490 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
			
		
		
	
	
			490 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
<?php
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namespace ManiaControl\Maps;
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use ManiaControl\Admin\AuthenticationManager;
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use ManiaControl\Callbacks\CallbackListener;
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use ManiaControl\Callbacks\Callbacks;
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use ManiaControl\Commands\CommandListener;
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use ManiaControl\Logger;
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use ManiaControl\ManiaControl;
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use ManiaControl\Players\Player;
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use ManiaControl\Utils\Formatter;
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use Maniaplanet\DedicatedServer\Xmlrpc\NextMapException;
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use Maniaplanet\DedicatedServer\Xmlrpc\NotInListException;
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/**
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 * ManiaControl Map Queue Class
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 *
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 * @author    ManiaControl Team <mail@maniacontrol.com>
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 * @copyright 2014-2017 ManiaControl Team
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 * @license   http://www.gnu.org/licenses/ GNU General Public License, Version 3
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 */
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class MapQueue implements CallbackListener, CommandListener {
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	/*
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	 * Constants
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	 */
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	const CB_MAPQUEUE_CHANGED = 'MapQueue.MapQueueBoxChanged';
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	const SETTING_SKIP_MAP_ON_LEAVE         = 'Skip Map when the requester leaves';
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	const SETTING_SKIP_MAPQUEUE_ADMIN       = 'Skip Map when admin leaves';
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	const SETTING_MAPLIMIT_PLAYER           = 'Maximum maps per player in the Map-Queue (-1 = unlimited)';
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	const SETTING_MAPLIMIT_ADMIN            = 'Maximum maps per admin (Admin+) in the Map-Queue (-1 = unlimited)';
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	const SETTING_BUFFERSIZE                = 'Size of the Map-Queue buffer (recently played maps)';
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	const SETTING_PERMISSION_CLEAR_MAPQUEUE = 'Clear MapQueue';
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	const SETTING_PERMISSION_QUEUE_BUFFER   = 'Queue maps in buffer';
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	const ADMIN_COMMAND_CLEAR_MAPQUEUE = 'clearmapqueue';
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	const ADMIN_COMMAND_CLEAR_JUKEBOX  = 'clearjukebox';
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	/*
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	 * Private properties
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	 */
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	/** @var ManiaControl $maniaControl */
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	private $maniaControl = null;
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	private $queuedMaps   = array();
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	private $nextMap      = null;
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	private $buffer       = array();
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	private $nextNoQueue  = false;
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	/**
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	 * Construct a new map queue instance
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	 *
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	 * @param ManiaControl $maniaControl
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	 */
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	public function __construct(ManiaControl $maniaControl) {
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		$this->maniaControl = $maniaControl;
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		// Callbacks
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		$this->maniaControl->getCallbackManager()->registerCallbackListener(Callbacks::ENDMAP, $this, 'endMap');
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		$this->maniaControl->getCallbackManager()->registerCallbackListener(Callbacks::BEGINMAP, $this, 'beginMap');
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		$this->maniaControl->getCallbackManager()->registerCallbackListener(Callbacks::AFTERINIT, $this, 'handleAfterInit');
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		// Settings
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		$this->maniaControl->getSettingManager()->initSetting($this, self::SETTING_SKIP_MAP_ON_LEAVE, true);
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		$this->maniaControl->getSettingManager()->initSetting($this, self::SETTING_SKIP_MAPQUEUE_ADMIN, false);
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		$this->maniaControl->getSettingManager()->initSetting($this, self::SETTING_MAPLIMIT_PLAYER, 1);
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		$this->maniaControl->getSettingManager()->initSetting($this, self::SETTING_MAPLIMIT_ADMIN, -1);
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		$this->maniaControl->getSettingManager()->initSetting($this, self::SETTING_BUFFERSIZE, 10);
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		// Permissions
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		$this->maniaControl->getAuthenticationManager()->definePermissionLevel(self::SETTING_PERMISSION_CLEAR_MAPQUEUE, AuthenticationManager::AUTH_LEVEL_MODERATOR);
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		$this->maniaControl->getAuthenticationManager()->definePermissionLevel(self::SETTING_PERMISSION_QUEUE_BUFFER, AuthenticationManager::AUTH_LEVEL_ADMIN);
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		// Admin Commands
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		$this->maniaControl->getCommandManager()->registerCommandListener(self::ADMIN_COMMAND_CLEAR_JUKEBOX, $this, 'command_ClearMapQueue', true, 'Clears the Map-Queue.');
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		$this->maniaControl->getCommandManager()->registerCommandListener(self::ADMIN_COMMAND_CLEAR_MAPQUEUE, $this, 'command_ClearMapQueue', true, 'Clears the Map-Queue.');
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		$this->maniaControl->getCommandManager()->registerCommandListener(array('jb', 'jukebox', 'mapqueue'), $this, 'command_MapQueue', false, 'Shows current maps in Map-Queue.');
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	}
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	/**
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	 * Don't queue on the next MapChange
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	 */
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	public function dontQueueNextMapChange() {
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		$this->nextNoQueue = true;
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	}
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	/**
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	 * Add current map to buffer on startup
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	 */
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	public function handleAfterInit() {
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		$currentMap     = $this->maniaControl->getMapManager()->getCurrentMap();
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		$this->buffer[] = $currentMap->uid;
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	}
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	/**
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	 * Clear the map-queue via admin command clear map queue
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	 *
