216 lines
6.2 KiB
PHP
216 lines
6.2 KiB
PHP
<?php
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namespace ManiaControl\Players;
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use ManiaControl\Formatter;
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/**
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* Player Model Class
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*
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* @author kremsy & steeffeen
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*/
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class Player {
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/**
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* Public properties
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*/
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public $index = -1;
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public $pid = -1;
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public $login = '';
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public $nickname = '';
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public $path = '';
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public $authLevel = 0;
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public $language = '';
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public $avatar = '';
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public $allies = array();
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public $clubLink = '';
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public $teamId = -1;
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public $isOfficial = false;
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public $ladderScore = -1.;
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public $ladderRank = -1;
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public $ladderStats = null;
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public $joinTime = -1;
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public $ipAddress = '';
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public $isConnected = true;
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public $clientVersion = '';
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public $downloadRate = -1;
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public $uploadRate = -1;
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public $skins = null;
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public $stateUpdateLatency; //TODO format?
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public $stateUpdatePeriod; //TODO format?
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public $latestNetworkActivity; //TODO format?
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public $packetLossRate; //TODO format?
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public $maniaPlanetPlayDays = -1;
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//Flags details
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public $forcedSpectatorState = 0;
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public $isReferee = false;
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public $isPodiumReady = false;
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public $isUsingStereoscopy = false;
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public $isManagedByAnOtherServer = false;
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public $isServer = false;
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public $hasPlayerSlot = false;
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public $isBroadcasting = false;
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public $hasJoinedGame = false;
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//SpectatorStatus details
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public $isSpectator = false;
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public $isTemporarySpectator = false;
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public $isPureSpectator = false;
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public $autoTarget = false;
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public $currentTargetId = 0;
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/**
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* Construct a player from XmlRpc data
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*
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* @param \Maniaplanet\DedicatedServer\Structures\Player $mpPlayer
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*/
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public function __construct($mpPlayer) {
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if(!$mpPlayer) {
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$this->isConnected = false;
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return;
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}
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$this->pid = $mpPlayer->playerId;
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$this->login = $mpPlayer->login;
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$this->nickname = Formatter::stripDirtyCodes($mpPlayer->nickName);
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$this->path = $mpPlayer->path;
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$this->language = $mpPlayer->language;
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$this->avatar = $mpPlayer->avatar['FileName'];
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$this->allies = $mpPlayer->allies;
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$this->clubLink = $mpPlayer->clubLink;
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$this->teamId = $mpPlayer->teamId;
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$this->isOfficial = $mpPlayer->isInOfficialMode;
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$this->ladderScore = $mpPlayer->ladderStats['PlayerRankings'][0]['Score'];
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$this->ladderRank = $mpPlayer->ladderStats['PlayerRankings'][0]['Ranking'];
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$this->ladderStats = $mpPlayer->ladderStats;
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$this->maniaPlanetPlayDays = $mpPlayer->hoursSinceZoneInscription / 24; //TODO change
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$this->ipAddress = $mpPlayer->iPAddress;
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$this->clientVersion = $mpPlayer->clientVersion;
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$this->downloadRate = $mpPlayer->downloadRate;
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$this->uploadRate = $mpPlayer->uploadRate;
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$this->skins = $mpPlayer->skins;
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$this->stateUpdateLatency = $mpPlayer->stateUpdateLatency;
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$this->stateUpdatePeriod = $mpPlayer->stateUpdatePeriod;
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$this->latestNetworkActivity = $mpPlayer->latestNetworkActivity;
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$this->packetLossRate = $mpPlayer->packetLossRate;
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//Flag Details
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$this->forcedSpectatorState = $mpPlayer->forceSpectator;
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$this->isReferee = $mpPlayer->isReferee;
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$this->isPodiumReady = $mpPlayer->isPodiumReady;
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$this->isUsingStereoscopy = $mpPlayer->isUsingStereoscopy;
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$this->isServer = $mpPlayer->isServer;
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$this->isManagedByAnOtherServer = $mpPlayer->isManagedByAnOtherServer;
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$this->hasPlayerSlot = $mpPlayer->hasPlayerSlot;
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$this->hasJoinedGame = $mpPlayer->hasJoinedGame;
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$this->isBroadcasting = $mpPlayer->isBroadcasting;
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//Spectator Status
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$this->isSpectator = $mpPlayer->spectator;
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$this->isTemporarySpectator = $mpPlayer->temporarySpectator;
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$this->isPureSpectator = $mpPlayer->pureSpectator;
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$this->autoTarget = $mpPlayer->autoTarget;
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$this->currentTargetId = $mpPlayer->currentTargetId;
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$this->joinTime = time();
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if($this->nickname == '') {
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$this->nickname = $this->login;
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}
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}
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/**
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* Check if player is not a real player
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*
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* @return bool
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*/
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public function isFakePlayer() {
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return ($this->pid <= 0 || $this->path == "");
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}
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/**
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* Get province
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*
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* @return string
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*/
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public function getProvince() {
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$pathParts = explode('|', $this->path);
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if(isset($pathParts[3])) {
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return $pathParts[3];
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}
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return $this->getCountry();
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}
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/**
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* Get country
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*
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* @return string
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*/
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public function getCountry() {
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$pathParts = explode('|', $this->path);
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if(isset($pathParts[2])) {
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return $pathParts[2];
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}
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if(isset($pathParts[1])) {
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return $pathParts[1];
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}
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if(isset($pathParts[0])) {
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return $pathParts[0];
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}
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return $this->path;
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}
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/**
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* Get continent
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*
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* @return string
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*/
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public function getContinent() {
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$pathParts = explode('|', $this->path);
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if(isset($pathParts[1])) {
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return $pathParts[1];
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}
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if(isset($pathParts[0])) {
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return $pathParts[0];
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}
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return $this->path;
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}
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/**
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* Updates the Flags of the Player
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*
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* @param $flags
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*/
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public function updatePlayerFlags($flags) {
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//Detail flags
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$this->forcedSpectatorState = $flags % 10; // 0, 1 or 2
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$this->isReferee = (bool)(intval($flags / 10) % 10);
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$this->isPodiumReady = (bool)(intval($flags / 100) % 10);
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$this->isUsingStereoscopy = (bool)(intval($flags / 1000) % 10);
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$this->isManagedByAnOtherServer = (bool)(intval($flags / 10000) % 10);
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$this->isServer = (bool)(intval($flags / 100000) % 10);
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$this->hasPlayerSlot = (bool)(intval($flags / 1000000) % 10);
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$this->isBroadcasting = (bool)(intval($flags / 10000000) % 10);
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$this->hasJoinedGame = (bool)(intval($flags / 100000000) % 10);
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}
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/**
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* Updates the Spectator Status of the player
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*
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* @param $spectatorStatus
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*/
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public function updateSpectatorStatus($spectatorStatus) {
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//Details spectatorStatus
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$this->isSpectator = (bool)($spectatorStatus % 10);
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$this->isTemporarySpectator = (bool)(intval($spectatorStatus / 10) % 10);
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$this->isPureSpectator = (bool)(intval($spectatorStatus / 100) % 10);
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$this->autoTarget = (bool)(intval($spectatorStatus / 1000) % 10);
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$this->currentTargetId = intval($spectatorStatus / 10000);
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}
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}
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