TrackManiaControl/application/core/Server/Server.php
2014-05-01 17:35:24 +02:00

329 lines
7.9 KiB
PHP

<?php
namespace ManiaControl\Server;
use ManiaControl\Callbacks\CallbackListener;
use ManiaControl\Callbacks\CallbackManager;
use ManiaControl\ManiaControl;
use ManiaControl\Players\Player;
use Maniaplanet\DedicatedServer\Structures\ServerOptions;
use Maniaplanet\DedicatedServer\Structures\SystemInfos;
use Maniaplanet\DedicatedServer\Structures\Version;
use Maniaplanet\DedicatedServer\Xmlrpc\Exception;
/**
* Class providing Information about theconnected ManiaPlanet Server
*
* @author steeffeen & kremsy
*/
class Server implements CallbackListener {
/**
* Constants
*/
const TABLE_SERVERS = 'mc_servers';
const CB_TEAM_STATUS_CHANGED = 'ServerCallback.TeamStatusChanged';
/**
* Public Properties
*/
public $index = -1;
public $ip = null;
public $port = -1;
public $p2pPort = -1;
public $login = null;
public $titleId = null;
public $dataDirectory = '';
public $serverCommands = null;
public $usageReporter = null;
public $rankingManager = null;
/**
* Private Properties
*/
private $maniaControl = null;
private $teamMode = false;
/**
* Construct a new Server
*
* @param ManiaControl $maniaControl
*/
public function __construct(ManiaControl $maniaControl) {
$this->maniaControl = $maniaControl;
$this->initTables();
$this->serverCommands = new ServerCommands($maniaControl);
$this->usageReporter = new UsageReporter($maniaControl);
$this->rankingManager = new RankingManager($maniaControl);
// Register for callbacks
$this->maniaControl->callbackManager->registerCallbackListener(CallbackManager::CB_ONINIT, $this, 'onInit');
}
/**
* Refetch the Server Properties
*/
private function updateProperties() {
// System info
$systemInfo = $this->maniaControl->client->getSystemInfo();
$this->ip = $systemInfo->publishedIp;
$this->port = $systemInfo->port;
$this->p2pPort = $systemInfo->p2PPort;
$this->login = $systemInfo->serverLogin;
$this->titleId = $systemInfo->titleId;
// Database index
$mysqli = $this->maniaControl->database->mysqli;
$query = "INSERT INTO `" . self::TABLE_SERVERS . "` (
`login`
) VALUES (
?
) ON DUPLICATE KEY UPDATE
`index` = LAST_INSERT_ID(`index`);";
$statement = $mysqli->prepare($query);
if ($mysqli->error) {
trigger_error($mysqli->error);
return;
}
$statement->bind_param('s', $this->login);
$statement->execute();
if ($statement->error) {
trigger_error($statement->error);
$statement->close();
return;
}
$this->index = $statement->insert_id;
$statement->close();
}
/**
* Initialize necessary Database Tables
*
* @return bool
*/
private function initTables() {
$mysqli = $this->maniaControl->database->mysqli;
$query = "CREATE TABLE IF NOT EXISTS `" . self::TABLE_SERVERS . "` (
`index` int(11) NOT NULL AUTO_INCREMENT,
`login` varchar(100) NOT NULL,
PRIMARY KEY (`index`),
UNIQUE KEY `login` (`login`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci COMMENT='Servers' AUTO_INCREMENT=1;";
$statement = $mysqli->prepare($query);
if ($mysqli->error) {
trigger_error($mysqli->error, E_USER_ERROR);
return false;
}
$statement->execute();
if ($statement->error) {
trigger_error($statement->error, E_USER_ERROR);
return false;
}
$statement->close();
return true;
}
/**
* Handle OnInit Callback
*
* @param array $callback
*/
public function onInit(array $callback) {
$this->updateProperties();
}
/**
* Set if the Server Runs a Team-Mode or not
*
* @param bool $teamMode
*/
public function setTeamMode($teamMode = true) {
$oldStatus = $this->teamMode;
$this->teamMode = $teamMode;
// Trigger callback
if ($oldStatus != $this->teamMode) {
$this->maniaControl->callbackManager->triggerCallback(self::CB_TEAM_STATUS_CHANGED, array(self::CB_TEAM_STATUS_CHANGED, $teamMode));
}
}
/**
* Check if the Server Runs a TeamMode
