100 lines
4.1 KiB
Plaintext
100 lines
4.1 KiB
Plaintext
###v0.253###
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#Changes
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- //restart got replaced by //reboot
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- Unified Creations of a Karma-Gauge in new Manialinks\ElementBuilder
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###v0.252###
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#Additions
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- Ingame-Changelog
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- New customizations for Join&Leave-Messages
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- Symbolic Link resolving in ServerManager
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- Times in Map Widget
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#Bug Fixes
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- GReplay for Dedimania-Records not being sent
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- non-numeric value warning on self-triggered debug notice
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###v0.250###
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#Additions
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- AuthenticationManager allows permissions to be stored inside Plugins
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- CallQueue to balance performance-heavy functions
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- Commands can be disabled by Plugins
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- /delrec can delete your personal local record (Permission-Setting)
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- simple DB-Installation-Script (Unix-only)
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#Bug Fixes
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- //delrec can delete every local record (Permission-Setting)
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- Replaced deprecated code
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#Changes
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- Format milliseconds with dot instead of double colon (1:02:375 -> 1:02.375)
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- Notification-System of Local Records
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###v0.16x###
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#Additions
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- updated mx links to https
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#Changes
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- CommunicationMethod SET_SERVER_OPTIONS sets the changed values also in database on call
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- Changed Copyright label to 2014-2016
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###v0.163###
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#Additions
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- completely reworked the filereader (new version, way more flexible), old methods are still working but deprecated
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- added pause command and vote command for other gamemodes than elite (especially Chase/Combo)
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- added Scriptcallbacks SCORESREADY / SCORES
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- added SSL support as well as http Redirections of the FileReader
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#Bug Fixes
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- Banning of not connected Players now possible
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###v0.162###
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#Additions
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- added typhinting ladderStat in Player object
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- added optional AsynchronousFileReader Parameter for loadFile and postFile to set additional Headers
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- added ServerLogin header for Mania-Exchange downloads
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###v0.161###
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#Additions
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- added admin chatcommand //uptime which displays the time since when the server is running
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- updated playerhitstructure with new properties
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#Bug Fixes
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- fixed some z positions to be in front of overlays (especially in Trackmania)
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- fixed limit problem on maniaexchange list
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###v0.16###
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#Additions
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- added changelog
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- added CommunicationManager which acts like a communication interface you can connect to and interact with ManiaControl (also thanks to TGYoshi for some help)
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- You can call ManiaControl from a Website or from ManiaControl itself
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- added "//removerights login" command
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- added new EchoManager which handles Interactions between different Controllers
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- It is possible to send an Echo command via the Method sendEcho, as message Parameter strings, objects or arrays can get used
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- An EchoListener can be added, callable by closure or implicit use (like on callbacks)
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- The Listener always returns either an Stringer or an Object back as Param (arrays get converted into objects)
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- On sending an Echo Message from another controller you need to provide an string to the dedicated method or an json_encoded array or object
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- 4 Echos are Implemented by ManiaControl (ManiaControl.Restart, ManiaControl.AuthenticationManager.GrandLevel, ManiaControl.AuthenticationManager.RevokeLevel, ManiaControl.PlayerManager.WarnPlayer)
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- added Method getServerLoginByIndex to Server object
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- added to PlayerManager's Method PlayerManager the Parameter "withoutBots" (default on true)
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- added Method getSpectators() in PlayerManager
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- added Method restartMap(), skipToMapByMxId(), skipToMapByUid() into MapActions
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- added some missing PHP Docs
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- added some depency libraries as they are used by the Socket Handler
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- added additional Callback which gets triggered on ManiaControl Restart
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- added class name to the BillData object
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- updated some depency libraries
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#Bug Fixes
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- fixed TriggerDebugNotice Method
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- Exception fix on kicking Players
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- updated FaultException List
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###v0.157###
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- labelline improvements
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- new usage examples:
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$positions = array($posX + 5, $posX + 18, $posX + 70);
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$texts = array($index, $admin->nickname, $admin->login);
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$this->maniaControl->getManialinkManager()->labelLine($playerFrame, array($positions, $texts));
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- improvements on Billmanager, added receiver to the BillData
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- increased timeout time (fixes crashes on speedball)
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