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	 * @param array  $chatCallback
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	 * @param Player $admin
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	 */
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	public function command_ClearMapQueue(array $chatCallback, Player $admin) {
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		$this->clearMapQueue($admin);
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	}
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	/**
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	 * Clear the Map Queue
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	 *
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	 * @param Player $admin |null
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	 */
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	public function clearMapQueue(Player $admin = null) {
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		if ($admin && !$this->maniaControl->getAuthenticationManager()->checkPermission($admin, self::SETTING_PERMISSION_CLEAR_MAPQUEUE)) {
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			$this->maniaControl->getAuthenticationManager()->sendNotAllowed($admin);
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			return;
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		}
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		if ($admin && empty($this->queuedMaps)) {
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			$this->maniaControl->getChat()->sendError('$fa0There are no maps in the jukebox!', $admin->login);
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			return;
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		}
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		//Destroy map - queue list
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		$this->queuedMaps = array();
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		if ($admin) {
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			$title   = $this->maniaControl->getAuthenticationManager()->getAuthLevelName($admin->authLevel);
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			$message = '$fa0' . $title . ' $<$fff' . $admin->nickname . '$> cleared the Map-Queue!';
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			$this->maniaControl->getChat()->sendInformation($message);
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			Logger::logInfo($message, true);
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		}
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		// Trigger callback
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		$this->maniaControl->getCallbackManager()->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('clear'));
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	}
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	/**
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	 * Handle the mapqueue/jukebox command
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	 *
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	 * @param array  $chatCallback
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	 * @param Player $player
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	 */
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	public function command_MapQueue(array $chatCallback, Player $player) {
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		$chatCommands = explode(' ', $chatCallback[1][2]);
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		if (isset($chatCommands[1])) {
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			$listParam = strtolower($chatCommands[1]);
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			switch ($listParam) {
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				case 'list':
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					$this->showMapQueue($player);
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					break;
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				case 'display':
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					$this->showMapQueueManialink($player);
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					break;
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				case 'clear':
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					$this->clearMapQueue($player);
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					break;
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				default:
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					$this->showMapQueue($player);
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					break;
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			}
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		} else {
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			$this->showMapQueue($player);
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		}
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	}
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	/**
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	 * Show current mapqueue in the chat
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	 *
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	 * @param Player $player
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	 */
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	public function showMapQueue(Player $player) {
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		if (empty($this->queuedMaps)) {
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			$this->maniaControl->getChat()->sendError('$fa0There are no maps in the jukebox!', $player->login);
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			return;
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		}
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		$message = '$fa0Upcoming maps in the Map-Queue:';
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		$index   = 1;
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		foreach ($this->queuedMaps as $queuedMap) {
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			$message .= ' $<$fff' . $index . '$>. [$<$fff' . Formatter::stripCodes($queuedMap[1]->name) . '$>]';
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			$index++;
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		}
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		$this->maniaControl->getChat()->sendInformation($message, $player);
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	}
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	/**
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	 * Show current mapqueue in a manialink
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	 *
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	 * @param Player $player
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	 */
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	public function showMapQueueManialink(Player $player) {
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		if (empty($this->queuedMaps)) {
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			$this->maniaControl->getChat()->sendError('There are no Maps in the Jukebox!', $player);
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			return;
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		}
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		$maps = array();
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		foreach ($this->queuedMaps as $queuedMap) {
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			array_push($maps, $queuedMap[1]);
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		}
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		$this->maniaControl->getMapManager()->getMapList()->showMapList($player, $maps);
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	}
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	/**
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	 * Return the current queue buffer
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	 *
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	 * @return string[]
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	 */
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	public function getQueueBuffer() {
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		return $this->buffer;
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	}
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	/**
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	 * Add map as first map in queue (for /replay)
