383 lines
9.7 KiB
PHP
383 lines
9.7 KiB
PHP
<?php
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namespace ManiaControl;
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/**
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* Class providing information and commands for the connected maniaplanet server
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*
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* @author steeffeen
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*/
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class Server {
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/**
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* Constants
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*/
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const VALIDATIONREPLAYDIR = 'ValidationReplays/';
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const GHOSTREPLAYDIR = 'GhostReplays/';
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/**
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* Public properties
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*/
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public $config = null;
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/**
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* Private properties
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*/
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private $mc = null;
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/**
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* Construct server
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*/
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public function __construct($mc) {
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$this->mc = $mc;
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// Load config
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$this->config = Tools::loadConfig('server.ManiaControl.xml');
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$this->mc->checkConfig($this->config, array('host', 'port', 'login', 'pass'), 'server');
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// Register for callbacks
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$this->mc->callbacks->registerCallbackHandler(Callbacks::CB_IC_1_SECOND, $this, 'eachSecond');
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}
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/**
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* Perform actions every second
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*/
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public function eachSecond() {
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// Delete cached information
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$this->players = null;
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}
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/**
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* Fetch game directory of the server
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*
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* @return string
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*/
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public function getDataDirectory() {
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if (!$this->mc->client->query('GameDataDirectory')) {
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trigger_error("Couldn't get data directory. " . $this->mc->getClientErrorText());
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return null;
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}
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return $this->mc->client->getResponse();
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}
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/**
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* Checks if ManiaControl has access to the given directory (server data directory if no param)
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*
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* @param string $directory
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* @return bool
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*/
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public function checkAccess($directory = null) {
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if (!$directory) {
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$directory = $this->getDataDirectory();
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}
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return is_dir($directory) && is_writable($directory);
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}
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/**
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* Fetch server login
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*/
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public function getLogin($client = null) {
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$systemInfo = $this->getSystemInfo(false, $client);
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if (!$systemInfo) return null;
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return $systemInfo['ServerLogin'];
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}
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/**
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* Get detailed server info
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*/
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public function getInfo($detailed = false) {
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if ($detailed) {
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$login = $this->getLogin();
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if (!$this->mc->client->query('GetDetailedPlayerInfo', $login)) {
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trigger_error("Couldn't fetch detailed server player info. " . $this->mc->getClientErrorText());
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return null;
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}
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}
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else {
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if (!$this->mc->client->query('GetMainServerPlayerInfo')) {
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trigger_error("Couldn't fetch server player info. " . $this->mc->getClientErrorText());
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return null;
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}
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}
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return $this->mc->client->getResponse();
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}
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/**
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* Get server options
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*/
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public function getOptions() {
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if (!$this->mc->client->query('GetServerOptions')) {
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trigger_error("Couldn't fetch server options. " . $this->mc->getClientErrorText());
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return null;
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}
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return $this->mc->client->getResponse();
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}
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/**
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* Fetch server name
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*/
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public function getName() {
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if (!$this->mc->client->query('GetServerName')) {
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trigger_error("Couldn't fetch server name. " . $this->mc->getClientErrorText());
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return null;
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}
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return $this->mc->client->getResponse();
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}
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/**
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* Fetch server version
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*/
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public function getVersion($forceRefresh = false) {
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if (isset($this->mc->client->version) && !$forceRefresh) return $this->mc->client->version;
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if (!$this->mc->client->query('GetVersion')) {
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trigger_error("Couldn't fetch server version. " . $this->mc->getClientErrorText());
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return null;
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}
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else {
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$this->mc->client->version = $this->mc->client->getResponse();
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return $this->mc->client->version;
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}
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}
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/**
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* Fetch server system info
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*/
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public function getSystemInfo($forceRefresh = false, &$client = null) {
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if (!$this->mc->client && !$client) return null;
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if (!$client) $client = $this->mc->client;
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if (isset($client->systemInfo) && !$forceRefresh) return $client->systemInfo;
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if (!$client->query('GetSystemInfo')) {
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trigger_error("Couldn't fetch server system info. " . $this->mc->getClientErrorText($client));
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return null;
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}
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else {
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$client->systemInfo = $client->getResponse();
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return $client->systemInfo;
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}
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}
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/**
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* Fetch network status
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*/
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public function getNetworkStats($forceRefresh = false) {
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if (isset($this->mc->client->networkStats) && !$forceRefresh) return $this->mc->client->networkStats;
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if (!$this->mc->client->query('GetNetworkStats')) {
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trigger_error("Couldn't fetch network stats. " . $this->mc->getClientErrorText());
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return null;
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}
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else {
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$this->mc->client->networkStats = $this->mc->client->getResponse();
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return $this->mc->client->networkStats;
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}
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}
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/**
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* Fetch current game mode
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*
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* @param bool $stringValue
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* @param int $parseValue
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* @return int | string
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*/
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public function getGameMode($stringValue = false, $parseValue = null) {
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if (is_int($parseValue)) {
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$gameMode = $parseValue;
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}
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else {
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if (!$this->mc->client->query('GetGameMode')) {
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trigger_error("Couldn't fetch current game mode. " . $this->mc->getClientErrorText());
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return null;
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}
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$gameMode = $this->mc->client->getResponse();
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}
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if ($stringValue) {
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switch ($gameMode) {
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case 0:
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{
