStatus details
public $spectator;
public $temporarySpectator;
public $pureSpectator;
public $autoTarget;
public $currentTargetId;
function getArrayFromPath()
{
return explode('|', $this->path);
}
/**
* @return Player
*/
static public function fromArray($array)
{
$object = parent::fromArray($array);
$object->skins = Skin::fromArrayOfArray($object->skins);
//Detail flags
$object->forceSpectator = $object->flags % 10; // 0, 1 or 2
$object->isReferee = (bool) (intval($object->flags / 10) % 10);
$object->isPodiumReady = (bool) (intval($object->flags / 100) % 10);
$object->isUsingStereoscopy = (bool) (intval($object->flags / 1000) % 10);
$object->isManagedByAnOtherServer = (bool) (intval($object->flags / 10000) % 10);
$object->isServer = (bool) (intval($object->flags / 100000) % 10);
$object->hasPlayerSlot = (bool) (intval($object->flags / 1000000) % 10);
$object->isBroadcasting = (bool) (intval($object->flags / 10000000) % 10);
$object->hasJoinedGame = (bool) (intval($object->flags / 100000000) % 10);
//Details spectatorStatus
$object->spectator = (bool) ($object->spectatorStatus % 10);
$object->temporarySpectator = (bool) (intval($object->spectatorStatus / 10) % 10);
$object->pureSpectator = (bool) (intval($object->spectatorStatus / 100) % 10);
$object->autoTarget = (bool) (intval($object->spectatorStatus / 1000) % 10);
$object->currentTargetId = intval($object->spectatorStatus / 10000);
return $object;
}
}
?>