311 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
			
		
		
	
	
			311 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
<?php
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namespace ManiaControl\Server;
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use ManiaControl\FileUtil;
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use ManiaControl\ManiaControl;
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use ManiaControl\Players\Player;
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require_once __DIR__ . '/ServerCommands.php';
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/**
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 * Class providing information and commands for the connected maniaplanet server
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 *
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 * @author steeffeen & kremsy
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 */
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class Server {
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	/**
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	 * Public properties
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	 */
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	public $config = null;
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	/**
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	 * Private properties
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	 */
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	private $maniaControl = null;
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	private $serverCommands = null;
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	/**
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	 * Construct server
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	 *
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	 * @param ManiaControl $maniaControl        	
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	 */
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	public function __construct(ManiaControl $maniaControl) {
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		$this->maniaControl = $maniaControl;
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		// Load config
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		$this->config = FileUtil::loadConfig('server.xml');
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		$this->serverCommands = new ServerCommands($maniaControl);
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	}
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	/**
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	 * Fetch game data directory
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	 *
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	 * @return string
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	 */
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	public function getDataDirectory() {
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		if (!$this->maniaControl->client->query('GameDataDirectory')) {
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			trigger_error("Couldn't get data directory. " . $this->maniaControl->getClientErrorText());
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			return null;
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		}
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		return $this->maniaControl->client->getResponse();
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	}
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	/**
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	 * Fetch maps directory
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	 *
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	 * @return string
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	 */
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	public function getMapsDirectory() {
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		$dataDirectory = $this->getDataDirectory();
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		if (!$dataDirectory) {
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			return null;
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		}
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		return $dataDirectory . 'Maps/';
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	}
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	/**
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	 * Checks if ManiaControl has access to the given directory
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	 *
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	 * @param string $directory        	
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	 * @return bool
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	 */
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	public function checkAccess($directory) {
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		if (!$directory) {
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			return false;
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		}
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		return (is_dir($directory) && is_writable($directory));
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	}
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	/**
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	 * Fetch server login
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	 *
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	 * @return array
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	 */
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	public function getLogin() { //TODO save the info locally
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		$systemInfo = $this->getSystemInfo();
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		if (!$systemInfo) {
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			return null;
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		}
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		return $systemInfo['ServerLogin'];
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	}
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	/**
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	 * Get server info
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	 *
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	 * @param bool $detailed        	
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	 * @return array
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	 */
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	public function getInfo($detailed = false) {
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		if ($detailed) {
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			$login = $this->getLogin();
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			if (!$this->maniaControl->client->query('GetDetailedPlayerInfo', $login)) {
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				trigger_error("Couldn't fetch detailed server info. " . $this->maniaControl->getClientErrorText());
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				return null;
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			}
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			return $this->maniaControl->client->getResponse();
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		}
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		if (!$this->maniaControl->client->query('GetMainServerPlayerInfo')) {
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			trigger_error("Couldn't fetch server info. " . $this->maniaControl->getClientErrorText());
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			return null;
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		}
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		return $this->maniaControl->client->getResponse();
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	}
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	/**
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	 * Get server options
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	 *
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	 * @return array
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	 */
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	public function getOptions() {
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		if (!$this->maniaControl->client->query('GetServerOptions')) {
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			trigger_error("Couldn't fetch server options. " . $this->maniaControl->getClientErrorText());
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			return null;
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		}
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		return $this->maniaControl->client->getResponse();
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	}
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	/**
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	 * Fetch server name
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	 *
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	 * @return string
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	 */
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	public function getName() {
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		if (!$this->maniaControl->client->query('GetServerName')) {
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			trigger_error("Couldn't fetch server name. " . $this->maniaControl->getClientErrorText());
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			return null;
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		}
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		return $this->maniaControl->client->getResponse();
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	}
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	/**
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	 * Fetch server version
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	 *
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	 * @return string
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	 */
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	public function getVersion() {
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		if (!$this->maniaControl->client->query('GetVersion')) {
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			trigger_error("Couldn't fetch server version. " . $this->maniaControl->getClientErrorText());
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			return null;
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		}
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		return $this->maniaControl->client->getResponse();
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	}
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	/**
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	 * Fetch server system info
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	 *
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	 * @return array
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	 */
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	public function getSystemInfo() {
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		if (!$this->maniaControl->client->query('GetSystemInfo')) {