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return 'Script';
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}
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case 1:
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{
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return 'Rounds';
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}
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case 2:
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{
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return 'TimeAttack';
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}
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case 3:
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{
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return 'Team';
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}
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case 4:
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{
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return 'Laps';
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}
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case 5:
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{
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return 'Cup';
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}
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case 6:
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{
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return 'Stunts';
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}
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default:
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{
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return 'Unknown';
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}
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}
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}
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return $gameMode;
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}
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//TODO: remove getPlayer / getPlayers -> methods now in playerHandler handeld, but should be improved more
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/**
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* Fetch player info
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*
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* @param string $login
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* @return struct
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*/
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public function getPlayer($login, $detailed = false) {
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if (!$login) return null;
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$command = ($detailed ? 'GetDetailedPlayerInfo' : 'GetPlayerInfo');
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if (!$this->mc->client->query($command, $login)) {
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trigger_error("Couldn't player info for '" . $login . "'. " . $this->mc->getClientErrorText());
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return null;
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}
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return $this->mc->client->getResponse();
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}
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/**
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* Fetch all players
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*/
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public function getPlayers(&$client = null, &$purePlayers = null, &$pureSpectators = null) {
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if (!$this->mc->client && !$client) return null;
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if (!$client) $client = $this->mc->client;
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$fetchLength = 30;
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$offset = 0;
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$players = array();
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if (!is_array($purePlayers)) $purePlayers = array();
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if (!is_array($pureSpectators)) $pureSpectators = array();
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$tries = 0;
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while ($tries < 10) {
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if (!$client->query('GetPlayerList', $fetchLength, $offset)) {
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trigger_error("Couldn't get player list. " . $this->mc->getClientErrorText($client));
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$tries++;
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}
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else {
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$chunk = $client->getResponse();
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$count = count($chunk);
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$serverLogin = $this->getLogin($client);
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for ($index = 0; $index < $count; $index++) {
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$login = $chunk[$index]['Login'];
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if ($login === $serverLogin) {
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// Ignore server
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unset($chunk[$index]);
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}
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else {
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if ($chunk[$index]['SpectatorStatus'] > 0) {
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// Pure spectator
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array_push($pureSpectators, $chunk[$index]);
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}
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else {
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// Pure player
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array_push($purePlayers, $chunk[$index]);
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}
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}
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}
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$players = array_merge($players, $chunk);
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$offset += $count;
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if ($count < $fetchLength) break;
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}
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}
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return $players;
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}
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/**
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* Retrieve validation replay for given login
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*
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* @param string $login
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* @return string
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*/
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public function getValidationReplay($login) {
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if (!$login) return null;
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if (!$this->mc->client->query('GetValidationReplay', $login)) {
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trigger_error("Couldn't get validation replay of '" . $login . "'. " . $this->mc->getClientErrorText());
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return null;
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}
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return $this->mc->client->getResponse();
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}
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public function getGhostReplay($login) {
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$dataDir = $this->getDataDirectory();
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if (!$this->checkAccess($dataDir)) {
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return null;
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}
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// Build file name
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$map = $this->getMap();
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$gameMode = $this->getGameMode();
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$time = time();
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$fileName = 'Ghost.' . $login . '.' . $gameMode . '.' . $time . '.' . $map['UId'] . '.Replay.Gbx';
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// Save ghost replay
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if (!$this->mc->client->query('SaveBestGhostsReplay', $login, self::GHOSTREPLAYDIR . $fileName)) {
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trigger_error("Couldn't save ghost replay. " . $this->mc->getClientErrorText());
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return null;
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}
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// Load replay file
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$ghostReplay = file_get_contents($dataDir . 'Replays/' . self::GHOSTREPLAYDIR . $fileName);
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if (!$ghostReplay) {
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trigger_error("Couldn't retrieve saved ghost replay.");
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return null;
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}
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return $ghostReplay;
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}
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/**
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* Fetch current map
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*/
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public function getMap() {
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if (!$this->mc->client) return null;
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if (!$this->mc->client->query('GetCurrentMapInfo')) {
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trigger_error("Couldn't fetch map info. " . $this->mc->getClientErrorText());
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return null;
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}
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return $this->mc->client->getResponse();
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}
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/**
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* Waits for the server to have the given status
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*/
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public function waitForStatus($client, $statusCode = 4) {
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$client->query('GetStatus');
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$response = $client->getResponse();
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// Check if server reached given status
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if ($response['Code'] === 4) return true;
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// Server not yet in given status -> Wait for it...
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$waitBegin = time();
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$timeoutTags = $this->mc->config->xpath('timeout');
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$maxWaitTime = (!empty($timeoutTags) ? (int) $timeoutTags[0] : 20);
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$lastStatus = $response['Name'];
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error_log("Waiting for server to reach status " . $statusCode . "...");
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error_log("Current Status: " . $lastStatus);
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while ($response['Code'] !== 4) {
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sleep(1);
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$client->query('GetStatus');
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$response = $client->getResponse();
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if ($lastStatus !== $response['Name']) {
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error_log("New Status: " . $response['Name']);
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$lastStatus = $response['Name'];
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}
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if (time() - $maxWaitTime > $waitBegin) {
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// It took too long to reach the status
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trigger_error(
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"Server couldn't reach status " . $statusCode . " after " . $maxWaitTime . " seconds! " .
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$this->mc->getClientErrorText());
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return false;
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}
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}
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return true;
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}
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}
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?>
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