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	 *
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	 * @param Player $player
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	 * @param Map    $map
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	 */
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	public function addFirstMapToMapQueue(Player $player, Map $map) {
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		if ($map) {
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			if (array_key_exists($map->uid, $this->queuedMaps)) {
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				unset($this->queuedMaps[$map->uid]);
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			}
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			array_unshift($this->queuedMaps, array($player, $map, true));
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			$this->maniaControl->callbackManager->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('add', $map));
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		}
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	}
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	/**
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	 * Adds a Map to the Map-Queue from Plugins or whatever
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	 *
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	 * @param $uid
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	 * @return bool
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	 */
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	public function serverAddMapToMapQueue($uid) {
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		$map = $this->maniaControl->getMapManager()->getMapByUid($uid);
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		if (!$map) {
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			return false;
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		}
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		$this->queuedMaps[$uid] = array(null, $map);
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		$this->maniaControl->getChat()->sendInformation('$fa0$<$fff' . $map->name . '$> has been added to the Map-Queue by the Server.');
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		// Trigger callback
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		$this->maniaControl->getCallbackManager()->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('add', $this->queuedMaps[$uid]));
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		return true;
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	}
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	/**
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	 * Add a Map to the map-queue
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	 *
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	 * @param string $login
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	 * @param string $uid
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	 */
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	public function addMapToMapQueue($login, $uid) {
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		$player = $this->maniaControl->getPlayerManager()->getPlayer($login);
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		if (!$player) {
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			return;
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		}
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		// Check if the Player is muted
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		if ($player->isMuted()) {
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			$this->maniaControl->getChat()->sendError('Muted Players are not allowed to queue a map.', $player);
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			return;
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		}
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		//Check if player is allowed to add (another) map
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		$isModerator = $this->maniaControl->getAuthenticationManager()->checkRight($player, AuthenticationManager::AUTH_LEVEL_MODERATOR);
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		$mapsForPlayer = 0;
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		foreach ($this->queuedMaps as $queuedMap) {
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			if ($queuedMap[0]->login == $login) {
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				$mapsForPlayer++;
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			}
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		}
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		if ($isModerator) {
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			$maxAdmin = $this->maniaControl->getSettingManager()->getSettingValue($this, self::SETTING_MAPLIMIT_ADMIN);
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			if ($maxAdmin >= 0 && $mapsForPlayer >= $maxAdmin) {
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				$this->maniaControl->getChat()->sendError('You already have $<$fff' . $maxAdmin . '$> map(s) in the Map-Queue!', $login);
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				return;
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			}
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		} else {
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			$maxPlayer = $this->maniaControl->getSettingManager()->getSettingValue($this, self::SETTING_MAPLIMIT_PLAYER);
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			if ($maxPlayer >= 0 && $mapsForPlayer >= $maxPlayer) {
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				$this->maniaControl->getChat()->sendError('You already have $<$fff' . $maxPlayer . '$> map(s) in the Map-Queue!', $login);
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				return;
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			}
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		}
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		// Check if the map is already juked
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		$map = null;
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		if ($uid instanceof Map) {
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			$map = $uid;
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			$uid = $map->uid;
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		}
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		if (array_key_exists($uid, $this->queuedMaps)) {
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			$this->maniaControl->getChat()->sendError('That map is already in the Map-Queue!', $login);
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			return;
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		}
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		//TODO recently maps not able to add to queue-amps setting, and management
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		// Check if map is in the buffer
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		if (in_array($uid, $this->buffer)) {
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			$this->maniaControl->getChat()->sendError('That map has recently been played!', $login);
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			if (!$this->maniaControl->getAuthenticationManager()->checkPermission($player, self::SETTING_PERMISSION_CLEAR_MAPQUEUE)) {
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				return;
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			}
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		}
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		if (!$map) {
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			$map = $this->maniaControl->getMapManager()->getMapByUid($uid);
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		}
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		$this->queuedMaps[$uid] = array($player, $map);
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		$this->maniaControl->getChat()->sendInformation('$fa0$<$fff' . $map->name . '$> has been added to the Map-Queue by $<$fff' . $player->nickname . '$>.');
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		// Trigger callback
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		$this->maniaControl->getCallbackManager()->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('add', $this->queuedMaps[$uid]));
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	}
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	/**
