178 lines
4.5 KiB
PHP
178 lines
4.5 KiB
PHP
<?php
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namespace ManiaControl\Communication;
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/**
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* Communication Methods Interface
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*
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2020 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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interface CommunicationMethods {
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/** Reboots Mania Control
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* Optional Params
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* - message
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*/
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const REBOOT_MANIA_CONTROL = "ManiaControl.Reboot";
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/** @deprecated */
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const RESTART_MANIA_CONTROL = "ManiaControl.Restart";
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/** Update the ManiaControl Core */
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const UPDATE_MANIA_CONTROL_CORE = "UpdateManager.CoreUpdate";
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/** Grands an Authentication Level on a Player
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* Required Parameters
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* - login (login of the player)
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* - level (integer, 0-3 possible, @see AuthenticationManager)
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*/
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const GRANT_AUTH_LEVEL = "AuthenticationManager.GrandLevel";
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/** Revokes an Authentication Level on a Player
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* Required Parameters
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* - login (login of the player)
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*/
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const REVOKE_AUTH_LEVEL = "AuthenticationManager.RevokeLevel";
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/** Provides the Server Options
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* no Parameters
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*/
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const GET_SERVER_OPTIONS = "ServerOptions.GetServerOptions";
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/** Set Server Options
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* Required Parameter
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* - serverOptions (array(optionName1 => value1, optionName2 => value2...))
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*/
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const SET_SERVER_OPTIONS = "ServerOptions.SetServerOptions";
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/** Provides the ModeScriptSettings
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* no Parameters
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*/
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const GET_SCRIPT_SETTINGS = "ScriptSettings.GetScriptSettings";
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/** Set ModeScriptSettings
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* Required Parameter
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* - scriptSettings (array(settingName1 => value1, settingName2 => value2...))
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*/
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const SET_SCRIPT_SETTINGS = "ScriptSettings.SetScriptSettings";
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/** Restarts the Current Map
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* no Parameters
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*/
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const RESTART_MAP = "MapActions.RestartMap";
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/** Skips the Current Map
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* no Parameters
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*/
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const SKIP_MAP = "MapActions.SkipMap";
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/** Skips to a Specific Map by MxId or MapUid
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* Required Parameters
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* - mxId (integer)
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* OR
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* - mapUid (string)
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*/
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const SKIP_TO_MAP = "MapActions.SkipToMap";
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/** Adds a Map from Mania Exchange to the Server
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* Required Parameters
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* - mxId (integer)
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* (no success returning yet because of asynchronously of adding)
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*/
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const ADD_MAP = "MapManager.AddMap";
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/** Removes a Map from the Server
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* Required Parameters
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* - mapUid (string)
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* Optional Parameters
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* - displayMessage (default true)
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* - eraseMapFile (default false)
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*/
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const REMOVE_MAP = "MapManager.RemoveMap";
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/** Updates a Map over Mania Exchange
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* Required Parameters
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* - mapUid
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* (no success returning yet because of asynchronously of adding)
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*/
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const UPDATE_MAP = "MapManager.UpdateMap";
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/** Gets the current Map
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* no Parameters
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*/
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const GET_CURRENT_MAP = "MapManager.GetCurrentMap";
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/** Gets the specific Map
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* Required Parameters
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* - mxId (integer)
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* OR
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* - mapUid (string)
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*/
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const GET_MAP = "MapManager.GetMap";
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/** Gets the current Map List
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* no Parameters
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*/
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const GET_MAP_LIST = "MapManager.GetMapList";
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/** Gets Mania Control PlayerList
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* no Parameters
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*/
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const GET_PLAYER_LIST = "PlayerManager.GetPlayerList";
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/** Warns a Player
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* Required Params
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* - login
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*/
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const WARN_PLAYER = "PlayerActions.WarnPlayer";
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/** Mutes a Player
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* Required Params
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* - login
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*/
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const MUTE_PLAYER = "PlayerActions.MutePlayer";
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/** UnMutes a Player
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* Required Params
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* - login
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*/
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const UNMUTE_PLAYER = "PlayerActions.UnMutePlayer";
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/** UnMutes a Player
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* Required Params
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* - login
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* Optional Params
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* - message
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*/
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const KICK_PLAYER = "PlayerActions.KickPlayer";
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/** Forces a player to Spectator
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* Required Params
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* - login
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*/
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const FORCE_PLAYER_TO_SPEC = "PlayerActions.ForcePlayerToSpec";
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/** Forces a player to Spectator
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* Required Params
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* - login
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* Optional Params
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* - teamId (integer, id of the team the player should get forced into it)
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*/
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const FORCE_PLAYER_TO_PLAY = "PlayerActions.ForcePlayerToPlay";
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/** Returns the last 200 lines of the chat (inclusive player logins and nicknames)
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* No Params
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*/
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const GET_SERVER_CHAT = "Chat.GetServerChat";
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/** Sends a ChatMessage to the Server
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* Required Params:
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* - message
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* Optional Params
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* - prefix (use custom prefix or false for no prefix)
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* - login (login of a receiver if the message don't get sent to all)
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* - adminLevel (minimum Admin Level if the Message should get sent to an Admin)
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* - type (type of the message (information, error, success or usage)
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*/
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const SEND_CHAT_MESSAGE = "Chat.SendChatMessage";
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} |