188 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
			
		
		
	
	
			188 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
<?php
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namespace FML\Script\Features;
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use FML\Script\Builder;
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use FML\Script\Script;
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use FML\Script\ScriptLabel;
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/**
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 * Script Feature for toggling the complete ManiaLink via Key Press
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 *
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 * @author    steeffeen <mail@steeffeen.com>
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 * @copyright FancyManiaLinks Copyright © 2017 Steffen Schröder
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 * @license   http://www.gnu.org/licenses/ GNU General Public License, Version 3
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 */
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class ToggleInterface extends ScriptFeature
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{
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    /*
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     * Constants
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     */
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    const VAR_STATE = "FML_ToggleInterface_State";
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    /**
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     * @var string $keyName Key name
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     */
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    protected $keyName = null;
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    /**
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     * @var int $keyCode Key code
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     */
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    protected $keyCode = null;
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    /**
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     * @var bool $rememberState Remember the current state
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     */
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    protected $rememberState = true;
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    /**
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     * Construct a new ToggleInterface
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     *
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     * @api
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     * @param string|int $keyNameOrCode (optional) Key name or code
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     * @param bool       $rememberState (optional) Remember the current state
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     */
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    public function __construct($keyNameOrCode = null, $rememberState = true)
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    {
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        if (is_string($keyNameOrCode)) {
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            $this->setKeyName($keyNameOrCode);
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        } else if (is_int($keyNameOrCode)) {
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            $this->setKeyCode($keyNameOrCode);
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        }
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        $this->setRememberState($rememberState);
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    }
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    /**
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     * Get the key name
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     *
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     * @api
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     * @return string
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     */
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    public function getKeyName()
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    {
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        return $this->keyName;
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    }
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    /**
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     * Set the key name
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     *
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     * @api
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     * @param string $keyName Key name
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     * @return static
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     */
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    public function setKeyName($keyName)
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    {
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        $this->keyName = (string)$keyName;
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        $this->keyCode = null;
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        return $this;
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    }
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    /**
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     * Get the key code
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     *
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     * @api
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     * @return int
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     */
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    public function getKeyCode()
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    {
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        return $this->keyCode;
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    }
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    /**
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     * Set the key code
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     *
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     * @api
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     * @param int $keyCode Key code
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     * @return static
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     */
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    public function setKeyCode($keyCode)
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    {
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        $this->keyCode = (int)$keyCode;
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        $this->keyName = null;
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        return $this;
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    }
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    /**
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     * Get if the state should get remembered
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     *
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     * @api
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     * @return bool
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     */
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    public function getRememberState()
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    {
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        return $this->rememberState;
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    }
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    /**
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     * Set if the state should get remembered
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     *
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     * @api
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     * @param bool $rememberState Remember the current state
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     * @return static
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     */
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    public function setRememberState($rememberState)
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    {
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        $this->rememberState = (bool)$rememberState;
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        return $this;
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    }
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    /**
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     * @see ScriptFeature::prepare()
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     */
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    public function prepare(Script $script)
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    {
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        $script->appendGenericScriptLabel(ScriptLabel::KEYPRESS, $this->getKeyPressScriptText());
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        if ($this->rememberState) {
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            $script->appendGenericScriptLabel(ScriptLabel::ONINIT, $this->getOnInitScriptText());
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        }
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        return $this;
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    }
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    /**
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     * Get the on init script text
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     *
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     * @return string
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     */
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    protected function getOnInitScriptText()
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    {
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        $stateVariableName = $this::VAR_STATE;
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        return "
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declare persistent {$stateVariableName} as CurrentState for LocalUser = True;
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Page.MainFrame.Visible = CurrentState;
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";
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    }
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    /**
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     * Get the key press script text
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     *
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     * @return string
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     */
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    protected function getKeyPressScriptText()
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    {
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        $keyProperty = null;
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        $keyValue    = null;
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        if ($this->keyName) {
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            $keyProperty = "KeyName";
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            $keyValue    = Builder::getText($this->keyName);
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        } else if ($this->keyCode) {
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            $keyProperty = "KeyCode";
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            $keyValue    = Builder::getInteger($this->keyCode);
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        }
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        $scriptText = "
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if (Event.{$keyProperty} == {$keyValue}) {
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    Page.MainFrame.Visible = !Page.MainFrame.Visible;
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";
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        if ($this->rememberState) {
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            $stateVariableName = $this::VAR_STATE;
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            $scriptText        .= "
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    declare persistent {$stateVariableName} as CurrentState for LocalUser = True;
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    CurrentState = Page.MainFrame.Visible;
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";
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        }
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        return $scriptText . "
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}";
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    }
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}
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