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	 * Remove a Map from the Map queue
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	 *
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	 * @param Player|null $player
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	 * @param string      $uid
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	 */
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	public function removeFromMapQueue($player, $uid) {
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		if (!isset($this->queuedMaps[$uid])) {
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			return;
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		}
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		/** @var Map $map */
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		$map = $this->queuedMaps[$uid][1];
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		unset($this->queuedMaps[$uid]);
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		if ($player) {
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			$this->maniaControl->getChat()->sendInformation('$fa0$<$fff' . $map->name . '$> is removed from the Map-Queue by $<$fff' . $player->nickname . '$>.');
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		}
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		// Trigger callback
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		$this->maniaControl->getCallbackManager()->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('remove', $map));
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	}
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	/**
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	 * Called on endmap
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	 *
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	 * @param Map $map
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	 */
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	public function endMap(Map $map = null) {
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		//Don't queue next map (for example on skip to map)
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		if ($this->nextNoQueue) {
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			$this->nextNoQueue = false;
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			return;
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		}
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		$this->nextMap = null;
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		if ($this->maniaControl->getSettingManager()->getSettingValue($this, self::SETTING_SKIP_MAP_ON_LEAVE)) {
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			// Skip Map if requester has left
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			foreach ($this->queuedMaps as $queuedMap) {
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				$player = $queuedMap[0];
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				// Check if map is added via replay vote/command
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				if (isset($queuedMap[2]) && $queuedMap[2] === true) {
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					break;
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				}
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				// Player found, so play this map (or if it got juked by the server)
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				if ($player == null || $this->maniaControl->getPlayerManager()->getPlayer($player->login)) {
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					break;
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				}
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				if (!$this->maniaControl->getSettingManager()->getSettingValue($this, self::SETTING_SKIP_MAPQUEUE_ADMIN)) {
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					//Check if the queuer is a admin
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					if ($player->authLevel > 0) {
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						break;
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					}
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				}
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				// Trigger callback
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				$this->maniaControl->getCallbackManager()->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('skip', $queuedMap[0]));
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				// Player not found, so remove the map from the mapqueue
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				array_shift($this->queuedMaps);
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				$this->maniaControl->getChat()->sendInformation('$fa0$<$fff' . $queuedMap[0]->name . '$> is skipped because $<' . $player->nickname . '$> left the game!');
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			}
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		}
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		$this->nextMap = array_shift($this->queuedMaps);
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		//Check if Map Queue is empty
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		if (!$this->nextMap || !isset($this->nextMap[1])) {
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			return;
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		}
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		$map = $this->nextMap[1];
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		//Message only if it's juked by a player (not by the server)
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		if ($this->nextMap[0]) {
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			/** @var Map $map */
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			$this->maniaControl->getChat()->sendInformation('$fa0Next map will be $<$fff' . $map->name . '$> as requested by $<' . $this->nextMap[0]->nickname . '$>.');
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		}
 | 
						|
 | 
						|
		try {
 | 
						|
			$this->maniaControl->getClient()->setNextMapIdent($map->uid);
 | 
						|
		} catch (NextMapException $e) {
 | 
						|
		} catch (NotInListException $e) {
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Called on begin map
 | 
						|
	 *
 | 
						|
	 * @param Map $map
 | 
						|
	 */
 | 
						|
	public function beginMap(Map $map) {
 | 
						|
		if (in_array($map->uid, $this->buffer)) {
 | 
						|
			return;
 | 
						|
		}
 | 
						|
 | 
						|
		if (count($this->buffer) >= $this->maniaControl->getSettingManager()->getSettingValue($this, self::SETTING_BUFFERSIZE)) {
 | 
						|
			array_shift($this->buffer);
 | 
						|
		}
 | 
						|
 | 
						|
		$this->buffer[] = $map->uid;
 | 
						|
	}
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Return the next Map if the next map is a queuedmap or null if it's not
 | 
						|
	 *
 | 
						|
	 * @return Map
 | 
						|
	 */
 | 
						|
	public function getNextMap() {
 | 
						|
		return $this->nextMap;
 | 
						|
	}
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Return the first Queued Map
 | 
						|
	 *
 | 
						|
	 * @return array(Player $player, Map $map)
 | 
						|
	 */
 | 
						|
	public function getNextQueuedMap() {
 | 
						|
		foreach ($this->queuedMaps as $queuedMap) {
 | 
						|
			//return the first Queued Map
 | 
						|
			return $queuedMap;
 | 
						|
		}
 | 
						|
		return null;
 | 
						|
	}
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Return a list with the indexes of the queued maps
 | 
						|
	 *
 | 
						|
	 * @return array
 | 
						|
	 */
 | 
						|
	public function getQueuedMapsRanking() {
 | 
						|
		$index      = 1;
 | 
						|
		$queuedMaps = array();
 | 
						|
		foreach ($this->queuedMaps as $queuedMap) {
 | 
						|
			$map                   = $queuedMap[1];
 | 
						|
			$queuedMaps[$map->uid] = $index;
 | 
						|
			$index++;
 | 
						|
		}
 | 
						|
		return $queuedMaps;
 | 
						|
	}
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Return the Queuer of a Map
 | 
						|
	 *
 | 
						|
	 * @param string $uid
 | 
						|
	 * @return mixed
 | 
						|
	 */
 | 
						|
	public function getQueuer($uid) {
 | 
						|
		return $this->queuedMaps[$uid][0];
 | 
						|
	}
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Dummy Function for testing
 | 
						|
	 */
 | 
						|
	public function printAllMaps() {
 | 
						|
		foreach ($this->queuedMaps as $map) {
 | 
						|
			$map = $map[1];
 | 
						|
			var_dump($map->name);
 | 
						|
		}
 | 
						|
	}
 | 
						|
} 
 |