*
* @return bool
*/
public function isTeamMode() {
return $this->teamMode;
}
/**
* Fetch Game Data Directory
*
* @return string
*/
public function getDataDirectory() {
if ($this->dataDirectory == '') {
$this->dataDirectory = $this->maniaControl->client->gameDataDirectory();
}
return $this->dataDirectory;
}
/**
* Fetch Maps Directory
*
* @return string
*/
public function getMapsDirectory() {
$dataDirectory = $this->getDataDirectory();
if (!$dataDirectory) {
return null;
}
return "{$dataDirectory}Maps/";
}
/**
* Checks if ManiaControl has Access to the given Directory
*
* @param string $directory
* @return bool
*/
public function checkAccess($directory) {
if (!$directory) {
return false;
}
return (is_dir($directory) && is_writable($directory));
}
/**
* Get Server Player Info
*
* @return \Maniaplanet\DedicatedServer\Structures\Player
*/
public function getInfo() {
return $this->maniaControl->client->getMainServerPlayerInfo();
}
/**
* Fetch current Game Mode
*
* @param bool $stringValue
* @param int $parseValue
* @return int | string
*/
public function getGameMode($stringValue = false, $parseValue = null) {
if (is_int($parseValue)) {
$gameMode = $parseValue;
} else {
$gameMode = $this->maniaControl->client->getGameMode();
}
if ($stringValue) {
switch($gameMode) {
case 0:
return 'Script';
case 1:
return 'Rounds';
case 2:
return 'TimeAttack';
case 3:
return 'Team';
case 4:
return 'Laps';
case 5:
return 'Cup';
case 6:
return 'Stunts';
default:
return 'Unknown';
}
}
return $gameMode;
}
/**
* Retrieve Validation Replay for the given Player
*
* @param Player $player
* @return string
*/
public function getValidationReplay(Player $player) {
try {
$replay = $this->maniaControl->client->getValidationReplay($player->login);
} catch(Exception $e) {
trigger_error("Couldn't get validation replay of '{$player->login}'. " . $e->getMessage());
return null;
}
return $replay;
}
/**
* Retrieve Ghost Replay for the given Player
*
* @param Player $player
* @return string
*/
public function getGhostReplay(Player $player) {
$dataDir = $this->getDataDirectory();
if (!$this->checkAccess($dataDir)) {
return null;
}
// Build file name
$map = $this->maniaControl->mapManager->getCurrentMap();
$gameMode = $this->getGameMode();
$time = time();
$fileName = "GhostReplays/Ghost.{$player->login}.{$gameMode}.{$time}.{$map->uid}.Replay.Gbx";
// Save ghost replay
try {
$this->maniaControl->client->saveBestGhostsReplay($player->login, $fileName);
} catch(Exception $e) {
trigger_error("Couldn't save ghost replay. " . $e->getMessage());
return null;
}
// Load replay file
$ghostReplay = file_get_contents("{$dataDir}Replays/{$fileName}");
if (!$ghostReplay) {
trigger_error("Couldn't retrieve saved ghost replay.");
return null;
}
return $ghostReplay;
}
/**
* Wait for the Server to have the given Status
*
* @param int $statusCode
* @return bool
*/
public function waitForStatus($statusCode = 4) {
$response = $this->maniaControl->client->getStatus();
// Check if server has the given status
if ($response->code === 4) {
return true;
}
// Server not yet in given status - Wait for it...
$waitBegin = time();
$maxWaitTime = 30;
$lastStatus = $response->name;
$this->maniaControl->log("Waiting for server to reach status {$statusCode}...");
$this->maniaControl->log("Current Status: {$lastStatus}");
while($response->code !== 4) {
sleep(1);
$response = $this->maniaControl->client->getStatus();
if ($lastStatus !== $response->name) {
$this->maniaControl->log("New Status: {$response->name}");
$lastStatus = $response->name;
}
if (time() - $maxWaitTime > $waitBegin) {
// It took too long to reach the status
trigger_error("Server couldn't reach status {$statusCode} after {$maxWaitTime} seconds! ");
return false;
}
}
return true;
}
}