TrackManiaControl/libs/FML/Script/Features/UISound.php

169 lines
4.1 KiB
PHP

<?php
namespace FML\Script\Features;
use FML\Controls\Control;
use FML\Script\Builder;
use FML\Script\Script;
use FML\Script\ScriptLabel;
use FML\Types\Scriptable;
/**
* Script Feature for playing a UISound
*
* @author steeffeen <mail@steeffeen.com>
* @copyright FancyManiaLinks Copyright © 2014 Steffen Schröder
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
class UISound extends ScriptFeature {
/*
* Constants
*/
const Bonus = 'Bonus';
const Capture = 'Capture';
const Checkpoint = 'Checkpoint';
const Combo = 'Combo';
const Custom1 = 'Custom1';
const Custom2 = 'Custom2';
const Custom3 = 'Custom3';
const Custom4 = 'Custom4';
const Default_ = 'Default';
const EndMatch = 'EndMatch';
const EndRound = 'EndRound';
const Finish = 'Finish';
const FirstHit = 'FirstHit';
const Notice = 'Notice';
const PhaseChange = 'PhaseChange';
const PlayerEliminated = 'PlayerEliminated';
const PlayerHit = 'PlayerHit';
const PlayersRemaining = 'PlayersRemaining';
const RankChange = 'RankChange';
const Record = 'Record';
const ScoreProgress = 'ScoreProgress';
const Silence = 'Silence';
const StartMatch = 'StartMatch';
const StartRound = 'StartRound';
const TieBreakPoint = 'TieBreakPoint';
const TiePoint = 'TiePoint';
const TimeOut = 'TimeOut';
const VictoryPoint = 'VictoryPoint';
const Warning = 'Warning';
/*
* Protected properties
*/
protected $soundName = null;
/** @var Control $control */
protected $control = null;
protected $variant = 0;
protected $volume = 1.;
protected $labelName = null;
/**
* Construct a new UISound Feature
*
* @param string $soundName (optional) Played sound
* @param Control $control (optional) Action Control
* @param int $variant (optional) Sound variant
* @param string $labelName (optional) Script Label name
*/
public function __construct($soundName = null, Control $control = null, $variant = 0, $labelName = ScriptLabel::MOUSECLICK) {
if ($soundName !== null) {
$this->setSoundName($soundName);
}
if ($control !== null) {
$this->setControl($control);
}
$this->setVariant($variant);
$this->setLabelName($labelName);
}
/**
* Set the sound to play
*
* @param string $soundName Sound name
* @return static
*/
public function setSoundName($soundName) {
$this->soundName = (string)$soundName;
return $this;
}
/**
* Set the Control
*
* @param Control $control Action Control
* @return static
*/
public function setControl(Control $control) {
$control->checkId();
if ($control instanceof Scriptable) {
$control->setScriptEvents(true);
}
$this->control = $control;
return $this;
}
/**
* Set the sound variant
*
* @param int $variant Sound variant
* @return static
*/
public function setVariant($variant) {
$this->variant = (int)$variant;
return $this;
}
/**
* Set the volume
*
* @param float $volume Sound volume
* @return static
*/
public function setVolume($volume) {
$this->volume = (float)$volume;
return $this;
}
/**
* Set the label name
*
* @param string $labelName Script Label name
* @return static
*/
public function setLabelName($labelName) {
$this->labelName = (string)$labelName;
return $this;
}
/**
* @see \FML\Script\Features\ScriptFeature::prepare()
*/
public function prepare(Script $script) {
$script->appendGenericScriptLabel($this->labelName, $this->getScriptText());
return $this;
}
/**
* Get the script text
*
* @return string
*/
protected function getScriptText() {
if ($this->control) {
// Control event
$controlId = Builder::escapeText($this->control->getId(), true);
$scriptText = "
if (Event.Control.ControlId == {$controlId}) {
PlayUiSound(CMlScriptIngame::EUISound::{$this->soundName}, {$this->variant}, {$this->volume});
}";
} else {
// Other
$scriptText = "
PlayUiSound(CMlScriptIngame::EUISound::{$this->soundName}, {$this->variant}, {$this->volume});";
}
return $scriptText;
}
}