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			trigger_error("Couldn't fetch server system info. " . $this->maniaControl->getClientErrorText($this->maniaControl->client));
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			return null;
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		}
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		return $this->maniaControl->client->getResponse();
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	}
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	/**
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	 * Fetch current game mode
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	 *
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	 * @param bool $stringValue        	
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	 * @param int $parseValue        	
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	 * @return int | string
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	 */
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	public function getGameMode($stringValue = false, $parseValue = null) {
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		if (is_int($parseValue)) {
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			$gameMode = $parseValue;
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		}
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		else {
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			if (!$this->maniaControl->client->query('GetGameMode')) {
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				trigger_error("Couldn't fetch current game mode. " . $this->maniaControl->getClientErrorText());
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				return null;
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			}
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			$gameMode = $this->maniaControl->client->getResponse();
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		}
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		if ($stringValue) {
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			switch ($gameMode) {
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				case 0:
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					{
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						return 'Script';
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					}
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				case 1:
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					{
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						return 'Rounds';
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					}
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				case 2:
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					{
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						return 'TimeAttack';
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					}
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				case 3:
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					{
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						return 'Team';
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					}
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				case 4:
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					{
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						return 'Laps';
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					}
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				case 5:
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					{
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						return 'Cup';
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					}
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				case 6:
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					{
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						return 'Stunts';
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					}
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				default:
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					{
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						return 'Unknown';
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					}
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			}
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		}
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		return $gameMode;
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	}
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	/**
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	 * Retrieve validation replay for given player
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	 *
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	 * @param Player $player        	
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	 * @return string
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	 */
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	public function getValidationReplay(Player $player) {
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		if (!$this->maniaControl->client->query('GetValidationReplay', $player->login)) {
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			trigger_error("Couldn't get validation replay of '{$player->login}'. " . $this->maniaControl->getClientErrorText());
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			return null;
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		}
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		return $this->maniaControl->client->getResponse();
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	}
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	/**
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	 * Retrieve ghost replay for the given player
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	 *
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	 * @param Player $player        	
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	 * @return string
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	 */
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	public function getGhostReplay(Player $player) {
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		$dataDir = $this->getDataDirectory();
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		if (!$this->checkAccess($dataDir)) {
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			return null;
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		}
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		// Build file name
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		$map = $this->getMap();
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		$gameMode = $this->getGameMode();
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		$time = time();
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		$fileName = "GhostReplays/Ghost.{$player->login}.{$gameMode}.{$time}.{$map['UId']}.Replay.Gbx";
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		// Save ghost replay
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		if (!$this->maniaControl->client->query('SaveBestGhostsReplay', $player->login, $fileName)) {
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			trigger_error("Couldn't save ghost replay. " . $this->maniaControl->getClientErrorText());
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			return null;
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		}
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		// Load replay file
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		$ghostReplay = file_get_contents($dataDir . 'Replays/' . $fileName);
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		if (!$ghostReplay) {
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			trigger_error("Couldn't retrieve saved ghost replay.");
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			return null;
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		}
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		return $ghostReplay;
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	}
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	/**
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	 * Waits for the server to have the given status
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	 *
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	 * @param int $statusCode        	
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	 * @return bool
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	 */
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	public function waitForStatus($statusCode = 4) {
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		$this->maniaControl->client->query('GetStatus');
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		$response = $this->maniaControl->client->getResponse();
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		// Check if server has the given status
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		if ($response['Code'] === 4) {
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			return true;
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		}
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		// Server not yet in given status -> Wait for it...
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		$waitBegin = time();
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		$maxWaitTime = 20;
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		$lastStatus = $response['Name'];
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		$this->maniaControl->log("Waiting for server to reach status {$statusCode}...");
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		$this->maniaControl->log("Current Status: {$lastStatus}");
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		while ($response['Code'] !== 4) {
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			sleep(1);
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			$this->maniaControl->client->query('GetStatus');
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			$response = $this->maniaControl->client->getResponse();
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			if ($lastStatus !== $response['Name']) {
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				$this->maniaControl->log("New Status: " . $response['Name']);
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				$lastStatus = $response['Name'];
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			}
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			if (time() - $maxWaitTime > $waitBegin) {
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				// It took too long to reach the status
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				trigger_error(
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						"Server couldn't reach status {$statusCode} after {$maxWaitTime} seconds! " .
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								 $this->maniaControl->getClientErrorText());
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				return false;
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			}
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		}
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		return true;
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	}
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}
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